Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AsceV
Cerberus
Level 156
God Stats
2W - 3L
1,739 SR
Queue Stats
81W - 84L
1,558 Elo+
Party 2
Heimdallr
Heimdallr
Hopelessmean7
Heimdallr
Level 157
God Stats
1W - 6L
1,617 SR
Queue Stats
71W - 77L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
TheArcthitect
Danzaburou
Level 143
God Stats
17W - 13L
1,653 SR
Queue Stats
55W - 54L
1,609 Elo+
Party 2
Nu Wa
Nu Wa
VictorGtz97
Nu Wa
Level 85
God Stats
24W - 17L
1,681 SR
Queue Stats
36W - 32L
1,606 Elo+
Party 2
Team Averages
Level 137
1,638 SR
1,562 Elo+

VS

Team Averages
Level 126
1,579 SR
1,546 Elo+
Bellona
Bellona
KITTENS R CUTE
Bellona
Level 127
God Stats
11W - 3L
1,771 SR
Queue Stats
161W - 163L
1,540 Elo+
Party 1
Tiamat
Tiamat
ProudMean24
Tiamat
Level 115
God Stats
5W - 3L
1,589 SR
Queue Stats
16W - 14L
1,609 Elo+
Solo
Ymir
Ymir
SpaceViking743
Ymir
Level 77
God Stats
39W - 19L
1,628 SR
Queue Stats
177W - 171L
1,519 Elo+
Party 1
Da Ji
Da Ji
Squeakruntz
Da Ji
Level 156
God Stats
2W - 2L
1,706 SR
Queue Stats
102W - 109L
1,508 Elo+
Party 1
Hou Yi
Hou Yi
kingnothing144
Hou Yi
Level 157
God Stats
4W - 4L
1,200 SR
Queue Stats
229W - 217L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 5 / 3
8,336
834
7,483
10,419
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
AsceV
Cerberus
14
1 / 1 / 8
8,081
808
10,946
8,483
8,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Hopelessmean7
Heimdallr
13
1 / 9 / 2
7,000
700
3,100
14,177
5,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
TheArcthitect
Danzaburou
12
0 / 6 / 1
6,316
632
2,425
8,788
3,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 8 / 4
8,173
817
9,591
9,704
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 9
9,782
978
9,672
10,968
7,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
16
7 / 1 / 12
10,101
1,010
11,133
6,614
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 12
7,598
760
4,446
11,432
4,622
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
8 / 1 / 13
9,754
975
11,728
7,385
2,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 1 / 9
9,661
966
9,585
10,474
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
84
9
Kills
29
29
Deaths
9
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
5
3
0.9
L
Cerberus
AsceV
Cerberus
1
1
8
5
L
Heimdallr
Hopelessmean7
Heimdallr
1
9
2
0.22
W
7
2
9
5.75
W
Tiamat
7
1
12
13
W
1
4
12
1.75
W
8
1
13
14.5
L
Danzaburou
TheArcthitect
Danzaburou
0
6
1
0.08
L
4
8
4
0.75
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,545
Damage
46,564
51,571
Taken
46,873
26,019
Mitigated
23,680
4,599
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
7,483
2,067
0
647
10,419
4,623
0
3,249
7,012
0
29,150
L
Cerberus
AsceV
Cerberus
10,946
38
608
1,745
8,483
8,656
0
1,417
6,936
20,439
0
L
Heimdallr
Hopelessmean7
Heimdallr
3,100
1,105
0
798
14,177
5,624
201
4,502
9,160
0
18,862
W
9,672
2,109
0
1,804
10,968
7,799
556
4,556
6,412
0
30,604
W
Tiamat
11,133
1,804
0
2,199
6,614
5,867
1,072
2,703
3,911
32,859
0
W
4,446
1,244
437
1,353
11,432
4,622
19
5,057
6,375
9,848
0
W
11,728
3,608
0
1,183
7,385
2,450
0
3,356
4,029
0
20,155
L
Danzaburou
TheArcthitect
Danzaburou
2,425
771
0
801
8,788
3,766
0
2,896
5,686
0
17,342
L
9,591
1,468
0
0
9,704
3,350
0
3,066
6,448
18,093
0
W
9,585
4,602
0
4,757
10,474
2,942
271
4,952
5,522
0
37,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
46,896
205
Minions Killed
236
4
Camps Cleared
10
850,073
Distance Traveled
1,019,725
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,336
834
57
6
2
188,095
2
L
Cerberus
8,081
808
42
4
0
200,351
0
L
Heimdallr
7,000
700
46
5
2
153,102
0
W
Bellona
9,782
978
48
5
1
207,904
2
W
Tiamat
10,101
1,010
72
7
6
210,110
1
W
Ymir
7,598
760
19
2
0
198,588
0
W
Da Ji
9,754
975
21
2
0
215,634
3
L
Danzaburou
6,316
632
49
5
0
144,178
3
L
Nu Wa
8,173
817
11
1
0
164,347
4
W
Hou Yi
9,661
966
76
8
3
187,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role