Player Matchup

Ymir
Ymir
Arlok_Piurlen
Ymir
Level 8
God Stats
2W - 2L
1,246 SR
Queue Stats
9W - 17L
1,140 Elo+
Party 3
Nemesis
Nemesis
Bernon111
Nemesis
Level 28
God Stats
4W - 4L
1,341 SR
Queue Stats
112W - 152L
1,388 Elo+
Solo
Anhur
Anhur
LGH-KloZz
Anhur
Level 26
God Stats
13W - 47L
1,099 SR
Queue Stats
97W - 187L
1,298 Elo+
Party 3
Thoth
Thoth
Lucaspump200
Thoth
Level 37
God Stats
12W - 10L
1,336 SR
Queue Stats
393W - 519L
1,403 Elo+
Party 3
Medusa
Medusa
academiapotencia
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 20
1,304 SR
1,346 Elo+

VS

Team Averages
Level 23
1,551 SR
1,371 Elo+
Discordia
Discordia
FF Montro FF
Discordia
Level 26
God Stats
1W - 1L
1,756 SR
Queue Stats
14W - 17L
1,422 Elo+
Party 2
Izanami
Izanami
Fyll Jess 118
Izanami
Level 29
God Stats
3W - 3L
1,546 SR
Queue Stats
136W - 148L
1,369 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KauaBLG
Tsukuyomi
Level 24
God Stats
11W - 13L
1,455 SR
Queue Stats
15W - 17L
1,417 Elo+
Party 2
Mulan
Mulan
gurusca_jv
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,314 Elo+
Solo
Chang'e
Chang'e
xooM4RTINoox
Chang'e
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
169W - 189L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,764
483
2,938
11,079
5,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Bernon111
Nemesis
16
6 / 1 / 1
8,961
640
8,557
10,652
7,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
LGH-KloZz
Anhur
11
2 / 4 / 0
6,444
460
2,781
9,124
2,550
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
6 / 3 / 0
7,992
571
11,552
8,523
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 10 / 0
4,754
340
1,921
8,896
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FF Montro FF
Discordia
12
5 / 4 / 1
7,465
533
5,414
5,422
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
1 / 2 / 7
6,710
479
5,363
6,721
1,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
KauaBLG
Tsukuyomi
12
4 / 1 / 2
7,644
546
4,477
7,138
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
12
6 / 3 / 1
7,593
542
6,348
9,909
6,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
xooM4RTINoox
Chang'e
12
4 / 6 / 1
7,578
541
6,914
14,245
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
15
Kills
20
23
Deaths
16
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
5
1
0.3
W
Nemesis
Bernon111
Nemesis
6
1
1
6.5
L
Discordia
FF Montro FF
Discordia
5
4
1
1.38
L
Izanami
1
2
7
2.25
L
Tsukuyomi
KauaBLG
Tsukuyomi
4
1
2
5
W
Anhur
LGH-KloZz
Anhur
2
4
0
0.5
W
6
3
0
2
W
0
10
0
0
L
Mulan
6
3
1
2.17
L
Chang'e
xooM4RTINoox
Chang'e
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,749
Damage
28,516
48,274
Taken
43,435
20,651
Mitigated
16,232
16,393
Healing
12,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,938
505
0
3,438
11,079
5,290
694
1,061
10,018
23,392
0
W
Nemesis
Bernon111
Nemesis
8,557
3,592
0
4,941
10,652
7,371
784
1,643
9,009
0
58,283
L
Discordia
FF Montro FF
Discordia
5,414
630
0
0
5,422
1,410
764
1,877
3,545
27,545
0
L
Izanami
5,363
3,746
0
830
6,721
1,985
738
2,816
3,905
0
30,475
L
Tsukuyomi
KauaBLG
Tsukuyomi
4,477
1,334
0
3,507
7,138
2,362
0
936
6,202
0
41,472
W
Anhur
LGH-KloZz
Anhur
2,781
1,087
405
3,967
9,124
2,550
1,394
1,089
8,035
0
24,674
W
11,552
370
0
2,836
8,523
3,104
944
5,451
3,072
39,912
0
W
1,921
850
0
806
8,896
2,336
0
3,084
5,812
0
8,663
L
Mulan
6,348
2,106
0
1,759
9,909
6,231
54
574
9,335
0
27,315
L
Chang'e
xooM4RTINoox
Chang'e
6,914
848
351
6,284
14,245
4,244
972
8,287
5,958
37,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,915
Gold Earned
36,990
264
Minions Killed
277
0
Camps Cleared
0
1,303,537
Distance Traveled
1,257,657
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,764
483
37
3
0
270,769
0
W
Nemesis
8,961
640
107
8
0
265,936
1
L
Discordia
7,465
533
41
3
0
225,438
0
L
Izanami
6,710
479
47
3
0
245,155
0
L
Tsukuyomi
7,644
546
69
5
0
275,914
0
W
Anhur
6,444
460
52
4
0
247,548
0
W
Thoth
7,992
571
63
5
0
278,728
0
W
Medusa
4,754
340
5
0
0
240,556
1
L
Mulan
7,593
542
54
4
0
255,278
1
L
Chang'e
7,578
541
66
5
0
255,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role