Player Matchup

Zeus
Zeus
BmwE36320i6328
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,276 Elo+
Solo
Ymir
Ymir
RuhRohRaggy1969
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,334 Elo+
Solo
Fenrir
Fenrir
VestingParty520
Fenrir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,061 Elo+
Solo
Tiamat
Tiamat
ZeigeDich
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,137 Elo+
Solo
Skadi
Skadi
dariondebo
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,252 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,212 Elo+

VS

Team Averages
Level 15
1,421 SR
1,159 Elo+
Rama
Rama
CaptainGroot
Rama
Level 19
God Stats
20W - 11L
1,567 SR
Queue Stats
23W - 17L
1,235 Elo+
Party 1
Nu Wa
Nu Wa
dfoul20
Nu Wa
Level 7
God Stats
3W - 11L
1,072 SR
Queue Stats
17W - 29L
972 Elo+
Solo
Vulcan
Vulcan
iPKiillxH
Vulcan
Level 17
God Stats
24W - 20L
1,431 SR
Queue Stats
187W - 185L
1,156 Elo+
Solo
Set
Set
joaopedrogberdac
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,291 Elo+
Solo
Chang'e
Chang'e
marioSheather
Chang'e
Level 22
God Stats
4W - 1L
1,535 SR
Queue Stats
16W - 10L
1,141 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 0
9,259
926
13,217
18,465
5,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
0 / 12 / 1
9,284
928
7,647
24,948
9,669
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 5 / 0
8,247
825
1,057
5,799
2,178
Tiamat
ZeigeDich
Tiamat
15
0 / 0 / 3
9,280
928
8,483
10,476
6,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
14
1 / 4 / 0
9,018
902
2,160
7,756
2,171
Team 1 Tickets

0

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 17
12,124
1,212
16,959
13,534
5,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
dfoul20
Nu Wa
16
2 / 2 / 14
9,927
993
7,565
6,114
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Vulcan
iPKiillxH
Vulcan
17
2 / 0 / 21
10,855
1,086
16,452
6,116
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 0 / 8
9,020
902
1,265
6,871
2,550
Chang'e
19
15 / 0 / 13
12,723
1,272
19,261
8,106
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
103
3
Kills
30
31
Deaths
3
4
Assists
73
Player
Kills
Deaths
Assists
KDA
L
2
10
0
0.2
W
11
1
17
19.5
L
0
12
1
0.04
L
0
5
0
0
L
Tiamat
ZeigeDich
Tiamat
0
0
3
1.5
L
Skadi
1
4
0
0.25
W
Nu Wa
dfoul20
Nu Wa
2
2
14
4.5
W
Vulcan
iPKiillxH
Vulcan
2
0
21
12.5
W
0
0
8
4
W
Chang'e
15
0
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,564
Damage
61,502
67,444
Taken
40,741
26,218
Mitigated
16,196
3,238
Healing
13,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,217
320
0
951
18,465
5,438
0
12,853
5,338
23,430
0
W
16,959
15,005
0
6,011
13,534
5,422
0
10,127
3,407
0
39,113
L
7,647
1,914
207
811
24,948
9,669
0
13,822
10,822
36,354
0
L
1,057
495
0
144
5,799
2,178
0
3,048
2,645
0
3,559
L
Tiamat
ZeigeDich
Tiamat
8,483
849
0
1,125
10,476
6,762
0
8,297
2,027
20,529
0
L
Skadi
2,160
312
0
0
7,756
2,171
0
4,284
3,334
0
9,282
W
Nu Wa
dfoul20
Nu Wa
7,565
2,945
0
0
6,114
2,266
0
4,417
1,697
15,098
0
W
Vulcan
iPKiillxH
Vulcan
16,452
5,055
220
596
6,116
2,600
0
4,415
1,701
50,144
0
W
1,265
578
0
115
6,871
2,550
0
4,679
2,192
0
6,276
W
Chang'e
19,261
1,040
2,287
4,079
8,106
3,358
0
5,709
2,397
33,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,088
Gold Earned
54,649
129
Minions Killed
227
3
Camps Cleared
2
666,536
Distance Traveled
904,531
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,259
926
18
2
2
173,013
0
W
Rama
12,124
1,212
54
5
0
182,871
0
L
Ymir
9,284
928
69
7
1
135,686
1
L
Fenrir
8,247
825
9
1
0
64,064
0
L
Tiamat
9,280
928
21
2
0
173,269
0
L
Skadi
9,018
902
12
1
0
120,504
1
W
Nu Wa
9,927
993
27
3
1
125,771
0
W
Vulcan
10,855
1,086
99
10
0
217,530
0
W
Set
9,020
902
7
1
1
160,359
0
W
Chang'e
12,723
1,272
40
4
0
218,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role