Player Matchup

Danzaburou
Danzaburou
Metsfans94
Danzaburou
Level 83
God Stats
2W - 1L
1,702 SR
Queue Stats
60W - 53L
1,231 Elo+
Party 1
Arachne
Arachne
Raeste
Arachne
Level 42
God Stats
2W - 2L
1,805 SR
Queue Stats
4W - 10L
1,373 Elo+
Solo
Yemoja
Yemoja
Solangie
Yemoja
Level 87
God Stats
1W - 1L
1,661 SR
Queue Stats
23W - 20L
1,494 Elo+
Party 1
Team Averages
Level 71
1,723 SR
1,366 Elo+

VS

Team Averages
Level 85
1,616 SR
1,514 Elo+
Vulcan
Vulcan
ChubNuttz
Vulcan
Level 148
God Stats
5W - 2L
1,601 SR
Queue Stats
53W - 52L
1,584 Elo+
Party 2
Chaac
Chaac
RenegadeSkate3
Chaac
Level 38
God Stats
1W - 0L
1,450 SR
Queue Stats
5W - 3L
1,425 Elo+
Solo
Sobek
Sobek
xI Tr3 Iz SIkKx
Sobek
Level 69
God Stats
12W - 4L
1,796 SR
Queue Stats
40W - 47L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Metsfans94
Danzaburou
9
0 / 1 / 2
6,641
664
4,130
8,772
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
Raeste
Arachne
9
2 / 6 / 0
7,187
719
5,575
9,768
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
Solangie
Yemoja
9
0 / 3 / 0
6,584
658
1,887
7,495
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ChubNuttz
Vulcan
13
8 / 1 / 1
8,802
880
15,608
3,827
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 9
7,010
701
3,158
9,544
5,930
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
2 / 0 / 7
7,931
793
2,678
7,278
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
10
10
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
ChubNuttz
Vulcan
8
1
1
8.5
L
Danzaburou
Metsfans94
Danzaburou
0
1
2
1
L
Arachne
Raeste
Arachne
2
6
0
0.33
W
0
2
9
2.25
L
Yemoja
Solangie
Yemoja
0
3
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,592
Damage
21,444
26,035
Taken
20,649
12,222
Mitigated
13,966
6,753
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
ChubNuttz
Vulcan
15,608
6,142
0
667
3,827
1,623
970
647
3,180
43,322
0
L
Danzaburou
Metsfans94
Danzaburou
4,130
1,504
0
2,380
8,772
2,667
0
6,077
2,339
0
23,138
L
Arachne
Raeste
Arachne
5,575
3,964
0
551
9,768
4,080
0
6,593
3,070
0
20,762
W
3,158
778
0
3,442
9,544
5,930
1,142
622
8,922
0
23,727
L
Yemoja
Solangie
Yemoja
1,887
196
1,488
2,334
7,495
5,475
0
4,756
2,293
8,100
0
W
2,678
272
0
3,622
7,278
6,413
270
681
6,597
11,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,412
Gold Earned
23,743
83
Minions Killed
123
0
Camps Cleared
0
537,250
Distance Traveled
583,593
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,802
880
75
8
0
201,026
0
L
Danzaburou
6,641
664
37
4
0
189,778
1
L
Arachne
7,187
719
32
3
0
187,670
0
W
Chaac
7,010
701
35
4
0
178,435
2
L
Yemoja
6,584
658
14
1
0
159,802
3
W
Sobek
7,931
793
13
1
0
204,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role