Player Matchup

Cthulhu
Cthulhu
Helio Jolt
Cthulhu
Level 8
God Stats
9W - 20L
1,402 SR
Queue Stats
48W - 83L
1,190 Elo+
Party 1
Tiamat
Tiamat
Zoidiux
Tiamat
Level 103
God Stats
0W - 1L
1,155 SR
Queue Stats
62W - 77L
1,463 Elo+
Party 1
Mulan
Mulan
elmosrage
Mulan
Level 28
God Stats
2W - 3L
1,178 SR
Queue Stats
60W - 85L
1,181 Elo+
Party 1
Team Averages
Level 46
1,245 SR
1,278 Elo+

VS

Team Averages
Level 21
1,555 SR
1,369 Elo+
Sobek
Sobek
SpunkSpoingus
Sobek
Level 18
God Stats
24W - 22L
1,643 SR
Queue Stats
40W - 39L
1,472 Elo+
Party 2
Vulcan
Vulcan
TheNiira
Vulcan
Level 27
God Stats
5W - 8L
1,644 SR
Queue Stats
41W - 41L
1,457 Elo+
Party 2
Nemesis
Nemesis
lucnahu
Nemesis
Level 18
God Stats
5W - 9L
1,377 SR
Queue Stats
25W - 66L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Helio Jolt
Cthulhu
14
2 / 9 / 4
11,115
585
8,711
30,551
31,971
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Zoidiux
Tiamat
14
4 / 10 / 2
11,386
599
14,053
22,372
13,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
elmosrage
Mulan
13
1 / 10 / 1
10,807
569
9,894
24,295
16,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 17
14,083
741
14,804
22,695
34,541
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
TheNiira
Vulcan
19
16 / 2 / 13
15,277
804
38,056
9,780
4,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
lucnahu
Nemesis
16
4 / 4 / 18
12,887
678
13,334
15,395
12,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
77
7
Kills
29
29
Deaths
7
7
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Helio Jolt
Cthulhu
2
9
4
0.44
W
9
1
17
17.5
W
Vulcan
TheNiira
Vulcan
16
2
13
11.25
L
Tiamat
Zoidiux
Tiamat
4
10
2
0.5
L
Mulan
elmosrage
Mulan
1
10
1
0.15
W
Nemesis
lucnahu
Nemesis
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,658
Damage
66,194
77,218
Taken
47,870
62,275
Mitigated
51,582
8,443
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Helio Jolt
Cthulhu
8,711
683
0
0
30,551
31,971
0
20,833
9,718
35,252
0
W
14,804
1,629
0
5,284
22,695
34,541
518
9,374
12,732
32,288
0
W
Vulcan
TheNiira
Vulcan
38,056
13,997
0
1,136
9,780
4,427
1,086
6,997
2,511
119,722
0
L
Tiamat
Zoidiux
Tiamat
14,053
760
639
4,203
22,372
13,793
0
16,517
5,855
53,947
0
L
Mulan
elmosrage
Mulan
9,894
2,669
0
3,601
24,295
16,511
0
15,558
8,737
0
36,691
W
Nemesis
lucnahu
Nemesis
13,334
6,384
0
3,729
15,395
12,614
924
5,449
9,644
0
45,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,308
Gold Earned
42,247
177
Minions Killed
211
0
Camps Cleared
0
928,381
Distance Traveled
1,122,833
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,115
585
46
2
0
330,963
0
W
Sobek
14,083
741
26
1
0
370,583
0
W
Vulcan
15,277
804
141
7
0
385,348
2
L
Tiamat
11,386
599
73
4
0
296,552
0
L
Mulan
10,807
569
58
3
0
300,866
0
W
Nemesis
12,887
678
44
2
0
366,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role