Player Matchup

Danzaburou
Danzaburou
Drippy_Abby
Danzaburou
Level 7
God Stats
5W - 5L
1,843 SR
Queue Stats
248W - 232L
1,826 Elo+
Solo
Jormungandr
Jormungandr
PainAndMissery
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,517 Elo+
Party 2
Apollo
Apollo
SavageMeist
Apollo
Level 29
God Stats
22W - 14L
1,640 SR
Queue Stats
79W - 63L
1,583 Elo+
Solo
Mulan
Mulan
Scooby1189
Mulan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,558 Elo+
Solo
Horus
Horus
UpriverFir22
Horus
Level 7
God Stats
0W - 1L
1,291 SR
Queue Stats
4W - 5L
1,502 Elo+
Party 2
Team Averages
Level 14
1,555 SR
1,597 Elo+

VS

Team Averages
Level 31
1,612 SR
1,551 Elo+
Danzaburou
Danzaburou
Donger RL
Danzaburou
Level 13
God Stats
14W - 10L
1,723 SR
Queue Stats
307W - 318L
1,561 Elo+
Party 1
Set
Set
OGSaladTossa
Set
Level 10
God Stats
6W - 4L
1,589 SR
Queue Stats
70W - 41L
1,694 Elo+
Party 1
Cerberus
Cerberus
Strikerz077
Cerberus
Level 18
God Stats
1W - 0L
1,704 SR
Queue Stats
11W - 24L
1,475 Elo+
Solo
Anubis
Anubis
The-Big-Boy215
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
vGGuidry
Nemesis
Level 102
God Stats
35W - 38L
1,543 SR
Queue Stats
736W - 675L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drippy_Abby
Danzaburou
11
5 / 3 / 3
7,585
542
5,524
7,135
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
PainAndMissery
Jormungandr
9
3 / 7 / 0
6,511
465
4,865
12,540
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
11
4 / 3 / 4
7,016
501
7,796
10,300
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
7
0 / 4 / 1
5,223
373
2,255
5,544
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 5 / 3
5,440
389
1,923
8,860
4,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Donger RL
Danzaburou
10
1 / 6 / 5
6,606
472
3,040
9,533
2,282
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
4 / 0 / 1
10,372
741
5,448
6,958
4,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Strikerz077
Cerberus
11
1 / 2 / 3
7,028
502
2,755
8,584
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 3 / 4
8,530
609
5,822
6,377
2,641
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
vGGuidry
Nemesis
13
10 / 1 / 2
8,821
630
11,514
10,669
4,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
12
Kills
22
22
Deaths
12
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Donger RL
Danzaburou
1
6
5
0.58
L
Danzaburou
Drippy_Abby
Danzaburou
5
3
3
2.17
W
4
0
1
4.5
L
Jormungandr
PainAndMissery
Jormungandr
3
7
0
0.43
L
Apollo
4
3
4
2
L
Mulan
0
4
1
0.13
W
Cerberus
Strikerz077
Cerberus
1
2
3
1.25
W
6
3
4
2.67
L
0
5
3
0.3
W
Nemesis
vGGuidry
Nemesis
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,363
Damage
28,579
44,379
Taken
42,121
17,819
Mitigated
19,640
9,304
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Donger RL
Danzaburou
3,040
988
0
2,879
9,533
2,282
135
20
9,488
0
26,731
L
Danzaburou
Drippy_Abby
Danzaburou
5,524
2,454
0
2,617
7,135
2,271
210
573
6,562
0
31,143
W
5,448
3,188
0
2,813
6,958
4,648
616
552
6,206
21
87,446
L
Jormungandr
PainAndMissery
Jormungandr
4,865
1,165
0
451
12,540
5,909
143
3,879
8,661
21,086
0
L
Apollo
7,796
4,091
0
3,571
10,300
2,599
78
1,318
8,982
0
35,010
L
Mulan
2,255
310
0
203
5,544
2,353
0
0
5,544
0
12,918
W
Cerberus
Strikerz077
Cerberus
2,755
196
0
1,392
8,584
5,445
217
986
7,548
21,579
0
W
5,822
64
0
2,936
6,377
2,641
828
2,369
3,958
45,411
0
L
1,923
1,262
359
2,103
8,860
4,687
22
2,828
6,032
0
16,837
W
Nemesis
vGGuidry
Nemesis
11,514
6,744
0
1,229
10,669
4,624
0
938
9,706
0
55,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,775
Gold Earned
41,357
207
Minions Killed
445
0
Camps Cleared
0
1,080,002
Distance Traveled
1,364,071
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,606
472
40
3
0
224,069
0
L
Danzaburou
7,585
542
66
5
0
265,669
1
W
Set
10,372
741
195
14
0
314,128
1
L
Jormungandr
6,511
465
28
2
0
203,483
0
L
Apollo
7,016
501
54
4
0
261,429
1
L
Mulan
5,223
373
30
2
0
134,593
0
W
Cerberus
7,028
502
36
3
0
294,128
2
W
Anubis
8,530
609
93
7
0
211,146
0
L
Horus
5,440
389
29
2
0
214,828
1
W
Nemesis
8,821
630
81
6
0
320,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role