Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DaSoupbox
Guan Yu
Level 116
God Stats
3W - 1L
1,378 SR
Queue Stats
19W - 28L
1,544 Elo+
Party 1
Hades
Hades
DayumXNandez
Hades
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,577 Elo+
Party 1
Janus
Janus
DrPattar
Janus
Level 129
God Stats
1W - 2L
1,643 SR
Queue Stats
30W - 26L
1,599 Elo+
Party 1
Fenrir
Fenrir
Imfaintly
Fenrir
Level 160
God Stats
2W - 1L
1,344 SR
Queue Stats
28W - 27L
1,653 Elo+
Party 1
Team Averages
Level 131
1,473 SR
1,574 Elo+

VS

Team Averages
Level 112
1,544 SR
1,632 Elo+
Serqet
Serqet
Fülcrum
Serqet
Level 138
God Stats
7W - 6L
1,615 SR
Queue Stats
307W - 253L
1,703 Elo+
Party 2
Anhur
Anhur
Podricks3rdLeg
Anhur
Level 101
God Stats
13W - 14L
1,604 SR
Queue Stats
287W - 262L
1,642 Elo+
Solo
Bellona
Bellona
VeeraMoon
Bellona
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
176W - 157L
1,626 Elo+
Party 2
Nu Wa
Nu Wa
bloodryer
Nu Wa
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,600 Elo+
Solo
Anubis
Anubis
p69syDestroyer
Anubis
Level 76
God Stats
10W - 7L
1,500 SR
Queue Stats
586W - 556L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 3 / 6
9,854
547
5,048
11,420
3,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
DaSoupbox
Guan Yu
16
2 / 3 / 13
9,590
533
8,784
12,277
12,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 5 / 4
9,170
509
8,297
13,322
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Janus
DrPattar
Janus
17
7 / 3 / 5
10,143
564
7,662
8,929
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Imfaintly
Fenrir
18
13 / 4 / 8
11,325
629
17,144
18,125
7,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Fülcrum
Serqet
15
7 / 6 / 8
9,571
532
8,113
15,822
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 5 / 2
9,825
546
7,254
12,290
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
VeeraMoon
Bellona
16
1 / 3 / 3
9,761
542
7,026
14,175
9,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
bloodryer
Nu Wa
16
0 / 7 / 9
9,622
535
11,313
11,759
4,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 8 / 6
9,863
548
8,178
11,266
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
46
29
Kills
18
18
Deaths
29
36
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
3
6
2
W
Guan Yu
DaSoupbox
Guan Yu
2
3
13
2.83
W
4
5
4
1.2
W
Janus
DrPattar
Janus
7
3
5
3.17
L
Serqet
Fülcrum
Serqet
7
6
8
1.83
W
Fenrir
Imfaintly
Fenrir
13
4
8
4.25
L
4
5
2
1
L
Bellona
VeeraMoon
Bellona
1
3
3
0.83
L
Nu Wa
bloodryer
Nu Wa
0
7
9
0.64
L
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,935
Damage
41,884
64,073
Taken
65,312
32,815
Mitigated
27,629
16,333
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,048
502
0
1,007
11,420
3,166
75
4,075
7,243
0
65,020
W
Guan Yu
DaSoupbox
Guan Yu
8,784
1,075
522
3,043
12,277
12,738
494
2,545
9,461
0
45,989
W
8,297
757
532
3,740
13,322
6,448
162
4,118
8,610
36,577
0
W
Janus
DrPattar
Janus
7,662
705
0
775
8,929
2,707
374
3,847
4,689
64,516
0
L
Serqet
Fülcrum
Serqet
8,113
1,825
0
737
15,822
6,727
395
3,636
11,946
0
48,469
W
Fenrir
Imfaintly
Fenrir
17,144
11,134
0
6,714
18,125
7,756
0
4,072
12,843
0
65,881
L
7,254
2,467
0
3,621
12,290
3,618
593
3,114
9,124
0
67,598
L
Bellona
VeeraMoon
Bellona
7,026
2,681
0
5,813
14,175
9,031
399
1,770
11,865
0
60,594
L
Nu Wa
bloodryer
Nu Wa
11,313
1,529
0
1,125
11,759
4,028
937
3,614
8,008
71,091
0
L
8,178
392
0
1,893
11,266
4,225
0
3,421
7,710
43,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,082
Gold Earned
48,642
502
Minions Killed
584
0
Camps Cleared
0
1,756,690
Distance Traveled
1,592,742
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,854
547
130
7
0
303,964
5
W
Guan Yu
9,590
533
94
5
0
355,343
6
W
Hades
9,170
509
64
4
0
347,767
4
W
Janus
10,143
564
118
7
0
374,288
9
L
Serqet
9,571
532
83
5
0
338,539
7
W
Fenrir
11,325
629
96
5
0
375,328
0
L
Anhur
9,825
546
136
8
0
295,747
5
L
Bellona
9,761
542
143
8
0
353,726
4
L
Nu Wa
9,622
535
136
8
0
304,640
1
L
Anubis
9,863
548
86
5
0
300,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role