Player Matchup

Zeus
Zeus
Joemama24242424
Zeus
Level 86
God Stats
20W - 18L
1,469 SR
Queue Stats
203W - 218L
1,536 Elo+
Party 1
Bakasura
Bakasura
KrisRocks33
Bakasura
Level 106
God Stats
4W - 3L
1,418 SR
Queue Stats
220W - 144L
1,591 Elo+
Party 1
Erlang Shen
Erlang Shen
PauseNLost
Erlang Shen
Level 24
God Stats
9W - 10L
1,561 SR
Queue Stats
241W - 194L
1,535 Elo+
Party 1
Team Averages
Level 72
1,483 SR
1,554 Elo+

VS

Team Averages
Level 43
1,350 SR
1,411 Elo+
Neith
Neith
 
Neith
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
OldSchool0128
Cthulhu
Level 66
God Stats
9W - 4L
1,296 SR
Queue Stats
201W - 156L
1,436 Elo+
Party 2
Anubis
Anubis
aNRgIUS
Anubis
Level 7
God Stats
1W - 6L
1,253 SR
Queue Stats
1W - 7L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 10
11,103
740
20,052
10,560
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
KrisRocks33
Bakasura
14
8 / 4 / 4
11,157
744
7,584
12,868
6,751
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
PauseNLost
Erlang Shen
15
5 / 1 / 10
10,711
714
6,712
11,032
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 5 / 5
9,768
651
9,289
9,667
3,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
14
4 / 5 / 4
10,558
704
13,035
16,523
12,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
aNRgIUS
Anubis
12
2 / 9 / 4
9,536
636
3,991
12,264
8,308
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
19
Kills
9
9
Deaths
19
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
5
5
1.1
W
6
4
10
2.75
W
Bakasura
KrisRocks33
Bakasura
8
4
4
2.5
L
Cthulhu
4
5
4
1.2
W
Erlang Shen
PauseNLost
Erlang Shen
5
1
10
10
L
Anubis
aNRgIUS
Anubis
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,348
Damage
26,315
34,460
Taken
38,454
15,509
Mitigated
24,118
11,481
Healing
6,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,289
3,087
0
1,442
9,667
3,532
354
3,929
5,476
0
26,515
W
20,052
2,786
445
4,560
10,560
3,353
338
6,176
4,384
56,536
0
W
Bakasura
KrisRocks33
Bakasura
7,584
5,718
135
2,847
12,868
6,751
99
5,019
7,849
0
52,176
L
Cthulhu
13,035
804
227
4,386
16,523
12,278
138
10,224
5,665
44,146
0
W
Erlang Shen
PauseNLost
Erlang Shen
6,712
1,942
0
3,494
11,032
5,405
0
5,904
5,128
0
23,386
L
Anubis
aNRgIUS
Anubis
3,991
0
378
330
12,264
8,308
0
4,757
6,981
24,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,971
Gold Earned
29,862
194
Minions Killed
148
0
Camps Cleared
0
832,277
Distance Traveled
705,924
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,768
651
23
2
0
240,758
1
W
Zeus
11,103
740
85
6
0
233,806
3
W
Bakasura
11,157
744
73
5
0
281,793
0
L
Cthulhu
10,558
704
69
5
0
273,086
3
W
Erlang Shen
10,711
714
36
2
0
316,678
0
L
Anubis
9,536
636
56
4
0
192,080
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role