Player Matchup

Fenrir
Fenrir
Dazzeed
Fenrir
Level 113
God Stats
15W - 13L
1,581 SR
Queue Stats
378W - 386L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
EgTheWarrior
Sun Wukong
Level 101
God Stats
6W - 7L
1,475 SR
Queue Stats
222W - 229L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
MGK20
Danzaburou
Level 24
God Stats
27W - 21L
1,741 SR
Queue Stats
145W - 162L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
MoneyMike464682
Cthulhu
Level 85
God Stats
15W - 24L
1,639 SR
Queue Stats
295W - 303L
1,494 Elo+
Party 2
Agni
Agni
StainMySheets
Agni
Level 86
God Stats
16W - 30L
1,289 SR
Queue Stats
199W - 198L
1,416 Elo+
Party 2
Team Averages
Level 82
1,545 SR
1,457 Elo+

VS

Team Averages
Level 67
1,639 SR
1,498 Elo+
Skadi
Skadi
JonathanSavior
Skadi
Level 129
God Stats
5W - 4L
1,771 SR
Queue Stats
52W - 58L
1,325 Elo+
Party 1
Chaac
Chaac
Kuzi3
Chaac
Level 47
God Stats
2W - 1L
1,386 SR
Queue Stats
177W - 178L
1,507 Elo+
Party 3
Anubis
Anubis
OBEYTHIS_SALT
Anubis
Level 22
God Stats
13W - 7L
1,743 SR
Queue Stats
33W - 18L
1,598 Elo+
Party 1
Fenrir
Fenrir
XGC PARAMALO
Fenrir
Level 48
God Stats
15W - 12L
1,576 SR
Queue Stats
193W - 192L
1,495 Elo+
Party 3
Cabrakan
Cabrakan
monstersndemons
Cabrakan
Level 88
God Stats
5W - 6L
1,721 SR
Queue Stats
179W - 165L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dazzeed
Fenrir
15
5 / 1 / 2
8,910
557
6,045
13,090
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
EgTheWarrior
Sun Wukong
15
2 / 1 / 4
8,756
547
6,626
13,587
9,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
MGK20
Danzaburou
12
0 / 0 / 2
7,510
469
3,913
6,994
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 4
8,987
562
7,090
11,292
5,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 2 / 2
8,203
513
9,864
8,976
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,841
490
5,183
6,125
2,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Kuzi3
Chaac
14
1 / 3 / 0
8,007
500
9,128
13,383
9,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
3 / 5 / 0
8,280
518
9,152
11,784
5,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
11
1 / 4 / 4
6,901
431
5,006
9,224
3,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
10
1 / 4 / 4
6,755
422
6,843
11,147
8,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
6
6
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dazzeed
Fenrir
5
1
2
6
W
Sun Wukong
EgTheWarrior
Sun Wukong
2
1
4
4
L
0
1
1
0.5
L
Chaac
Kuzi3
Chaac
1
3
0
0.33
W
Danzaburou
MGK20
Danzaburou
0
0
2
1
W
5
2
4
3.5
L
3
5
0
0.6
W
4
2
2
2.5
L
Fenrir
1
4
4
0.75
L
Cabrakan
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,538
Damage
35,312
53,939
Taken
51,663
24,525
Mitigated
29,132
22,226
Healing
14,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dazzeed
Fenrir
6,045
1,038
0
5,075
13,090
4,938
0
4,809
8,256
0
58,261
W
Sun Wukong
EgTheWarrior
Sun Wukong
6,626
2,296
0
6,295
13,587
9,249
676
1,115
11,851
0
51,272
L
5,183
2,085
0
1,419
6,125
2,429
0
1,097
5,028
0
52,122
L
Chaac
Kuzi3
Chaac
9,128
1,443
0
6,952
13,383
9,405
0
1,031
11,996
0
48,358
W
Danzaburou
MGK20
Danzaburou
3,913
1,591
219
3,022
6,994
1,991
1,057
476
6,518
0
32,771
W
7,090
337
678
3,879
11,292
5,545
370
5,467
5,775
42,451
0
L
9,152
194
0
4,314
11,784
5,401
265
6,318
5,466
54,465
0
W
9,864
287
0
3,058
8,976
2,802
511
4,128
4,848
43,881
0
L
Fenrir
5,006
530
0
1,045
9,224
3,831
0
3,105
6,119
0
31,756
L
Cabrakan
6,843
776
252
759
11,147
8,066
114
5,403
5,720
28,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,366
Gold Earned
37,784
415
Minions Killed
414
0
Camps Cleared
0
1,470,502
Distance Traveled
1,420,401
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,910
557
96
6
0
348,310
8
W
Sun Wukong
8,756
547
102
6
0
275,242
0
L
Skadi
7,841
490
113
7
0
281,786
6
L
Chaac
8,007
500
98
6
0
306,687
3
W
Danzaburou
7,510
469
59
4
0
243,800
0
W
Cthulhu
8,987
562
77
5
0
284,485
3
L
Anubis
8,280
518
114
7
0
243,653
2
W
Agni
8,203
513
81
5
0
318,665
4
L
Fenrir
6,901
431
52
3
0
296,034
4
L
Cabrakan
6,755
422
37
2
0
292,241
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role