Player Matchup

Janus
Janus
Fattyplayz
Janus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Marluxia513
Arachne
Level 55
God Stats
11W - 6L
1,526 SR
Queue Stats
94W - 112L
1,469 Elo+
Party 2
Skadi
Skadi
SimpleOne616
Skadi
Level 107
God Stats
2W - 0L
1,331 SR
Queue Stats
82W - 83L
1,538 Elo+
Party 2
Xing Tian
Xing Tian
Spetfyre
Xing Tian
Level 58
God Stats
2W - 0L
1,474 SR
Queue Stats
32W - 39L
1,507 Elo+
Party 2
Team Averages
Level 67
1,458 SR
1,504 Elo+

VS

Team Averages
Level 115
1,641 SR
1,436 Elo+
Achilles
Achilles
CampMir
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Leonardoskies
Kukulkan
Level 129
God Stats
0W - 1L
1,722 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
LukeeSaucewalker
Sol
Level 140
God Stats
8W - 24L
1,524 SR
Queue Stats
109W - 166L
1,313 Elo+
Party 3
Chaac
Chaac
Porkk_Chopp
Chaac
Level 126
God Stats
2W - 5L
1,818 SR
Queue Stats
40W - 58L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 1 / 2
7,563
756
3,554
5,172
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Marluxia513
Arachne
13
1 / 2 / 1
7,400
740
2,428
6,130
2,512
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
10 / 0 / 3
9,621
962
11,144
6,702
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Spetfyre
Xing Tian
14
1 / 0 / 12
8,977
898
6,873
7,739
6,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CampMir
Achilles
12
0 / 6 / 0
6,960
696
2,814
9,258
6,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
Leonardoskies
Kukulkan
13
0 / 4 / 0
7,369
737
4,793
5,229
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 3 / 0
7,637
764
6,929
8,015
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 0 / 3
7,831
783
6,395
6,849
5,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
CampMir
Achilles
0
6
0
0
W
Janus
1
1
2
2
L
Kukulkan
Leonardoskies
Kukulkan
0
4
0
0
L
3
3
0
1
W
Arachne
Marluxia513
Arachne
1
2
1
0.75
L
0
0
3
1.5
W
10
0
3
11.5
W
Xing Tian
Spetfyre
Xing Tian
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,999
Damage
20,931
25,743
Taken
29,351
13,114
Mitigated
17,183
6,963
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CampMir
Achilles
2,814
747
0
270
9,258
6,559
630
2,820
6,438
0
13,096
W
Janus
3,554
269
0
1,494
5,172
1,738
581
1,555
3,467
28,253
0
L
Kukulkan
Leonardoskies
Kukulkan
4,793
90
195
330
5,229
2,099
414
2,822
2,407
36,424
0
L
6,929
388
0
3,248
8,015
2,893
0
3,929
4,086
23,251
0
W
Arachne
Marluxia513
Arachne
2,428
2,274
0
892
6,130
2,512
532
3,396
2,684
0
11,029
L
6,395
1,142
0
3,296
6,849
5,632
163
1,289
5,560
0
33,402
W
11,144
5,947
0
3,062
6,702
2,840
2,048
3,747
2,930
0
41,647
W
Xing Tian
Spetfyre
Xing Tian
6,873
381
0
1,515
7,739
6,024
353
3,213
4,501
20,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
29,797
209
Minions Killed
209
5
Camps Cleared
6
789,851
Distance Traveled
705,827
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,960
696
29
3
0
158,421
0
W
Janus
7,563
756
70
7
1
208,436
2
L
Kukulkan
7,369
737
64
6
2
153,901
1
L
Sol
7,637
764
46
5
3
172,008
2
W
Arachne
7,400
740
22
2
1
200,274
1
L
Chaac
7,831
783
70
7
1
221,497
3
W
Skadi
9,621
962
94
9
2
181,548
3
W
Xing Tian
8,977
898
23
2
1
199,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role