Player Matchup

Set
Set
BigPinecone
Set
Level 7
God Stats
0W - 2L
1,311 SR
Queue Stats
15W - 14L
1,605 Elo+
Solo
Skadi
Skadi
ChanceBuckle252
Skadi
Level 22
God Stats
21W - 14L
1,618 SR
Queue Stats
74W - 64L
1,583 Elo+
Party 1
Cerberus
Cerberus
Darrr1
Cerberus
Level 23
God Stats
13W - 15L
1,737 SR
Queue Stats
187W - 179L
1,619 Elo+
Party 1
Bakasura
Bakasura
TiGeRiS01
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,818 Elo+
Solo
Loki
Loki
holmwood21
Loki
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 108L
1,666 Elo+
Solo
Team Averages
Level 17
1,533 SR
1,658 Elo+

VS

Team Averages
Level 23
1,608 SR
1,626 Elo+
Janus
Janus
Cleocakes
Janus
Level 29
God Stats
33W - 23L
1,664 SR
Queue Stats
84W - 57L
1,772 Elo+
Solo
Cthulhu
Cthulhu
Gama_FluidPrx
Cthulhu
Level 28
God Stats
17W - 10L
1,614 SR
Queue Stats
51W - 70L
1,704 Elo+
Solo
Neith
Neith
Order_69_
Neith
Level 29
God Stats
5W - 1L
1,827 SR
Queue Stats
95W - 96L
1,588 Elo+
Solo
Set
Set
SamosTheSage_64
Set
Level 26
God Stats
9W - 6L
1,436 SR
Queue Stats
322W - 326L
1,574 Elo+
Solo
Anhur
Anhur
Vale_k01
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
7,010
389
4,520
12,633
6,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 8 / 2
7,561
420
9,038
14,331
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Darrr1
Cerberus
10
0 / 6 / 4
6,291
350
5,980
20,257
8,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
TiGeRiS01
Bakasura
10
1 / 7 / 2
6,809
378
2,210
10,157
3,043
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
7 / 7 / 1
8,651
481
10,917
11,844
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cleocakes
Janus
19
13 / 0 / 8
11,981
666
17,537
9,752
5,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
13
1 / 2 / 18
8,687
483
6,567
10,542
8,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Order_69_
Neith
15
10 / 1 / 11
9,707
539
16,762
10,418
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
9 / 4 / 9
9,601
533
10,068
12,469
6,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Vale_k01
Anhur
11
2 / 4 / 9
7,952
442
4,246
9,068
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
11
Kills
35
35
Deaths
11
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
3
8
2
0.5
W
Janus
Cleocakes
Janus
13
0
8
17
L
Cerberus
Darrr1
Cerberus
0
6
4
0.33
W
Cthulhu
1
2
18
5
W
Neith
Order_69_
Neith
10
1
11
15.5
W
9
4
9
3.38
L
Bakasura
TiGeRiS01
Bakasura
1
7
2
0.29
W
Anhur
Vale_k01
Anhur
2
4
9
1.63
L
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,665
Damage
55,180
69,222
Taken
52,249
26,456
Mitigated
28,824
12,672
Healing
19,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,520
1,856
0
1,235
12,633
6,746
0
3,771
8,862
0
52,165
L
9,038
4,213
783
2,196
14,331
4,268
53
5,157
9,174
0
34,538
W
Janus
Cleocakes
Janus
17,537
1,385
116
5,407
9,752
5,248
61
857
8,895
97,961
0
L
Cerberus
Darrr1
Cerberus
5,980
358
513
5,501
20,257
8,531
566
7,190
13,067
22,255
0
W
Cthulhu
6,567
242
700
3,231
10,542
8,136
84
1,969
8,573
20,690
0
W
Neith
Order_69_
Neith
16,762
4,881
0
2,777
10,418
6,511
2,115
1,409
8,987
0
51,392
W
10,068
4,771
0
4,431
12,469
6,099
0
1,745
10,674
0
50,048
L
Bakasura
TiGeRiS01
Bakasura
2,210
1,674
0
984
10,157
3,043
917
3,227
6,930
0
16,142
W
Anhur
Vale_k01
Anhur
4,246
1,323
0
2,533
9,068
2,830
647
0
9,068
0
29,624
L
10,917
3,777
0
1,460
11,844
3,868
0
4,759
7,085
0
32,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,322
Gold Earned
47,928
266
Minions Killed
445
0
Camps Cleared
0
1,636,586
Distance Traveled
1,625,636
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,010
389
74
4
0
331,365
4
L
Skadi
7,561
420
55
3
0
295,533
0
W
Janus
11,981
666
194
11
0
384,621
2
L
Cerberus
6,291
350
29
2
0
335,914
2
W
Cthulhu
8,687
483
34
2
0
331,169
2
W
Neith
9,707
539
75
4
0
332,169
0
W
Set
9,601
533
84
5
0
325,058
3
L
Bakasura
6,809
378
55
3
0
330,203
0
W
Anhur
7,952
442
58
3
0
252,619
0
L
Loki
8,651
481
53
3
0
343,571
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role