Player Matchup

Fenrir
Fenrir
SituSurfistinha
Fenrir
Level 109
God Stats
1W - 4L
1,801 SR
Queue Stats
33W - 41L
1,434 Elo+
Solo
Cupid
Cupid
freedan866
Cupid
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
gekkogahara
Discordia
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,545 Elo+
Solo
Team Averages
Level 87
1,600 SR
1,493 Elo+

VS

Team Averages
Level 57
1,474 SR
1,420 Elo+
Tiamat
Tiamat
AzZModeus3866
Tiamat
Level 101
God Stats
23W - 16L
1,646 SR
Queue Stats
49W - 45L
1,597 Elo+
Solo
Rama
Rama
imperador08
Rama
Level 25
God Stats
1W - 3L
1,301 SR
Queue Stats
6W - 17L
1,354 Elo+
Party 1
Cthulhu
Cthulhu
leo_o_nardo__
Cthulhu
Level 46
God Stats
1W - 3L
1,474 SR
Queue Stats
1W - 3L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
5,600
560
675
1,956
837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cupid
10
0 / 2 / 4
6,619
662
2,975
6,436
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
gekkogahara
Discordia
11
5 / 1 / 0
7,481
748
9,011
5,085
1,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
7,849
785
7,354
7,047
4,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 2 / 1
6,688
669
2,128
5,027
1,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
9
1 / 2 / 2
6,722
672
1,679
6,495
4,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
5
Kills
5
5
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
0
2
1
0.25
L
Cupid
0
2
4
1
L
Discordia
gekkogahara
Discordia
5
1
0
5
W
1
2
1
0.75
W
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,661
Damage
11,161
13,477
Taken
18,569
4,161
Mitigated
10,683
224
Healing
5,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,354
802
0
2,520
7,047
4,772
234
3,162
3,860
34,481
0
L
675
106
0
25
1,956
837
0
1,179
707
0
1,536
L
Cupid
2,975
1,064
0
199
6,436
1,858
0
3,957
2,223
0
12,997
L
Discordia
gekkogahara
Discordia
9,011
90
0
0
5,085
1,466
0
3,395
1,510
35,108
0
W
2,128
1,728
246
1,385
5,027
1,533
586
2,648
2,354
0
18,647
W
Cthulhu
1,679
34
642
1,005
6,495
4,378
0
3,264
3,231
15,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,700
Gold Earned
21,259
100
Minions Killed
140
0
Camps Cleared
0
469,444
Distance Traveled
522,587
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,849
785
57
6
0
180,858
3
L
Fenrir
5,600
560
3
0
0
65,552
0
L
Cupid
6,619
662
39
4
0
182,097
0
L
Discordia
7,481
748
58
6
0
221,795
6
W
Rama
6,688
669
51
5
0
159,068
2
W
Cthulhu
6,722
672
32
3
0
182,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role