Player Matchup

Scylla
Scylla
Adxms
Scylla
Level 13
God Stats
6W - 6L
1,500 SR
Queue Stats
240W - 208L
1,586 Elo+
Party 2
Neith
Neith
Bajinjon
Neith
Level 38
God Stats
1W - 2L
1,331 SR
Queue Stats
21W - 18L
1,356 Elo+
Party 1
Hun Batz
Hun Batz
Chubbathy
Hun Batz
Level 65
God Stats
8W - 4L
1,452 SR
Queue Stats
246W - 224L
1,555 Elo+
Party 2
Chaac
Chaac
Hairyman619
Chaac
Level 13
God Stats
23W - 5L
1,500 SR
Queue Stats
336W - 269L
1,653 Elo+
Party 2
Ymir
Ymir
ItayZrihan
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,356 Elo+
Party 1
Team Averages
Level 29
1,457 SR
1,501 Elo+

VS

Team Averages
Level 16
1,492 SR
1,505 Elo+
Neith
Neith
Bujoki
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,629 Elo+
Party 3
Artio
Artio
KadgerTV
Artio
Level 29
God Stats
3W - 10L
1,501 SR
Queue Stats
551W - 560L
1,469 Elo+
Solo
Bellona
Bellona
Mezig
Bellona
Level 6
God Stats
4W - 11L
1,248 SR
Queue Stats
47W - 49L
1,242 Elo+
Solo
Agni
Agni
StrellMD
Agni
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,467 Elo+
Solo
Nemesis
Nemesis
iswhatever
Nemesis
Level 7
God Stats
12W - 8L
1,712 SR
Queue Stats
21W - 13L
1,719 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Adxms
Scylla
13
6 / 1 / 4
7,671
639
5,435
7,062
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Bajinjon
Neith
10
2 / 1 / 2
6,214
518
5,046
4,919
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Chubbathy
Hun Batz
12
5 / 0 / 2
7,047
587
3,664
6,673
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 4
7,342
612
5,383
7,483
3,937
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 2
5,800
483
2,078
6,783
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bujoki
Neith
9
4 / 2 / 1
6,129
511
6,592
5,924
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Artio
KadgerTV
Artio
9
0 / 3 / 4
5,913
493
2,157
8,665
4,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Mezig
Bellona
9
1 / 2 / 1
6,055
505
1,211
5,282
2,528
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
8
1 / 8 / 2
5,254
438
4,506
7,588
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
iswhatever
Nemesis
9
1 / 1 / 3
5,879
490
2,421
7,651
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
7
7
Deaths
16
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
Adxms
Scylla
6
1
4
8
W
Neith
Bajinjon
Neith
2
1
2
3
L
Neith
Bujoki
Neith
4
2
1
2.25
W
Hun Batz
Chubbathy
Hun Batz
5
0
2
6
W
3
2
4
2.5
W
0
3
2
0.33
L
Artio
KadgerTV
Artio
0
3
4
0.67
L
Bellona
Mezig
Bellona
1
2
1
0.75
L
Agni
1
8
2
0.25
L
Nemesis
iswhatever
Nemesis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,606
Damage
16,887
32,920
Taken
35,110
13,593
Mitigated
12,854
11,103
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Adxms
Scylla
5,435
1,064
0
2,143
7,062
2,320
0
1,151
5,911
42,122
0
W
Neith
Bajinjon
Neith
5,046
2,861
0
2,675
4,919
1,306
696
858
4,061
0
34,556
L
Neith
Bujoki
Neith
6,592
3,133
0
2,812
5,924
1,314
180
1,656
4,174
0
25,574
W
Hun Batz
Chubbathy
Hun Batz
3,664
1,309
0
3,046
6,673
2,294
0
1,242
5,431
0
40,379
W
5,383
1,127
0
2,543
7,483
3,937
332
1,713
5,770
0
38,066
W
2,078
587
0
696
6,783
3,736
66
1,756
5,027
15,762
0
L
Artio
KadgerTV
Artio
2,157
389
64
2,409
8,665
4,743
28
1,895
6,750
17,125
0
L
Bellona
Mezig
Bellona
1,211
224
0
77
5,282
2,528
130
0
5,282
132
18,378
L
Agni
4,506
447
0
678
7,588
2,248
0
3,030
4,396
19,149
0
L
Nemesis
iswhatever
Nemesis
2,421
1,302
0
3,421
7,651
2,021
0
648
6,995
0
23,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,074
Gold Earned
29,230
335
Minions Killed
204
0
Camps Cleared
0
1,190,881
Distance Traveled
1,168,973
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,671
639
78
7
0
224,591
1
W
Neith
6,214
518
61
5
0
212,959
0
L
Neith
6,129
511
56
5
0
219,445
0
W
Hun Batz
7,047
587
85
7
0
277,842
0
W
Chaac
7,342
612
76
6
0
235,179
1
W
Ymir
5,800
483
35
3
0
240,310
2
L
Artio
5,913
493
19
2
0
261,369
2
L
Bellona
6,055
505
48
4
0
277,143
3
L
Agni
5,254
438
31
3
0
174,853
0
L
Nemesis
5,879
490
50
4
0
236,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role