Player Matchup

Anhur
Anhur
Capata17
Anhur
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 34L
1,238 Elo+
Party 1
Terra
Terra
Vālkyr
Terra
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
235W - 286L
1,471 Elo+
Party 1
Aphrodite
Aphrodite
Xeilu
Aphrodite
Level 48
God Stats
8W - 8L
1,535 SR
Queue Stats
104W - 134L
1,352 Elo+
Party 1
Team Averages
Level 64
1,512 SR
1,354 Elo+

VS

Team Averages
Level 17
1,514 SR
1,326 Elo+
Ra
Ra
Casrter1A
Ra
Level 16
God Stats
2W - 3L
1,551 SR
Queue Stats
4W - 7L
1,320 Elo+
Solo
Tsukuyomi
Tsukuyomi
SentinalNinja
Tsukuyomi
Level 29
God Stats
2W - 6L
1,422 SR
Queue Stats
11W - 18L
1,260 Elo+
Solo
Anhur
Anhur
SpinQH
Anhur
Level 7
God Stats
3W - 4L
1,568 SR
Queue Stats
6W - 10L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Capata17
Anhur
11
1 / 0 / 7
7,171
652
3,965
3,568
1,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Terra
Vālkyr
Terra
11
5 / 3 / 6
8,401
764
8,562
13,049
11,775
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Xeilu
Aphrodite
12
5 / 0 / 6
8,730
794
5,660
4,912
2,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,911
628
3,759
6,584
2,240
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
SentinalNinja
Tsukuyomi
10
2 / 3 / 1
7,157
651
2,985
6,276
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
SpinQH
Anhur
9
0 / 4 / 2
6,436
585
4,691
10,111
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
Capata17
Anhur
1
0
7
4.5
L
1
4
2
0.5
L
Tsukuyomi
SentinalNinja
Tsukuyomi
2
3
1
0.83
L
Anhur
SpinQH
Anhur
0
4
2
0.25
W
Terra
Vālkyr
Terra
5
3
6
2.67
W
Aphrodite
Xeilu
Aphrodite
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,187
Damage
11,435
21,529
Taken
22,971
15,340
Mitigated
7,153
12,366
Healing
5,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Capata17
Anhur
3,965
1,101
0
783
3,568
1,505
957
515
3,053
0
19,070
L
3,759
654
804
1,542
6,584
2,240
0
4,086
2,498
20,760
0
L
Tsukuyomi
SentinalNinja
Tsukuyomi
2,985
755
0
363
6,276
2,033
0
4,448
1,828
0
17,431
L
Anhur
SpinQH
Anhur
4,691
1,735
0
2,476
10,111
2,880
58
5,728
4,383
0
18,694
W
Terra
Vālkyr
Terra
8,562
945
774
2,486
13,049
11,775
0
2,486
10,563
28,791
0
W
Aphrodite
Xeilu
Aphrodite
5,660
909
4,830
3,493
4,912
2,060
411
839
4,073
25,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,302
Gold Earned
20,504
114
Minions Killed
104
0
Camps Cleared
0
587,732
Distance Traveled
506,852
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,171
652
26
2
0
188,546
0
L
Ra
6,911
628
44
4
0
164,199
1
L
Tsukuyomi
7,157
651
30
3
0
172,588
2
L
Anhur
6,436
585
30
3
0
170,065
3
W
Terra
8,401
764
35
3
0
199,437
2
W
Aphrodite
8,730
794
53
5
0
199,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role