Player Matchup

Nu Wa
Nu Wa
Grey Matterrrr
Nu Wa
Level 109
God Stats
5W - 3L
1,770 SR
Queue Stats
8W - 15L
1,369 Elo+
Party 1
Anhur
Anhur
SergikkaL
Anhur
Level 6
God Stats
2W - 0L
1,696 SR
Queue Stats
4W - 10L
1,295 Elo+
Party 1
Ra
Ra
Sutageiza-san
Ra
Level 20
God Stats
7W - 10L
1,390 SR
Queue Stats
72W - 81L
1,370 Elo+
Party 2
Chang'e
Chang'e
TheShadowKing167
Chang'e
Level 28
God Stats
2W - 2L
1,335 SR
Queue Stats
204W - 206L
1,349 Elo+
Party 2
Bastet
Bastet
galactux018
Bastet
Level 24
God Stats
5W - 1L
1,500 SR
Queue Stats
45W - 46L
1,163 Elo+
Solo
Team Averages
Level 37
1,538 SR
1,309 Elo+

VS

Team Averages
Level 5
1,534 SR
1,295 Elo+
Fenrir
Fenrir
BrycentheBEAST
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Party 3
Set
Set
SuedeNaPalmer
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 37L
1,065 Elo+
Party 3
Danzaburou
Danzaburou
ZOMBIE SQUAD131
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,065 Elo+
Party 3
Mulan
Mulan
apline2020
Mulan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 38L
1,201 Elo+
Solo
Agni
Agni
louvred-grammar
Agni
Level 7
God Stats
1W - 1L
1,668 SR
Queue Stats
1W - 1L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 0 / 28
11,311
1,131
26,165
6,857
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
SergikkaL
Anhur
17
2 / 1 / 22
9,753
975
5,427
6,545
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 2 / 27
10,996
1,100
13,461
7,632
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
12 / 0 / 26
12,570
1,257
18,551
10,716
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
19
20 / 3 / 14
13,132
1,313
23,171
13,062
5,197
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

326

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 14 / 3
9,028
903
5,806
21,023
8,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 8 / 1
9,187
919
9,573
16,724
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ZOMBIE SQUAD131
Danzaburou
16
0 / 12 / 5
9,158
916
10,295
20,459
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
14
0 / 9 / 4
8,503
850
5,209
21,725
11,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
0 / 9 / 4
8,494
849
7,443
15,801
8,477
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
22
52
Kills
5
6
Deaths
52
117
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
14
3
0.25
W
13
0
28
27
W
Anhur
SergikkaL
Anhur
2
1
22
13
L
3
8
1
0.44
W
5
2
27
9.25
W
12
0
26
25
L
Danzaburou
ZOMBIE SQUAD131
Danzaburou
0
12
5
0.21
L
Mulan
0
9
4
0.22
W
Bastet
20
3
14
9
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,775
Damage
38,326
44,812
Taken
95,732
18,765
Mitigated
39,778
16,113
Healing
5,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,806
2,061
0
666
21,023
8,055
0
10,398
10,034
0
14,230
W
26,165
6,138
0
1,416
6,857
2,488
0
2,222
4,635
40,431
0
W
Anhur
SergikkaL
Anhur
5,427
3,252
0
1,277
6,545
2,821
0
486
6,059
0
11,496
L
9,573
4,251
0
554
16,724
5,655
0
10,661
5,619
0
16,322
W
13,461
2,211
1,189
1,393
7,632
3,052
0
926
6,681
22,409
0
W
18,551
3,475
2,883
5,559
10,716
5,207
0
2,349
8,117
36,403
0
L
Danzaburou
ZOMBIE SQUAD131
Danzaburou
10,295
6,053
0
3,039
20,459
6,011
0
12,853
7,030
0
48,914
L
Mulan
5,209
660
0
1,043
21,725
11,580
0
13,543
7,631
0
9,390
W
Bastet
23,171
12,367
0
2,396
13,062
5,197
0
1,460
11,452
0
30,420
L
7,443
1,187
0
0
15,801
8,477
0
8,184
7,241
17,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,762
Gold Earned
44,370
140
Minions Killed
140
5
Camps Cleared
2
911,665
Distance Traveled
777,101
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,028
903
21
2
0
148,442
2
W
Nu Wa
11,311
1,131
40
4
0
181,057
0
W
Anhur
9,753
975
19
2
0
186,724
0
L
Set
9,187
919
21
2
1
185,053
0
W
Ra
10,996
1,100
24
2
2
167,489
1
W
Chang'e
12,570
1,257
38
4
1
184,111
0
L
Danzaburou
9,158
916
65
7
0
137,620
0
L
Mulan
8,503
850
8
1
0
190,252
0
W
Bastet
13,132
1,313
19
2
2
192,284
0
L
Agni
8,494
849
25
3
1
115,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role