Player Matchup

Artio
Artio
 
Artio
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DG x Karnage
Cernunnos
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
265W - 279L
1,442 Elo+
Solo
Tiamat
Tiamat
irou24
Tiamat
Level 89
God Stats
4W - 16L
1,386 SR
Queue Stats
308W - 317L
1,456 Elo+
Solo
Amaterasu
Amaterasu
xX-_-DeAd_mAN
Amaterasu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,307 Elo+
Party 1
Team Averages
Level 95
1,477 SR
1,441 Elo+

VS

Team Averages
Level 107
1,594 SR
1,478 Elo+
Tiamat
Tiamat
 
Tiamat
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
AlloTheUndead
Ganesha
Level 69
God Stats
5W - 3L
1,524 SR
Queue Stats
60W - 69L
1,448 Elo+
Party 2
Awilix
Awilix
CosmicXaddy
Awilix
Level 93
God Stats
77W - 41L
1,663 SR
Queue Stats
330W - 306L
1,448 Elo+
Party 3
Izanami
Izanami
ENTENSE2o6
Izanami
Level 159
God Stats
28W - 20L
1,591 SR
Queue Stats
536W - 549L
1,450 Elo+
Solo
Scylla
Scylla
Sully mannn
Scylla
Level 139
God Stats
24W - 12L
1,692 SR
Queue Stats
307W - 270L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 2 / 4
8,054
474
3,001
11,099
7,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
 
Tsukuyomi
11
0 / 6 / 1
7,158
421
6,017
11,942
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
DG x Karnage
Cernunnos
15
5 / 1 / 0
8,808
518
10,689
12,073
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
irou24
Tiamat
14
2 / 6 / 3
8,389
493
8,216
11,741
7,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
xX-_-DeAd_mAN
Amaterasu
15
2 / 1 / 0
9,026
531
4,143
12,363
8,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 2 / 2
8,947
526
8,791
9,847
12,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ganesha
13
0 / 2 / 4
8,193
482
3,896
9,694
5,503
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
17
9 / 1 / 3
10,211
601
11,536
10,692
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
ENTENSE2o6
Izanami
13
2 / 2 / 2
8,202
482
9,146
11,265
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
17
5 / 2 / 3
10,082
593
6,811
9,134
3,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
9
Kills
16
16
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
4
1
L
Tsukuyomi
 
Tsukuyomi
0
6
1
0.08
W
Tiamat
 
Tiamat
0
2
2
0.5
W
Ganesha
0
2
4
1
W
Awilix
9
1
3
10.5
L
Cernunnos
DG x Karnage
Cernunnos
5
1
0
5
W
Izanami
ENTENSE2o6
Izanami
2
2
2
1.5
W
Scylla
5
2
3
3.25
L
Tiamat
irou24
Tiamat
2
6
3
0.58
L
Amaterasu
xX-_-DeAd_mAN
Amaterasu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,066
Damage
40,180
59,218
Taken
50,632
30,393
Mitigated
28,374
20,411
Healing
20,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,001
324
150
2,199
11,099
7,448
0
1,864
9,235
22,219
0
L
Tsukuyomi
 
Tsukuyomi
6,017
1,948
0
2,923
11,942
3,814
0
1,677
10,175
0
42,500
W
Tiamat
 
Tiamat
8,791
1,486
0
3,814
9,847
12,067
456
0
9,847
54,775
0
W
Ganesha
3,896
164
795
4,383
9,694
5,503
0
2,067
7,573
24,962
0
W
Awilix
11,536
3,867
0
3,986
10,692
4,084
506
1,476
9,146
0
69,647
L
Cernunnos
DG x Karnage
Cernunnos
10,689
5,100
0
7,785
12,073
3,803
674
2,695
9,312
0
60,447
W
Izanami
ENTENSE2o6
Izanami
9,146
6,705
0
5,716
11,265
3,480
440
2,335
8,808
0
65,046
W
Scylla
6,811
135
0
2,254
9,134
3,240
410
4,611
4,041
67,237
0
L
Tiamat
irou24
Tiamat
8,216
944
0
2,488
11,741
7,244
39
4,512
6,872
47,932
0
L
Amaterasu
xX-_-DeAd_mAN
Amaterasu
4,143
2,165
0
4,866
12,363
8,084
0
8,237
4,126
0
55,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
45,635
438
Minions Killed
521
0
Camps Cleared
0
1,600,527
Distance Traveled
1,607,247
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,054
474
39
2
0
359,117
0
L
Tsukuyomi
7,158
421
83
5
0
312,036
4
W
Tiamat
8,947
526
100
6
0
284,032
4
W
Ganesha
8,193
482
3
0
0
329,447
5
W
Awilix
10,211
601
116
7
0
391,130
2
L
Cernunnos
8,808
518
105
6
0
286,335
4
W
Izanami
8,202
482
160
9
0
283,787
2
W
Scylla
10,082
593
142
8
0
318,851
2
L
Tiamat
8,389
493
94
6
0
321,342
8
L
Amaterasu
9,026
531
117
7
0
321,697
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role