Player Matchup

Izanami
Izanami
Anthem Adder
Izanami
Level 29
God Stats
29W - 25L
1,619 SR
Queue Stats
115W - 143L
1,507 Elo+
Party 1
Janus
Janus
RiskierGalaxy28
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
SeniorFrenchFry
Tyr
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
203W - 200L
1,609 Elo+
Party 2
Cabrakan
Cabrakan
The Emperor8762
Cabrakan
Level 131
God Stats
10W - 5L
1,807 SR
Queue Stats
266W - 274L
1,570 Elo+
Party 2
King Arthur
King Arthur
lalawert21
King Arthur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,591 Elo+
Party 2
Team Averages
Level 83
1,585 SR
1,555 Elo+

VS

Team Averages
Level 96
1,619 SR
1,512 Elo+
Raijin
Raijin
ChakaFlocka13
Raijin
Level 47
God Stats
4W - 5L
1,539 SR
Queue Stats
73W - 96L
1,573 Elo+
Party 3
Cerberus
Cerberus
EddieDripTooHard
Cerberus
Level 77
God Stats
11W - 11L
1,831 SR
Queue Stats
83W - 108L
1,310 Elo+
Solo
Fenrir
Fenrir
ItzDougieee
Fenrir
Level 119
God Stats
2W - 7L
1,487 SR
Queue Stats
122W - 123L
1,574 Elo+
Party 3
Bellona
Bellona
KingDirtyD203
Bellona
Level 127
God Stats
43W - 33L
1,624 SR
Queue Stats
138W - 138L
1,562 Elo+
Party 3
Jing Wei
Jing Wei
XdamionXkiltsX
Jing Wei
Level 112
God Stats
5W - 4L
1,614 SR
Queue Stats
97W - 86L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anthem Adder
Izanami
13
3 / 1 / 1
8,302
593
7,979
9,129
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
6 / 1 / 4
8,016
573
7,049
5,749
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 2 / 8
7,804
557
5,700
12,327
5,911
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cabrakan
10
4 / 1 / 6
6,808
486
11,055
8,653
5,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
lalawert21
King Arthur
11
2 / 4 / 3
6,477
463
3,627
8,565
5,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
6,116
437
5,021
8,649
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 4
6,235
445
4,638
13,164
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
10
1 / 6 / 1
6,223
445
4,810
11,609
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
12
5 / 4 / 1
7,766
555
10,949
9,671
9,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
13
2 / 0 / 0
7,182
513
3,898
9,099
3,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
19
Kills
9
9
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anthem Adder
Izanami
3
1
1
3.5
L
1
5
2
0.4
L
0
4
4
0.5
L
Fenrir
1
6
1
0.25
L
Bellona
5
4
1
1.38
W
6
1
4
8
W
4
2
8
4
W
Cabrakan
4
1
6
7
L
Jing Wei
2
0
0
2
W
King Arthur
lalawert21
King Arthur
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,410
Damage
29,316
44,423
Taken
52,192
21,077
Mitigated
24,060
8,585
Healing
15,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anthem Adder
Izanami
7,979
5,831
0
3,601
9,129
2,721
2,752
3,218
5,911
0
62,431
L
5,021
599
90
1,237
8,649
2,470
0
4,630
3,693
28,306
0
L
4,638
256
0
4,780
13,164
4,773
0
3,158
9,837
21,216
0
L
Fenrir
4,810
1,406
0
2,792
11,609
3,970
0
4,593
6,688
0
28,403
L
Bellona
10,949
3,689
0
2,262
9,671
9,490
231
2,577
6,704
4,447
32,655
W
7,049
421
0
1,063
5,749
1,915
486
2,440
3,309
48,036
0
W
5,700
1,586
0
1,732
12,327
5,911
0
2,053
10,274
0
40,220
W
Cabrakan
11,055
1,149
0
1,621
8,653
5,226
0
1,696
6,957
26,383
0
L
Jing Wei
3,898
3,079
0
4,497
9,099
3,357
0
2,100
6,859
0
50,297
W
King Arthur
lalawert21
King Arthur
3,627
1,056
0
568
8,565
5,304
0
2,023
6,542
0
13,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,407
Gold Earned
33,522
338
Minions Killed
325
0
Camps Cleared
0
1,335,128
Distance Traveled
1,233,598
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,302
593
124
9
0
258,376
2
L
Raijin
6,116
437
49
4
0
207,062
0
L
Cerberus
6,235
445
55
4
0
267,232
1
L
Fenrir
6,223
445
63
5
0
256,729
0
L
Bellona
7,766
555
72
5
0
238,159
1
W
Janus
8,016
573
89
6
0
269,177
1
W
Tyr
7,804
557
66
5
0
291,425
1
W
Cabrakan
6,808
486
37
3
0
259,351
5
L
Jing Wei
7,182
513
86
6
0
264,416
3
W
King Arthur
6,477
463
22
2
0
256,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role