Player Matchup

Tiamat
Tiamat
Chrollous-
Tiamat
Level 109
God Stats
21W - 18L
1,573 SR
Queue Stats
280W - 291L
1,487 Elo+
Party 1
Anhur
Anhur
Drabkhan
Anhur
Level 15
God Stats
33W - 24L
1,524 SR
Queue Stats
44W - 41L
1,407 Elo+
Party 1
Bacchus
Bacchus
FAMOUS THE KIDx
Bacchus
Level 17
God Stats
35W - 33L
1,436 SR
Queue Stats
42W - 41L
1,407 Elo+
Party 1
Fenrir
Fenrir
FunkyVodka999
Fenrir
Level 24
God Stats
5W - 6L
1,595 SR
Queue Stats
120W - 95L
1,497 Elo+
Party 2
Guan Yu
Guan Yu
Mrlaser100
Guan Yu
Level 8
God Stats
2W - 3L
1,465 SR
Queue Stats
13W - 15L
1,408 Elo+
Party 2
Team Averages
Level 35
1,518 SR
1,441 Elo+

VS

Team Averages
Level 25
1,632 SR
1,497 Elo+
Neith
Neith
CSprouse10
Neith
Level 17
God Stats
6W - 9L
1,560 SR
Queue Stats
10W - 22L
1,508 Elo+
Party 3
Jormungandr
Jormungandr
CaRToOnzs Snow
Jormungandr
Level 28
God Stats
9W - 13L
1,829 SR
Queue Stats
18W - 36L
1,508 Elo+
Party 3
Danzaburou
Danzaburou
Meep185
Danzaburou
Level 29
God Stats
5W - 3L
1,876 SR
Queue Stats
18W - 35L
1,577 Elo+
Party 3
Janus
Janus
TheAfroSage
Janus
Level 44
God Stats
3W - 8L
1,453 SR
Queue Stats
21W - 43L
1,508 Elo+
Party 3
Arachne
Arachne
TipJourneyMan
Arachne
Level 7
God Stats
2W - 1L
1,441 SR
Queue Stats
11W - 19L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chrollous-
Tiamat
16
4 / 5 / 5
9,673
537
11,015
10,221
7,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Drabkhan
Anhur
13
1 / 6 / 3
7,733
430
3,291
13,134
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 6 / 8
8,683
482
7,445
14,259
13,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 4 / 2
9,963
554
13,984
14,939
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Guan Yu
Mrlaser100
Guan Yu
14
1 / 3 / 0
7,815
434
3,176
12,348
8,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
8 / 5 / 2
9,723
540
10,283
10,269
3,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
CaRToOnzs Snow
Jormungandr
16
0 / 1 / 3
9,497
528
7,824
8,242
8,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Meep185
Danzaburou
15
5 / 6 / 7
10,187
566
12,003
12,852
4,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
6 / 0 / 4
10,159
564
10,897
10,639
3,778
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
15
4 / 6 / 2
9,300
517
5,007
18,871
7,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
16
Kills
23
24
Deaths
18
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
8
5
2
1.8
W
Jormungandr
CaRToOnzs Snow
Jormungandr
0
1
3
1.5
L
Tiamat
Chrollous-
Tiamat
4
5
5
1.3
L
Anhur
Drabkhan
Anhur
1
6
3
0.42
L
2
6
8
1
L
8
4
2
2.25
W
Danzaburou
Meep185
Danzaburou
5
6
7
1.42
L
Guan Yu
Mrlaser100
Guan Yu
1
3
0
0.33
W
6
0
4
8
W
Arachne
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,911
Damage
46,014
64,901
Taken
60,873
41,208
Mitigated
27,906
10,901
Healing
18,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
10,283
4,749
366
2,438
10,269
3,710
974
4,260
5,987
0
49,564
W
Jormungandr
CaRToOnzs Snow
Jormungandr
7,824
2,549
28
1,221
8,242
8,462
1,265
0
8,067
49,968
0
L
Tiamat
Chrollous-
Tiamat
11,015
1,715
0
2,590
10,221
7,991
1,542
2,336
7,885
56,326
0
L
Anhur
Drabkhan
Anhur
3,291
649
0
3,552
13,134
4,351
304
2,114
11,020
0
37,814
L
7,445
960
0
936
14,259
13,803
0
2,200
12,059
23,477
0
L
13,984
4,273
0
1,101
14,939
6,650
0
4,015
10,774
0
58,527
W
Danzaburou
Meep185
Danzaburou
12,003
5,455
0
1,583
12,852
4,777
1,408
2,922
9,804
0
61,285
L
Guan Yu
Mrlaser100
Guan Yu
3,176
229
0
2,722
12,348
8,413
0
7,506
4,442
0
28,056
W
10,897
1,417
1,210
4,740
10,639
3,778
1,233
5,538
4,833
62,342
0
W
Arachne
5,007
3,545
195
7,196
18,871
7,179
77
5,104
13,522
0
36,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,867
Gold Earned
48,866
351
Minions Killed
471
0
Camps Cleared
0
1,694,902
Distance Traveled
1,564,833
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,723
540
96
5
0
304,900
0
W
Jormungandr
9,497
528
90
5
0
314,453
2
L
Tiamat
9,673
537
107
6
0
306,551
2
L
Anhur
7,733
430
78
4
0
297,197
0
L
Bacchus
8,683
482
34
2
0
344,288
0
L
Fenrir
9,963
554
81
5
0
372,344
0
W
Danzaburou
10,187
566
89
5
0
308,187
0
L
Guan Yu
7,815
434
51
3
0
374,522
0
W
Janus
10,159
564
114
6
0
350,963
1
W
Arachne
9,300
517
82
5
0
286,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role