Player Matchup

Artemis
Artemis
BURGUR101
Artemis
Level 5
God Stats
2W - 2L
1,666 SR
Queue Stats
4W - 2L
1,699 Elo+
Party 2
Sylvanus
Sylvanus
Komarohi17
Sylvanus
Level 102
God Stats
3W - 3L
1,406 SR
Queue Stats
13W - 23L
1,418 Elo+
Party 2
Nemesis
Nemesis
Masfooy
Nemesis
Level 124
God Stats
1W - 3L
1,574 SR
Queue Stats
29W - 36L
1,391 Elo+
Party 2
Mulan
Mulan
Tradesman5
Mulan
Level 40
God Stats
0W - 2L
1,316 SR
Queue Stats
113W - 83L
1,597 Elo+
Solo
Kukulkan
Kukulkan
l3rokenSky
Kukulkan
Level 143
God Stats
1W - 2L
1,314 SR
Queue Stats
26W - 31L
1,391 Elo+
Party 2
Team Averages
Level 83
1,455 SR
1,499 Elo+

VS

Team Averages
Level 71
1,783 SR
1,583 Elo+
Nemesis
Nemesis
DoctorDaIton
Nemesis
Level 44
God Stats
28W - 26L
1,663 SR
Queue Stats
211W - 214L
1,458 Elo+
Solo
Tiamat
Tiamat
Firesideash4
Tiamat
Level 105
God Stats
40W - 27L
1,775 SR
Queue Stats
50W - 36L
1,599 Elo+
Party 1
Bellona
Bellona
ImTrulyDivine
Bellona
Level 67
God Stats
5W - 3L
1,913 SR
Queue Stats
75W - 49L
1,661 Elo+
Party 1
Izanami
Izanami
ThirstyKane07
Izanami
Level 21
God Stats
27W - 15L
1,990 SR
Queue Stats
92W - 53L
1,644 Elo+
Party 1
Terra
Terra
flagnog
Terra
Level 117
God Stats
5W - 4L
1,572 SR
Queue Stats
343W - 296L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BURGUR101
Artemis
9
0 / 5 / 1
5,257
404
2,654
7,049
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Sylvanus
Komarohi17
Sylvanus
10
1 / 4 / 3
6,146
473
5,019
7,793
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Masfooy
Nemesis
11
5 / 7 / 2
7,430
572
9,125
13,704
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
12
0 / 2 / 1
6,836
526
3,448
10,777
6,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
l3rokenSky
Kukulkan
11
2 / 5 / 1
6,951
535
3,547
8,542
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoctorDaIton
Nemesis
11
4 / 4 / 3
7,129
548
4,139
5,670
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
13
6 / 2 / 1
7,807
601
6,567
6,960
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
2 / 0 / 1
8,526
656
7,568
6,460
5,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
15
7 / 1 / 4
8,810
678
9,911
11,665
5,164
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
flagnog
Terra
12
4 / 1 / 8
7,778
598
6,990
8,756
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
23
23
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
BURGUR101
Artemis
0
5
1
0.1
W
Nemesis
DoctorDaIton
Nemesis
4
4
3
1.38
W
Tiamat
6
2
1
3.25
W
Bellona
2
0
1
2.5
L
Sylvanus
Komarohi17
Sylvanus
1
4
3
0.63
L
Nemesis
Masfooy
Nemesis
5
7
2
0.86
W
Izanami
7
1
4
9
L
Mulan
0
2
1
0.25
W
Terra
flagnog
Terra
4
1
8
8
L
Kukulkan
l3rokenSky
Kukulkan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,793
Damage
35,175
47,865
Taken
39,511
19,838
Mitigated
26,159
14,008
Healing
16,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BURGUR101
Artemis
2,654
1,364
0
858
7,049
1,432
0
2,402
4,647
0
12,723
W
Nemesis
DoctorDaIton
Nemesis
4,139
1,941
0
251
5,670
3,495
0
617
5,031
0
32,044
W
Tiamat
6,567
957
0
2,484
6,960
4,881
315
1,848
5,112
40,223
0
W
Bellona
7,568
2,405
0
2,944
6,460
5,431
264
0
6,152
0
55,464
L
Sylvanus
Komarohi17
Sylvanus
5,019
2,153
996
1,670
7,793
5,800
0
2,739
5,002
18,138
5,878
L
Nemesis
Masfooy
Nemesis
9,125
4,890
0
3,484
13,704
4,134
0
2,951
10,627
0
38,790
W
Izanami
9,911
7,588
0
6,389
11,665
5,164
2,586
2,768
8,897
0
65,557
L
Mulan
3,448
327
0
4,950
10,777
6,078
0
0
10,777
0
39,014
W
Terra
flagnog
Terra
6,990
849
994
3,790
8,756
7,188
0
2,776
5,980
17,467
0
L
Kukulkan
l3rokenSky
Kukulkan
3,547
666
0
2,050
8,542
2,394
29
4,997
3,255
44,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,620
Gold Earned
40,050
310
Minions Killed
406
0
Camps Cleared
0
1,149,898
Distance Traveled
1,206,679
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,257
404
19
1
0
208,394
0
W
Nemesis
7,129
548
54
4
0
222,082
3
W
Tiamat
7,807
601
78
6
0
232,489
1
W
Bellona
8,526
656
114
9
0
254,159
3
L
Sylvanus
6,146
473
37
3
0
215,223
4
L
Nemesis
7,430
572
65
5
0
255,683
2
W
Izanami
8,810
678
136
10
0
216,481
0
L
Mulan
6,836
526
96
7
0
247,527
3
W
Terra
7,778
598
24
2
0
281,468
1
L
Kukulkan
6,951
535
93
7
0
223,071
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role