Player Matchup

Bellona
Bellona
BEASTY824
Bellona
Level 21
God Stats
4W - 4L
1,161 SR
Queue Stats
66W - 59L
1,547 Elo+
Solo
Anhur
Anhur
Daldon2499
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,742 Elo+
Solo
Hera
Hera
SirChango10
Hera
Level 13
God Stats
9W - 10L
1,454 SR
Queue Stats
16W - 15L
1,527 Elo+
Solo
Cthulhu
Cthulhu
SoloMcFly1331
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
x J O P I K
Ne Zha
Level 16
God Stats
1W - 2L
1,505 SR
Queue Stats
337W - 377L
1,461 Elo+
Solo
Team Averages
Level 13
1,424 SR
1,555 Elo+

VS

Team Averages
Level 20
1,547 SR
1,546 Elo+
Hel
Hel
IlIIL0V3IlIl
Hel
Level 26
God Stats
13W - 9L
1,560 SR
Queue Stats
61W - 57L
1,521 Elo+
Party 1
Izanami
Izanami
InDaBafroom
Izanami
Level 7
God Stats
14W - 15L
1,477 SR
Queue Stats
29W - 25L
1,486 Elo+
Party 1
Set
Set
JennyTaylia6668
Set
Level 38
God Stats
6W - 3L
1,513 SR
Queue Stats
56W - 68L
1,456 Elo+
Party 1
Mercury
Mercury
SaltyBunny64508
Mercury
Level 13
God Stats
1W - 1L
1,529 SR
Queue Stats
23W - 12L
1,650 Elo+
Party 1
Chang'e
Chang'e
Yuri_Morningstar
Chang'e
Level 16
God Stats
127W - 104L
1,657 SR
Queue Stats
997W - 866L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BEASTY824
Bellona
18
5 / 2 / 7
12,387
1,032
13,828
23,879
19,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
17
6 / 12 / 2
12,122
1,010
15,246
26,238
9,982
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
0 / 7 / 4
10,686
891
8,462
18,327
8,270
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
16
0 / 5 / 3
9,996
833
1,738
8,128
5,681
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
17
3 / 15 / 5
11,532
961
17,918
24,814
12,281
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 18
12,834
1,070
15,455
7,828
3,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
InDaBafroom
Izanami
18
2 / 5 / 16
11,149
929
10,337
9,706
3,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 3 / 17
14,440
1,203
20,669
15,844
8,121
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
13 / 4 / 12
13,553
1,129
29,760
15,911
6,081
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

20
5 / 2 / 20
12,869
1,072
17,694
15,114
4,302
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
123
14
Kills
40
41
Deaths
14
21
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Bellona
BEASTY824
Bellona
5
2
7
4.25
L
Anhur
6
12
2
0.58
W
6
0
18
15
W
Izanami
InDaBafroom
Izanami
2
5
16
2
W
14
3
17
7.5
W
13
4
12
4.75
L
0
7
4
0.29
L
Cthulhu
0
5
3
0.3
W
5
2
20
7.5
L
Ne Zha
3
15
5
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,192
Damage
93,915
101,386
Taken
64,403
55,294
Mitigated
24,800
5,186
Healing
18,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BEASTY824
Bellona
13,828
4,393
0
1,475
23,879
19,080
0
10,167
13,712
0
29,144
L
Anhur
15,246
8,649
0
1,525
26,238
9,982
0
5,131
21,107
0
34,176
W
15,455
1,362
2,910
3,182
7,828
3,174
0
833
6,995
41,908
0
W
Izanami
InDaBafroom
Izanami
10,337
8,697
0
0
9,706
3,122
0
1,329
8,377
0
21,404
W
20,669
12,638
0
3,275
15,844
8,121
0
2,597
13,130
0
33,905
W
29,760
14,353
0
325
15,911
6,081
0
3,198
12,713
0
44,875
L
8,462
2,144
0
1,389
18,327
8,270
0
1,655
16,672
42,290
0
L
Cthulhu
1,738
265
0
0
8,128
5,681
0
2,542
5,586
7,171
0
W
17,694
2,943
4,525
4,714
15,114
4,302
0
2,126
12,988
43,106
0
L
Ne Zha
17,918
9,052
0
797
24,814
12,281
0
13,654
11,160
0
28,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,723
Gold Earned
64,845
192
Minions Killed
196
4
Camps Cleared
8
891,899
Distance Traveled
1,186,685
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,387
1,032
39
3
2
246,191
0
L
Anhur
12,122
1,010
43
4
1
181,706
0
W
Hel
12,834
1,070
67
6
1
232,569
0
W
Izanami
11,149
929
23
2
2
210,494
1
W
Set
14,440
1,203
32
3
2
241,834
0
W
Mercury
13,553
1,129
28
2
2
269,819
0
L
Hera
10,686
891
81
7
1
185,103
0
L
Cthulhu
9,996
833
7
1
0
117,525
0
W
Chang'e
12,869
1,072
46
4
1
231,969
0
L
Ne Zha
11,532
961
22
2
0
161,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role