Player Matchup

Ymir
Ymir
Ampd up808
Ymir
Level 8
God Stats
0W - 8L
1,074 SR
Queue Stats
3W - 15L
1,083 Elo+
Solo
Raijin
Raijin
C HARD4U
Raijin
Level 22
God Stats
1W - 1L
1,456 SR
Queue Stats
2W - 6L
799 Elo+
Solo
Set
Set
TheDemonKing33
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 91L
1,260 Elo+
Solo
Team Averages
Level 19
1,343 SR
1,047 Elo+

VS

Team Averages
Level 38
1,386 SR
1,337 Elo+
Olorun
Olorun
SaitamasNUUTTZZ
Olorun
Level 59
God Stats
5W - 7L
1,456 SR
Queue Stats
11W - 19L
1,286 Elo+
Party 1
Yemoja
Yemoja
ShenronsNUUTTZZ
Yemoja
Level 28
God Stats
1W - 5L
1,180 SR
Queue Stats
56W - 81L
1,293 Elo+
Party 1
Janus
Janus
SlothMcDabs
Janus
Level 27
God Stats
2W - 1L
1,523 SR
Queue Stats
4W - 4L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
8,208
513
57
9,756
3,200
Raijin
C HARD4U
Raijin
13
1 / 4 / 0
9,782
611
11,434
13,830
6,036
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
2 / 5 / 1
9,613
601
10,010
14,454
5,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 8
10,210
638
7,398
7,561
3,286
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 11
10,249
641
5,327
7,957
7,722
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
11 / 2 / 4
11,479
717
13,781
10,740
4,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
16
16
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Raijin
C HARD4U
Raijin
1
4
0
0.25
W
3
2
8
3.5
W
2
0
11
7.5
W
11
2
4
6.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,501
Damage
26,506
38,040
Taken
26,258
15,051
Mitigated
15,095
5,164
Healing
12,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
57
57
0
0
9,756
3,200
0
7,864
1,892
1,523
0
L
Raijin
C HARD4U
Raijin
11,434
1,042
0
694
13,830
6,036
0
8,875
4,955
48,280
0
W
7,398
4,042
3,223
2,284
7,561
3,286
805
2,507
5,054
33,624
0
W
5,327
1,810
3,791
2,048
7,957
7,722
956
4,433
3,524
14,572
0
W
13,781
2,543
0
1,544
10,740
4,087
1,474
4,557
6,183
42,116
0
L
10,010
6,784
0
4,470
14,454
5,815
0
9,831
4,623
0
32,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,603
Gold Earned
31,938
108
Minions Killed
125
0
Camps Cleared
0
691,964
Distance Traveled
809,338
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,208
513
2
0
0
249,887
0
L
Raijin
9,782
611
69
4
0
224,464
0
W
Olorun
10,210
638
51
3
0
267,848
5
W
Yemoja
10,249
641
22
1
0
268,466
0
W
Janus
11,479
717
52
3
0
273,024
0
L
Set
9,613
601
37
2
0
217,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role