Player Matchup

Ymir
Ymir
Alcrafe
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,413 Elo+
Party 4
Hou Yi
Hou Yi
CHRIzZzKiNG1
Hou Yi
Level 66
God Stats
0W - 2L
1,309 SR
Queue Stats
77W - 94L
1,428 Elo+
Party 4
Amaterasu
Amaterasu
IronRySam
Amaterasu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,403 Elo+
Party 2
Nemesis
Nemesis
SuperInkBurst
Nemesis
Level 37
God Stats
4W - 5L
1,455 SR
Queue Stats
21W - 28L
1,475 Elo+
Party 2
Sol
Sol
xdaddythanatosx
Sol
Level 49
God Stats
20W - 22L
1,320 SR
Queue Stats
405W - 497L
1,413 Elo+
Solo
Team Averages
Level 45
1,417 SR
1,426 Elo+

VS

Team Averages
Level 66
1,482 SR
1,493 Elo+
Ares
Ares
AlsoHopeheld
Ares
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
464W - 380L
1,672 Elo+
Party 3
Izanami
Izanami
GetsugaTenshou_1
Izanami
Level 15
God Stats
35W - 42L
1,354 SR
Queue Stats
144W - 169L
1,291 Elo+
Party 1
Nu Wa
Nu Wa
Jasperfarts
Nu Wa
Level 36
God Stats
162W - 98L
1,699 SR
Queue Stats
188W - 117L
1,685 Elo+
Party 3
Bellona
Bellona
L3GNAA
Bellona
Level 81
God Stats
9W - 13L
1,355 SR
Queue Stats
94W - 118L
1,319 Elo+
Party 1
Chang'e
Chang'e
OotaYumi18
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alcrafe
Ymir
14
0 / 12 / 4
9,174
917
11,705
23,903
22,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
14
0 / 6 / 3
8,349
835
4,608
12,461
3,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
IronRySam
Amaterasu
14
1 / 12 / 3
9,179
918
7,287
19,454
13,322
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
14
1 / 7 / 3
8,740
874
7,272
15,243
6,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 4 / 1
9,379
938
5,773
12,061
3,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

52

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 28
11,939
1,194
15,728
15,816
19,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 1 / 14
10,608
1,061
7,638
5,225
2,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 1 / 27
11,150
1,115
23,105
4,158
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
L3GNAA
Bellona
17
8 / 1 / 20
10,189
1,019
8,103
9,752
7,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
OotaYumi18
Chang'e
18
12 / 0 / 25
11,797
1,180
19,664
6,720
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
155
4
Kills
41
41
Deaths
4
14
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Ymir
Alcrafe
Ymir
0
12
4
0.17
W
8
1
28
22
L
Hou Yi
0
6
3
0.25
W
4
1
14
11
L
Amaterasu
IronRySam
Amaterasu
1
12
3
0.21
W
9
1
27
22.5
W
Bellona
L3GNAA
Bellona
8
1
20
18
W
Chang'e
OotaYumi18
Chang'e
12
0
25
24.5
L
Nemesis
1
7
3
0.36
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,645
Damage
74,238
83,122
Taken
41,671
49,452
Mitigated
34,377
8,002
Healing
15,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Alcrafe
Ymir
11,705
2,379
0
753
23,903
22,979
0
13,570
9,895
26,273
0
W
15,728
1,294
0
1,347
15,816
19,474
0
6,331
9,485
18,123
0
L
Hou Yi
4,608
2,461
0
1,106
12,461
3,193
0
10,753
1,660
0
18,387
W
7,638
6,998
0
2,547
5,225
2,006
0
2,970
2,255
0
47,863
L
Amaterasu
IronRySam
Amaterasu
7,287
2,851
741
2,268
19,454
13,322
0
12,646
6,587
0
21,930
W
23,105
6,053
0
555
4,158
2,191
0
1,703
2,455
32,451
0
W
Bellona
L3GNAA
Bellona
8,103
3,237
0
1,006
9,752
7,271
0
3,328
5,236
0
18,061
W
Chang'e
OotaYumi18
Chang'e
19,664
2,989
6,528
3,677
6,720
3,435
0
3,146
3,574
30,445
0
L
Nemesis
7,272
2,510
0
1,156
15,243
6,680
0
11,034
3,953
0
21,100
L
5,773
1,294
0
1,978
12,061
3,278
0
9,459
2,530
34,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,821
Gold Earned
55,683
155
Minions Killed
181
3
Camps Cleared
7
802,813
Distance Traveled
928,292
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,174
917
30
3
0
150,387
0
W
Ares
11,939
1,194
1
0
0
195,160
1
L
Hou Yi
8,349
835
20
2
2
149,429
0
W
Izanami
10,608
1,061
105
11
3
170,602
0
L
Amaterasu
9,179
918
34
3
1
164,616
1
W
Nu Wa
11,150
1,115
9
1
0
177,547
0
W
Bellona
10,189
1,019
34
3
3
195,891
0
W
Chang'e
11,797
1,180
32
3
1
189,092
1
L
Nemesis
8,740
874
18
2
0
183,466
1
L
Sol
9,379
938
53
5
0
154,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role