Player Matchup

Cthulhu
Cthulhu
AIDANXENOMORPH
Cthulhu
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Izanami
Izanami
FaSe Miza
Izanami
Level 127
God Stats
7W - 5L
1,656 SR
Queue Stats
84W - 88L
1,496 Elo+
Party 1
Janus
Janus
FaSe Quick
Janus
Level 28
God Stats
4W - 2L
1,648 SR
Queue Stats
59W - 67L
1,541 Elo+
Party 1
Team Averages
Level 54
1,601 SR
1,512 Elo+

VS

Team Averages
Level 36
1,390 SR
1,473 Elo+
Bacchus
Bacchus
Dr GerF
Bacchus
Level 17
God Stats
0W - 2L
1,169 SR
Queue Stats
23W - 31L
1,456 Elo+
Party 2
Set
Set
FAZE_A_M_M_A_Rtt
Set
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,382 Elo+
Solo
Hou Yi
Hou Yi
millionbucks245
Hou Yi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 18
11,081
693
6,652
17,273
10,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
FaSe Miza
Izanami
18
16 / 2 / 6
14,030
877
22,328
14,325
7,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
14
6 / 2 / 14
11,775
736
9,546
6,683
2,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dr GerF
Bacchus
14
4 / 5 / 6
11,613
726
7,804
19,517
21,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 12 / 4
8,672
542
2,747
12,843
5,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 8 / 4
12,006
750
15,004
14,823
5,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
25
Kills
11
12
Deaths
25
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
8
18
1.5
L
Bacchus
Dr GerF
Bacchus
4
5
6
1.4
L
1
12
4
0.25
W
Izanami
FaSe Miza
Izanami
16
2
6
9.5
W
Janus
6
2
14
6.5
L
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,526
Damage
25,555
38,281
Taken
47,183
19,825
Mitigated
31,999
9,691
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,652
771
145
3,687
17,273
10,113
520
3,660
13,285
25,142
0
L
Bacchus
Dr GerF
Bacchus
7,804
810
0
3,806
19,517
21,392
0
4,978
14,539
24,791
0
L
2,747
1,013
0
0
12,843
5,253
0
5,338
7,505
0
16,235
W
Izanami
FaSe Miza
Izanami
22,328
17,016
455
4,620
14,325
7,451
2,891
3,720
10,605
0
83,102
W
Janus
9,546
947
0
784
6,683
2,261
643
1,079
5,604
38,492
0
L
15,004
7,194
0
3,133
14,823
5,354
0
5,918
8,905
0
45,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,886
Gold Earned
32,291
183
Minions Killed
100
0
Camps Cleared
0
802,926
Distance Traveled
681,635
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,081
693
35
2
0
256,319
1
L
Bacchus
11,613
726
23
1
0
269,276
2
L
Set
8,672
542
31
2
0
185,811
2
W
Izanami
14,030
877
99
6
0
269,700
0
W
Janus
11,775
736
49
3
0
276,907
2
L
Hou Yi
12,006
750
46
3
0
226,548
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role