Player Matchup

Heimdallr
Heimdallr
Gold IV
DONTFARMMYJUNGLE
Heimdallr
Gold IV
Level 62
God Stats
8W - 3L
1,888 SR
Queue Stats
173W - 180L
1,463 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
PennywisePT
Sun Wukong
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Teodariiix
Bacchus
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
XsjL
Scylla
Gold II
Level 128
God Stats
0W - 3L
1,432 SR
Queue Stats
52W - 49L
1,475 MMR
Solo
Da Ji
Da Ji
Bronze III
lupalpha321
Da Ji
Bronze III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,564 SR
1,488 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,635 SR
1,462 MMR
Ares
Ares
Silver I
Adrinmayo
Ares
Silver I
Level 143
God Stats
3W - 1L
1,823 SR
Queue Stats
43W - 57L
1,427 MMR
Solo
Thoth
Thoth
Silver II
Florizarre
Thoth
Silver II
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 55L
1,496 MMR
Solo
King Arthur
King Arthur
Gold I
IlioMarquez
King Arthur
Gold I
Level 145
God Stats
10W - 15L
1,722 SR
Queue Stats
167W - 157L
1,430 MMR
Solo
Loki
Loki
Gold IV
TheMе
Loki
Gold IV
Level 79
God Stats
4W - 6L
1,387 SR
Queue Stats
42W - 40L
1,455 MMR
Solo
Apollo
Apollo
Gold IV
ThrillerGamer
Apollo
Gold IV
Level 151
God Stats
49W - 35L
1,746 SR
Queue Stats
569W - 593L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
14
1 / 5 / 2
8,103
477
6,768
12,623
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
PennywisePT
Sun Wukong
14
2 / 3 / 2
8,023
472
8,648
12,868
11,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Teodariiix
Bacchus
11
2 / 7 / 5
7,609
448
6,374
16,581
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
XsjL
Scylla
14
4 / 8 / 2
8,819
519
5,751
12,541
3,787
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 5 / 4
8,392
494
4,821
12,707
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
TsukuyomiSetDanzaburouNu WaJanus

VS

Bans
Cu ChulainnCupidBastetAnhurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 1 / 7
8,860
521
5,234
10,775
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
18
9 / 2 / 5
11,707
689
12,501
6,985
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
IlioMarquez
King Arthur
17
6 / 2 / 2
10,475
616
10,697
14,809
10,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Loki
TheMе
Loki
17
7 / 6 / 8
10,923
643
11,929
13,667
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
4 / 2 / 3
9,498
559
10,503
11,097
4,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
13
Kills
28
28
Deaths
13
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ares
2
1
7
5.5
L
Heimdallr
1
5
2
0.4
W
Thoth
9
2
5
5.75
W
King Arthur
IlioMarquez
King Arthur
6
2
2
3.5
L
Sun Wukong
PennywisePT
Sun Wukong
2
3
2
1
L
Bacchus
Teodariiix
Bacchus
2
7
5
0.64
W
Loki
TheMе
Loki
7
6
8
1.83
W
4
2
3
2.75
L
Scylla
XsjL
Scylla
4
8
2
0.63
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,362
Damage
50,864
67,320
Taken
57,333
34,663
Mitigated
29,182
16,939
Healing
16,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
5,234
243
0
2,446
10,775
6,574
185
3,894
6,881
24,745
0
L
Heimdallr
6,768
3,569
0
3,685
12,623
4,204
657
1,638
10,983
0
47,227
W
Thoth
12,501
344
0
2,482
6,985
2,872
1,097
3,092
3,893
85,821
0
W
King Arthur
IlioMarquez
King Arthur
10,697
1,227
0
4,822
14,809
10,183
118
258
14,134
0
70,636
L
Sun Wukong
PennywisePT
Sun Wukong
8,648
1,898
0
4,378
12,868
11,574
684
0
12,688
0
45,687
L
Bacchus
Teodariiix
Bacchus
6,374
542
0
3,912
16,581
10,754
0
9,280
6,887
15,509
0
W
Loki
TheMе
Loki
11,929
4,187
0
3,468
13,667
4,931
0
3,763
9,879
0
69,765
W
10,503
7,021
0
3,706
11,097
4,622
1,555
1,118
9,854
0
65,555
L
Scylla
XsjL
Scylla
5,751
693
0
2,084
12,541
3,787
0
3,234
9,151
53,541
0
L
4,821
1,228
0
2,880
12,707
4,344
0
3,122
9,451
0
32,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
51,463
333
Minions Killed
550
0
Camps Cleared
0
1,517,774
Distance Traveled
1,703,209
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,860
521
32
2
0
353,029
7
L
Heimdallr
8,103
477
88
5
0
304,024
5
W
Thoth
11,707
689
176
10
0
336,763
1
W
King Arthur
10,475
616
131
8
0
335,094
5
L
Sun Wukong
8,023
472
68
4
0
325,477
8
L
Bacchus
7,609
448
17
1
0
316,034
1
W
Loki
10,923
643
107
6
0
351,196
4
W
Apollo
9,498
559
104
6
0
327,127
6
L
Scylla
8,819
519
108
6
0
281,047
9
L
Da Ji
8,392
494
52
3
0
291,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role