Player Matchup

Khepri
Khepri
GodOfGingers88
Khepri
Level 65
God Stats
7W - 6L
1,396 SR
Queue Stats
144W - 203L
1,369 Elo+
Party 1
Tiamat
Tiamat
Loogie104
Tiamat
Level 68
God Stats
0W - 2L
1,437 SR
Queue Stats
252W - 292L
1,468 Elo+
Party 1
Fenrir
Fenrir
NeroVondras
Fenrir
Level 28
God Stats
3W - 4L
1,589 SR
Queue Stats
8W - 16L
1,443 Elo+
Party 1
Artemis
Artemis
Skeletor2800
Artemis
Level 83
God Stats
2W - 4L
1,805 SR
Queue Stats
224W - 255L
1,427 Elo+
Party 1
Chaac
Chaac
Stinkweener
Chaac
Level 61
God Stats
3W - 4L
1,772 SR
Queue Stats
113W - 149L
1,415 Elo+
Party 1
Team Averages
Level 61
1,600 SR
1,424 Elo+

VS

Team Averages
Level 79
1,545 SR
1,519 Elo+
Mercury
Mercury
PandaNub
Mercury
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
259W - 263L
1,476 Elo+
Solo
Cerberus
Cerberus
PershingCapital
Cerberus
Level 47
God Stats
5W - 7L
1,415 SR
Queue Stats
133W - 134L
1,467 Elo+
Solo
Sol
Sol
Sharky909
Sol
Level 47
God Stats
6W - 4L
1,881 SR
Queue Stats
114W - 109L
1,579 Elo+
Party 2
Neith
Neith
Soribori
Neith
Level 143
God Stats
5W - 8L
1,381 SR
Queue Stats
41W - 45L
1,486 Elo+
Solo
Sylvanus
Sylvanus
SpyHunter7
Sylvanus
Level 78
God Stats
17W - 19L
1,545 SR
Queue Stats
243W - 212L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,894
445
2,877
9,387
4,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Loogie104
Tiamat
11
0 / 3 / 0
5,808
528
2,349
6,682
4,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
8
0 / 4 / 0
5,078
462
2,327
9,398
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Skeletor2800
Artemis
8
0 / 3 / 0
4,921
447
3,689
4,745
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 0
5,040
458
3,255
9,241
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PandaNub
Mercury
12
3 / 0 / 3
6,841
622
1,969
6,864
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
14
8 / 0 / 0
8,256
751
8,001
6,815
6,382
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 0 / 2
7,460
678
6,198
5,226
1,816
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Soribori
Neith
12
2 / 0 / 4
6,393
581
8,614
6,367
1,989
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
SpyHunter7
Sylvanus
11
3 / 0 / 2
6,157
560
3,026
5,957
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
19
19
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Tiamat
Loogie104
Tiamat
0
3
0
0
L
Fenrir
0
4
0
0
W
Mercury
PandaNub
Mercury
3
0
3
4.5
W
Cerberus
8
0
0
8
W
3
0
2
4
L
Artemis
Skeletor2800
Artemis
0
3
0
0
W
Neith
Soribori
Neith
2
0
4
4
W
Sylvanus
SpyHunter7
Sylvanus
3
0
2
4
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,497
Damage
27,808
39,453
Taken
31,229
17,090
Mitigated
16,641
12,242
Healing
17,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,877
90
159
2,684
9,387
4,543
0
2,294
7,093
16,885
0
L
Tiamat
Loogie104
Tiamat
2,349
261
0
2,644
6,682
4,278
189
5,027
1,655
28,526
0
L
Fenrir
2,327
324
0
3,592
9,398
2,611
0
2,463
6,935
0
23,537
W
Mercury
PandaNub
Mercury
1,969
671
0
3,534
6,864
2,141
541
0
6,864
0
34,788
W
Cerberus
8,001
1,470
0
3,906
6,815
6,382
933
0
6,565
55,472
0
W
6,198
2,073
0
2,756
5,226
1,816
1,677
2,033
2,877
42,286
0
L
Artemis
Skeletor2800
Artemis
3,689
1,597
0
1,139
4,745
1,543
0
571
4,174
0
20,495
W
Neith
Soribori
Neith
8,614
4,549
0
3,184
6,367
1,989
0
1,053
5,314
0
42,041
W
Sylvanus
SpyHunter7
Sylvanus
3,026
781
1,450
3,018
5,957
4,313
46
1,824
4,133
18,198
4,912
L
3,255
1,024
0
2,024
9,241
4,115
0
6,709
2,532
0
21,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,741
Gold Earned
35,107
224
Minions Killed
432
0
Camps Cleared
0
1,016,597
Distance Traveled
1,073,655
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,894
445
21
2
0
220,989
4
L
Tiamat
5,808
528
68
6
0
209,927
3
L
Fenrir
5,078
462
45
4
0
216,387
3
W
Mercury
6,841
622
73
7
0
262,583
0
W
Cerberus
8,256
751
132
12
0
215,712
1
W
Sol
7,460
678
116
11
0
197,143
2
L
Artemis
4,921
447
45
4
0
168,417
3
W
Neith
6,393
581
61
6
0
198,013
3
W
Sylvanus
6,157
560
50
5
0
200,204
3
L
Chaac
5,040
458
45
4
0
200,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role