Player Matchup

Tyr
Tyr
DRSTRANGESV
Tyr
Level 28
God Stats
6W - 7L
1,628 SR
Queue Stats
136W - 97L
1,763 Elo+
Solo
Chang'e
Chang'e
Ipoomypants
Chang'e
Level 29
God Stats
33W - 40L
1,541 SR
Queue Stats
100W - 115L
1,596 Elo+
Solo
Ymir
Ymir
NebulonRanger
Ymir
Level 16
God Stats
3W - 0L
1,852 SR
Queue Stats
13W - 11L
1,545 Elo+
Party 1
Fenrir
Fenrir
Spirithooves
Fenrir
Level 68
God Stats
8W - 10L
1,575 SR
Queue Stats
46W - 63L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
WerewolfBewbies
Danzaburou
Level 26
God Stats
3W - 0L
1,799 SR
Queue Stats
23W - 19L
1,527 Elo+
Party 1
Team Averages
Level 33
1,679 SR
1,585 Elo+

VS

Team Averages
Level 16
1,531 SR
1,597 Elo+
Nu Wa
Nu Wa
PainfulScreech
Nu Wa
Level 29
God Stats
3W - 5L
1,418 SR
Queue Stats
294W - 281L
1,532 Elo+
Solo
Thor
Thor
SuperChivakuOMG
Thor
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 23L
1,545 Elo+
Solo
Anubis
Anubis
Xnky
Anubis
Level 27
God Stats
2W - 3L
1,737 SR
Queue Stats
69W - 54L
1,645 Elo+
Solo
Yemoja
Yemoja
iFifthsin
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,749 Elo+
Solo
Anhur
Anhur
w4keupd3ad
Anhur
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 116L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,814
619
4,400
6,327
2,818
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Ipoomypants
Chang'e
11
2 / 2 / 0
6,268
570
3,946
7,084
2,586
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 1 / 3
5,794
527
1,846
5,940
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
9
1 / 2 / 1
5,518
502
1,550
6,481
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
WerewolfBewbies
Danzaburou
10
3 / 1 / 2
6,206
564
6,714
6,861
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
6,168
561
4,869
4,457
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
5 / 0 / 0
6,455
587
4,062
6,031
2,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Xnky
Anubis
11
0 / 1 / 0
5,958
542
2,963
5,234
2,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
iFifthsin
Yemoja
8
1 / 3 / 0
5,003
455
4,451
5,484
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
7
0 / 2 / 0
4,603
418
3,467
7,165
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
8
Kills
6
6
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Chang'e
Ipoomypants
Chang'e
2
2
0
1
W
1
1
3
2.5
L
0
2
4
1
W
Fenrir
1
2
1
0.75
L
5
0
0
5
W
Danzaburou
WerewolfBewbies
Danzaburou
3
1
2
4
L
Anubis
Xnky
Anubis
0
1
0
0
L
Yemoja
iFifthsin
Yemoja
1
3
0
0.33
L
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,456
Damage
19,812
32,693
Taken
28,371
12,820
Mitigated
8,902
14,675
Healing
8,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,400
96
0
3,119
6,327
2,818
0
3,256
3,071
0
39,123
W
Chang'e
Ipoomypants
Chang'e
3,946
297
0
2,280
7,084
2,586
440
3,088
3,996
33,318
0
W
1,846
153
0
1,733
5,940
3,359
27
2,768
3,172
7,789
0
L
4,869
1,602
0
1,082
4,457
1,397
0
2,786
1,671
36,031
0
W
Fenrir
1,550
505
0
3,584
6,481
1,952
0
749
5,732
0
29,992
L
4,062
1,236
0
932
6,031
2,077
0
1,160
4,871
0
32,690
W
Danzaburou
WerewolfBewbies
Danzaburou
6,714
3,653
0
3,959
6,861
2,105
462
2,422
4,439
0
40,052
L
Anubis
Xnky
Anubis
2,963
532
0
2,346
5,234
2,196
0
0
5,234
31,910
0
L
Yemoja
iFifthsin
Yemoja
4,451
1,003
309
348
5,484
1,954
0
600
4,884
16,783
0
L
Anhur
3,467
2,465
0
3,509
7,165
1,278
0
1,246
5,919
0
15,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,600
Gold Earned
28,187
310
Minions Killed
256
0
Camps Cleared
0
1,036,541
Distance Traveled
984,545
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,814
619
86
8
0
242,754
4
W
Chang'e
6,268
570
75
7
0
213,157
2
W
Ymir
5,794
527
9
1
0
198,103
2
L
Nu Wa
6,168
561
65
6
0
196,779
6
W
Fenrir
5,518
502
63
6
0
200,873
1
L
Thor
6,455
587
70
6
0
249,090
6
W
Danzaburou
6,206
564
77
7
0
181,654
4
L
Anubis
5,958
542
65
6
0
199,892
5
L
Yemoja
5,003
455
22
2
0
196,179
1
L
Anhur
4,603
418
34
3
0
142,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role