Player Matchup

Fenrir
Fenrir
BlueSeppuku
Fenrir
Level 107
God Stats
2W - 1L
1,338 SR
Queue Stats
49W - 35L
1,520 Elo+
Party 3
Apollo
Apollo
El Beto2188
Apollo
Level 69
God Stats
2W - 0L
1,687 SR
Queue Stats
68W - 64L
1,439 Elo+
Solo
Discordia
Discordia
Shinko_101
Discordia
Level 53
God Stats
19W - 9L
1,527 SR
Queue Stats
169W - 187L
1,437 Elo+
Party 2
King Arthur
King Arthur
Spriteshot9984
King Arthur
Level 66
God Stats
3W - 3L
1,514 SR
Queue Stats
43W - 52L
1,361 Elo+
Party 3
Artio
Artio
electrox5x
Artio
Level 84
God Stats
16W - 9L
1,588 SR
Queue Stats
225W - 232L
1,500 Elo+
Party 2
Team Averages
Level 76
1,531 SR
1,452 Elo+

VS

Team Averages
Level 100
1,380 SR
1,449 Elo+
Thor
Thor
SenpaiCensei
Thor
Level 88
God Stats
1W - 4L
1,161 SR
Queue Stats
356W - 444L
1,452 Elo+
Party 1
Aphrodite
Aphrodite
Shoot_2_Kill_76
Aphrodite
Level 109
God Stats
25W - 21L
1,536 SR
Queue Stats
1,322W - 1,467L
1,404 Elo+
Party 1
Tiamat
Tiamat
UtmostFlame
Tiamat
Level 101
God Stats
2W - 4L
1,512 SR
Queue Stats
549W - 588L
1,463 Elo+
Solo
Anhur
Anhur
creeper76391
Anhur
Level 117
God Stats
0W - 4L
1,181 SR
Queue Stats
512W - 520L
1,460 Elo+
Solo
King Arthur
King Arthur
josh2910
King Arthur
Level 87
God Stats
25W - 22L
1,513 SR
Queue Stats
124W - 135L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 1 / 2
8,764
548
5,260
8,584
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
14
3 / 0 / 5
7,873
492
10,502
8,397
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
Shinko_101
Discordia
15
2 / 3 / 4
8,496
531
6,107
9,428
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Spriteshot9984
King Arthur
13
1 / 1 / 2
7,489
468
5,669
11,806
9,433
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
13
2 / 0 / 5
7,756
485
6,346
10,650
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,674
480
3,315
13,822
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Shoot_2_Kill_76
Aphrodite
11
0 / 3 / 0
6,282
393
6,172
8,174
5,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
13
2 / 3 / 0
8,022
501
5,655
8,406
4,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 4 / 0
6,857
429
5,758
12,539
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
josh2910
King Arthur
14
2 / 2 / 0
8,638
540
8,949
11,106
8,344
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
5
5
Deaths
15
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
1
2
8
W
Apollo
3
0
5
5.5
L
1
3
0
0.33
W
Discordia
Shinko_101
Discordia
2
3
4
1.33
L
Aphrodite
Shoot_2_Kill_76
Aphrodite
0
3
0
0
W
King Arthur
Spriteshot9984
King Arthur
1
1
2
2
L
Tiamat
2
3
0
0.67
L
0
4
0
0
W
Artio
2
0
5
4.5
L
King Arthur
josh2910
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,884
Damage
29,849
48,865
Taken
54,047
23,859
Mitigated
26,838
21,990
Healing
19,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,260
1,189
0
3,505
8,584
3,175
0
655
7,843
0
49,497
W
Apollo
10,502
6,121
0
4,914
8,397
2,574
832
3,035
5,334
0
54,897
L
3,315
616
0
6,350
13,822
4,922
186
1,668
12,154
0
50,202
W
Discordia
Shinko_101
Discordia
6,107
625
0
3,722
9,428
2,895
671
4,331
4,601
51,623
0
L
Aphrodite
Shoot_2_Kill_76
Aphrodite
6,172
1,046
2,780
3,612
8,174
5,317
0
2,992
5,182
27,978
0
W
King Arthur
Spriteshot9984
King Arthur
5,669
856
0
4,224
11,806
9,433
0
0
11,566
0
33,230
L
Tiamat
5,655
377
0
1,024
8,406
4,929
318
4,882
3,524
35,960
0
L
5,758
1,976
0
3,682
12,539
3,326
0
2,911
9,628
0
42,876
W
Artio
6,346
262
1,751
3,874
10,650
5,782
99
3,196
7,454
21,629
0
L
King Arthur
josh2910
King Arthur
8,949
529
0
1,644
11,106
8,344
0
0
11,106
0
52,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,378
Gold Earned
37,473
357
Minions Killed
428
0
Camps Cleared
0
1,545,752
Distance Traveled
1,387,403
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,764
548
84
5
0
318,790
1
W
Apollo
7,873
492
96
6
0
299,393
4
L
Thor
7,674
480
96
6
0
310,696
0
W
Discordia
8,496
531
84
5
0
290,657
5
L
Aphrodite
6,282
393
54
3
0
293,425
2
W
King Arthur
7,489
468
63
4
0
336,685
2
L
Tiamat
8,022
501
86
5
0
246,905
3
L
Anhur
6,857
429
87
5
0
238,866
5
W
Artio
7,756
485
30
2
0
300,227
10
L
King Arthur
8,638
540
105
7
0
297,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role