Player Matchup

Nemesis
Nemesis
MontyXXX
Nemesis
Level 16
God Stats
1W - 1L
1,340 SR
Queue Stats
213W - 209L
1,431 Elo+
Solo
Achilles
Achilles
RedneckHero
Achilles
Level 28
God Stats
1W - 2L
1,276 SR
Queue Stats
9W - 11L
1,432 Elo+
Solo
Olorun
Olorun
WitchhawkPlays
Olorun
Level 5
God Stats
1W - 2L
1,476 SR
Queue Stats
1W - 3L
1,263 Elo+
Solo
Tiamat
Tiamat
abigballa
Tiamat
Level 18
God Stats
5W - 6L
1,664 SR
Queue Stats
386W - 369L
1,595 Elo+
Solo
Nox
Nox
オシャケ
Nox
Level 26
God Stats
8W - 12L
1,787 SR
Queue Stats
136W - 132L
1,676 Elo+
Solo
Team Averages
Level 19
1,509 SR
1,479 Elo+

VS

Team Averages
Level 9
1,513 SR
1,626 Elo+
Ares
Ares
CanadianSimp
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,382 Elo+
Party 1
King Arthur
King Arthur
PlayersLastName
King Arthur
Level 13
God Stats
1W - 1L
1,317 SR
Queue Stats
11W - 16L
1,327 Elo+
Solo
Scylla
Scylla
TeacherOfTheGods
Scylla
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 15L
1,875 Elo+
Party 1
Danzaburou
Danzaburou
TheBestGarbage
Danzaburou
Level 17
God Stats
116W - 40L
1,710 SR
Queue Stats
182W - 75L
1,753 Elo+
Party 1
Ao Kuang
Ao Kuang
XenonCawk
Ao Kuang
Level 9
God Stats
3W - 1L
1,537 SR
Queue Stats
100W - 21L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MontyXXX
Nemesis
14
0 / 8 / 4
8,638
864
6,423
16,284
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
RedneckHero
Achilles
14
2 / 7 / 3
9,573
957
10,150
21,465
15,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 12 / 3
8,700
870
5,683
23,621
7,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
abigballa
Tiamat
15
1 / 6 / 3
9,050
905
8,203
11,710
4,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 5 / 2
9,668
967
7,145
15,060
7,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

25

VS

Team 2 Tickets

332

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 21
10,212
1,021
9,061
9,153
8,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
PlayersLastName
King Arthur
17
8 / 2 / 16
10,891
1,089
13,097
12,900
11,607
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
11 / 1 / 21
12,462
1,246
32,929
7,689
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
TheBestGarbage
Danzaburou
17
4 / 2 / 18
10,245
1,025
9,361
8,120
4,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
XenonCawk
Ao Kuang
18
12 / 1 / 9
12,074
1,207
17,069
10,986
4,504
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
123
5
Kills
38
38
Deaths
6
15
Assists
85
Player
Kills
Deaths
Assists
KDA
W
3
0
21
13.5
L
Nemesis
MontyXXX
Nemesis
0
8
4
0.25
W
King Arthur
PlayersLastName
King Arthur
8
2
16
8
L
Achilles
RedneckHero
Achilles
2
7
3
0.5
W
11
1
21
21.5
W
Danzaburou
TheBestGarbage
Danzaburou
4
2
18
6.5
L
0
12
3
0.13
W
Ao Kuang
XenonCawk
Ao Kuang
12
1
9
16.5
L
Tiamat
abigballa
Tiamat
1
6
3
0.42
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,604
Damage
81,517
88,140
Taken
48,848
41,209
Mitigated
31,989
6,022
Healing
6,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,061
97
0
150
9,153
8,681
0
4,117
4,735
13,225
0
L
Nemesis
MontyXXX
Nemesis
6,423
1,646
0
855
16,284
5,475
0
11,391
4,735
0
15,016
W
King Arthur
PlayersLastName
King Arthur
13,097
1,851
0
0
12,900
11,607
0
5,960
6,385
0
19,437
L
Achilles
RedneckHero
Achilles
10,150
3,470
0
855
21,465
15,509
0
14,420
6,793
0
22,096
W
32,929
4,159
0
1,434
7,689
3,164
0
2,275
4,797
60,020
0
W
Danzaburou
TheBestGarbage
Danzaburou
9,361
5,911
0
2,588
8,120
4,033
0
4,752
3,244
0
22,509
L
5,683
3,552
345
2,592
23,621
7,654
0
16,240
7,075
14,473
0
W
Ao Kuang
XenonCawk
Ao Kuang
17,069
3,539
0
2,715
10,986
4,504
0
3,133
6,460
41,169
0
L
Tiamat
abigballa
Tiamat
8,203
322
0
986
11,710
4,883
0
6,862
4,708
23,614
0
L
7,145
1,277
146
243
15,060
7,688
0
9,166
5,770
22,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,629
Gold Earned
55,884
124
Minions Killed
192
4
Camps Cleared
13
772,620
Distance Traveled
960,276
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,212
1,021
10
1
1
209,099
1
L
Nemesis
8,638
864
12
1
0
156,781
2
W
King Arthur
10,891
1,089
9
1
1
187,649
0
L
Achilles
9,573
957
31
3
1
186,808
1
W
Scylla
12,462
1,246
94
9
2
179,045
0
W
Danzaburou
10,245
1,025
29
3
1
181,439
1
L
Olorun
8,700
870
20
2
2
121,622
1
W
Ao Kuang
12,074
1,207
50
5
8
203,044
1
L
Tiamat
9,050
905
30
3
1
135,499
0
L
Nox
9,668
967
31
3
0
171,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role