Player Matchup

Tiamat
Tiamat
Aesir_Tyr95
Tiamat
Level 88
God Stats
18W - 23L
1,428 SR
Queue Stats
89W - 95L
1,433 Elo+
Solo
Thanatos
Thanatos
Kronozadico
Thanatos
Level 139
God Stats
1W - 3L
1,728 SR
Queue Stats
182W - 197L
1,442 Elo+
Solo
Vamana
Vamana
Lean Boko Pro
Vamana
Level 87
God Stats
9W - 4L
1,402 SR
Queue Stats
149W - 132L
1,405 Elo+
Solo
Heimdallr
Heimdallr
SABG37
Heimdallr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
wooogus
Bacchus
Level 119
God Stats
2W - 7L
1,055 SR
Queue Stats
233W - 251L
1,460 Elo+
Solo
Team Averages
Level 104
1,423 SR
1,448 Elo+

VS

Team Averages
Level 111
1,580 SR
1,424 Elo+
Cerberus
Cerberus
DaniiChile
Cerberus
Level 104
God Stats
23W - 14L
1,726 SR
Queue Stats
437W - 478L
1,427 Elo+
Solo
Hachiman
Hachiman
MKZ xWOLVERINEx
Hachiman
Level 136
God Stats
13W - 11L
1,653 SR
Queue Stats
769W - 800L
1,430 Elo+
Party 1
Arachne
Arachne
Naughtyk0ola1d
Arachne
Level 72
God Stats
7W - 4L
1,570 SR
Queue Stats
14W - 14L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
Subtle Reznos
Sun Wukong
Level 84
God Stats
14W - 17L
1,487 SR
Queue Stats
46W - 48L
1,429 Elo+
Solo
Kukulkan
Kukulkan
jalkiller
Kukulkan
Level 160
God Stats
29W - 33L
1,462 SR
Queue Stats
1,118W - 1,189L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 8 / 4
10,040
456
9,110
15,606
8,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Kronozadico
Thanatos
13
4 / 4 / 2
9,083
413
4,979
14,901
5,204
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 3 / 3
10,784
490
13,252
21,410
22,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
SABG37
Heimdallr
16
3 / 5 / 5
9,918
451
13,298
14,929
6,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
wooogus
Bacchus
15
4 / 5 / 8
10,707
487
10,471
22,016
24,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaniiChile
Cerberus
16
2 / 4 / 12
11,567
526
10,784
25,962
16,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
17
3 / 3 / 9
11,556
525
11,046
13,187
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
13 / 5 / 5
12,907
587
18,941
18,700
8,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Subtle Reznos
Sun Wukong
20
2 / 4 / 6
12,459
566
10,777
14,028
13,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
jalkiller
Kukulkan
18
5 / 3 / 4
11,841
538
15,002
13,054
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
61
19
Kills
25
25
Deaths
19
22
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
8
4
0.38
W
Cerberus
DaniiChile
Cerberus
2
4
12
2
L
Thanatos
Kronozadico
Thanatos
4
4
2
1.25
L
7
3
3
2.83
W
Hachiman
3
3
9
2.5
W
13
5
5
3.1
L
Heimdallr
SABG37
Heimdallr
3
5
5
1.1
W
Sun Wukong
Subtle Reznos
Sun Wukong
2
4
6
1.25
W
Kukulkan
jalkiller
Kukulkan
5
3
4
2.33
L
Bacchus
wooogus
Bacchus
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,110
Damage
66,550
88,862
Taken
84,931
66,665
Mitigated
48,485
27,726
Healing
31,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,110
1,238
116
3,875
15,606
8,859
64
8,043
7,563
62,536
0
W
Cerberus
DaniiChile
Cerberus
10,784
380
0
11,623
25,962
16,239
590
7,365
18,597
35,600
0
L
Thanatos
Kronozadico
Thanatos
4,979
1,902
0
9,369
14,901
5,204
0
2,181
12,720
0
47,214
L
13,252
4,369
0
5,708
21,410
22,138
886
4,953
16,457
0
60,898
W
Hachiman
11,046
6,336
255
5,875
13,187
4,625
2,851
3,741
9,446
0
75,961
W
18,941
12,196
1,290
7,017
18,700
8,349
855
3,734
14,966
0
73,556
L
Heimdallr
SABG37
Heimdallr
13,298
5,123
0
4,828
14,929
6,071
0
3,350
11,579
0
77,996
W
Sun Wukong
Subtle Reznos
Sun Wukong
10,777
2,961
0
2,428
14,028
13,886
2,152
511
13,517
0
85,066
W
Kukulkan
jalkiller
Kukulkan
15,002
632
116
2,708
13,054
5,386
658
4,230
8,824
100,416
0
L
Bacchus
wooogus
Bacchus
10,471
1,512
0
3,830
22,016
24,393
99
7,259
14,757
25,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,532
Gold Earned
60,330
458
Minions Killed
579
0
Camps Cleared
0
1,815,927
Distance Traveled
2,100,137
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,040
456
120
5
0
340,423
5
W
Cerberus
11,567
526
83
4
0
454,603
13
L
Thanatos
9,083
413
95
4
0
296,195
0
L
Vamana
10,784
490
96
4
0
403,004
0
W
Hachiman
11,556
525
124
6
0
325,871
0
W
Arachne
12,907
587
86
4
0
503,703
2
L
Heimdallr
9,918
451
111
5
0
358,070
8
W
Sun Wukong
12,459
566
136
6
0
402,950
0
W
Kukulkan
11,841
538
150
7
0
413,010
3
L
Bacchus
10,707
487
36
2
0
418,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role