Player Matchup

Ganesha
Ganesha
Das Conch
Ganesha
Level 26
God Stats
20W - 13L
1,569 SR
Queue Stats
85W - 75L
1,349 Elo+
Party 2
Danzaburou
Danzaburou
LilUniversal
Danzaburou
Level 20
God Stats
28W - 27L
1,481 SR
Queue Stats
33W - 33L
1,341 Elo+
Party 4
Jormungandr
Jormungandr
MGurs
Jormungandr
Level 24
God Stats
7W - 12L
1,075 SR
Queue Stats
140W - 130L
1,433 Elo+
Party 2
Hel
Hel
S2S Burdy
Hel
Level 27
God Stats
10W - 19L
1,331 SR
Queue Stats
94W - 83L
1,385 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ilyLuciid
Tsukuyomi
Level 22
God Stats
15W - 13L
1,534 SR
Queue Stats
33W - 32L
1,391 Elo+
Party 4
Team Averages
Level 24
1,398 SR
1,380 Elo+

VS

Team Averages
Level 17
1,500 SR
1,424 Elo+
Scylla
Scylla
CactusMeteor
Scylla
Level 25
God Stats
8W - 8L
1,341 SR
Queue Stats
43W - 54L
1,379 Elo+
Solo
Fafnir
Fafnir
DumbFoundDeadly
Fafnir
Level 19
God Stats
27W - 26L
1,660 SR
Queue Stats
122W - 119L
1,328 Elo+
Party 3
Hachiman
Hachiman
SlickJoey505
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,464 Elo+
Party 1
Mulan
Mulan
drippymayo1
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
jsilva1689
Heimdallr
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 79L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Das Conch
Ganesha
11
0 / 0 / 3
6,646
511
4,941
5,286
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
LilUniversal
Danzaburou
11
1 / 0 / 1
6,078
468
3,594
3,589
1,299
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
MGurs
Jormungandr
12
4 / 1 / 4
7,408
570
5,074
6,985
7,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 0 / 2
8,026
617
5,923
5,506
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ilyLuciid
Tsukuyomi
13
6 / 0 / 1
7,745
596
4,656
7,819
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 5 / 0
5,220
402
2,828
7,252
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 1 / 0
6,340
488
3,252
7,244
6,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
SlickJoey505
Hachiman
8
1 / 4 / 0
5,285
407
2,286
6,715
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 3 / 1
5,292
407
631
6,624
3,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
jsilva1689
Heimdallr
9
0 / 2 / 0
5,255
404
3,148
7,128
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
15
Kills
1
1
Deaths
15
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
5
0
0
W
Ganesha
Das Conch
Ganesha
0
0
3
1.5
L
0
1
0
0
W
Danzaburou
LilUniversal
Danzaburou
1
0
1
1.5
W
Jormungandr
MGurs
Jormungandr
4
1
4
6
W
4
0
2
5
L
Hachiman
SlickJoey505
Hachiman
1
4
0
0.25
L
0
3
1
0.17
W
Tsukuyomi
ilyLuciid
Tsukuyomi
6
0
1
6.5
L
Heimdallr
jsilva1689
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,188
Damage
12,145
29,185
Taken
34,963
16,095
Mitigated
16,227
14,601
Healing
5,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,828
140
0
250
7,252
2,123
0
5,491
1,761
18,442
0
W
Ganesha
Das Conch
Ganesha
4,941
327
214
2,408
5,286
3,111
313
1,467
3,819
19,691
0
L
3,252
662
0
1,770
7,244
6,431
78
1,644
5,600
19,055
0
W
Danzaburou
LilUniversal
Danzaburou
3,594
1,722
531
751
3,589
1,299
571
1,596
1,993
0
30,575
W
Jormungandr
MGurs
Jormungandr
5,074
1,275
0
1,140
6,985
7,405
39
304
6,481
33,966
0
W
5,923
696
812
3,414
5,506
1,673
956
1,857
3,361
44,454
0
L
Hachiman
SlickJoey505
Hachiman
2,286
1,204
0
457
6,715
1,876
0
2,453
4,062
72
17,074
L
631
0
0
108
6,624
3,763
70
2,628
3,771
0
12,737
W
Tsukuyomi
ilyLuciid
Tsukuyomi
4,656
1,304
286
5,045
7,819
2,607
0
564
7,229
0
52,645
L
Heimdallr
jsilva1689
Heimdallr
3,148
1,216
0
2,583
7,128
2,034
128
3,297
3,831
0
22,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,903
Gold Earned
27,392
353
Minions Killed
194
0
Camps Cleared
0
1,264,935
Distance Traveled
1,171,870
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,220
402
37
3
0
217,432
1
W
Ganesha
6,646
511
1
0
0
278,552
2
L
Fafnir
6,340
488
26
2
0
242,397
3
W
Danzaburou
6,078
468
77
6
0
225,116
3
W
Jormungandr
7,408
570
82
6
0
236,757
1
W
Hel
8,026
617
82
6
0
230,296
0
L
Hachiman
5,285
407
39
3
0
236,806
0
L
Mulan
5,292
407
32
2
0
265,535
1
W
Tsukuyomi
7,745
596
111
9
0
294,214
0
L
Heimdallr
5,255
404
60
5
0
209,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role