Player Matchup

Jormungandr
Jormungandr
Adubbs1
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,100 Elo+
Party 3
Izanami
Izanami
As1and0m1nat10n
Izanami
Level 14
God Stats
10W - 2L
1,937 SR
Queue Stats
71W - 56L
1,322 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Destroysnipe
Tsukuyomi
Level 10
God Stats
6W - 4L
1,390 SR
Queue Stats
8W - 9L
1,340 Elo+
Party 2
Rama
Rama
IllicitGorgon57
Rama
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,142 Elo+
Party 3
Athena
Athena
livinlikelarru
Athena
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 63L
1,314 Elo+
Party 2
Team Averages
Level 8
1,565 SR
1,244 Elo+

VS

Team Averages
Level 14
1,417 SR
1,271 Elo+
Baron Samedi
Baron Samedi
GelberBlitzb69
Baron Samedi
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,153 Elo+
Party 1
Cthulhu
Cthulhu
Kyubi Sosa
Cthulhu
Level 29
God Stats
60W - 66L
1,477 SR
Queue Stats
742W - 871L
1,423 Elo+
Solo
Nemesis
Nemesis
Mirhan_can11
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,270 Elo+
Party 1
Tiamat
Tiamat
Platinum7ra
Tiamat
Level 16
God Stats
4W - 3L
1,282 SR
Queue Stats
9W - 6L
1,265 Elo+
Solo
Thoth
Thoth
caionza
Thoth
Level 14
God Stats
7W - 14L
1,324 SR
Queue Stats
97W - 92L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Adubbs1
Jormungandr
15
2 / 7 / 8
9,259
926
3,052
11,681
9,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

20
26 / 1 / 15
15,577
1,558
44,067
15,178
6,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
Destroysnipe
Tsukuyomi
20
17 / 1 / 21
14,025
1,403
21,786
9,955
3,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 6 / 14
9,497
950
6,346
11,594
3,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
6 / 0 / 32
12,990
1,299
11,586
11,752
14,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GelberBlitzb69
Baron Samedi
15
5 / 16 / 3
10,283
1,028
12,962
23,615
9,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Kyubi Sosa
Cthulhu
16
3 / 1 / 6
10,246
1,025
8,619
16,750
7,489
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Mirhan_can11
Nemesis
15
2 / 18 / 5
9,334
933
11,958
26,138
11,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
16
3 / 8 / 6
9,554
955
7,285
13,649
8,134
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thoth
caionza
Thoth
16
2 / 8 / 9
10,005
1,001
10,729
13,746
4,259
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
44
51
Kills
15
15
Deaths
51
90
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Adubbs1
Jormungandr
2
7
8
0.86
W
26
1
15
33.5
W
Tsukuyomi
Destroysnipe
Tsukuyomi
17
1
21
27.5
L
Baron Samedi
GelberBlitzb69
Baron Samedi
5
16
3
0.41
W
0
6
14
1.17
L
Cthulhu
Kyubi Sosa
Cthulhu
3
1
6
6
L
Nemesis
Mirhan_can11
Nemesis
2
18
5
0.25
L
Tiamat
3
8
6
0.75
L
Thoth
caionza
Thoth
2
8
9
0.81
W
6
0
32
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,837
Damage
51,553
60,160
Taken
93,898
37,028
Mitigated
41,584
8,300
Healing
12,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Adubbs1
Jormungandr
3,052
1,817
0
165
11,681
9,149
0
8,097
3,492
5,195
0
W
44,067
34,711
0
4,003
15,178
6,008
0
10,584
4,512
0
79,011
W
Tsukuyomi
Destroysnipe
Tsukuyomi
21,786
7,303
0
1,658
9,955
3,915
0
6,023
3,846
0
41,008
L
Baron Samedi
GelberBlitzb69
Baron Samedi
12,962
2,506
1,422
1,871
23,615
9,779
0
2,827
20,763
24,062
0
W
6,346
4,969
0
1,492
11,594
3,955
0
8,645
2,801
0
9,850
L
Cthulhu
Kyubi Sosa
Cthulhu
8,619
2,093
1,474
4,920
16,750
7,489
0
2,970
13,705
35,454
0
L
Nemesis
Mirhan_can11
Nemesis
11,958
7,724
0
1,046
26,138
11,923
0
5,790
20,348
0
15,704
L
Tiamat
7,285
1,584
0
1,056
13,649
8,134
0
1,395
12,179
23,859
0
L
Thoth
caionza
Thoth
10,729
1,232
0
830
13,746
4,259
0
1,481
12,265
25,525
0
W
11,586
5,420
0
982
11,752
14,001
0
5,730
5,914
20,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,348
Gold Earned
49,422
154
Minions Killed
148
5
Camps Cleared
0
902,155
Distance Traveled
897,694
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,259
926
2
0
1
118,343
1
W
Izanami
15,577
1,558
90
9
0
192,836
0
W
Tsukuyomi
14,025
1,403
36
4
4
225,911
0
L
Baron Samedi
10,283
1,028
21
2
0
159,065
0
W
Rama
9,497
950
12
1
0
151,810
0
L
Cthulhu
10,246
1,025
63
6
0
182,139
0
L
Nemesis
9,334
933
10
1
0
178,979
0
L
Tiamat
9,554
955
23
2
0
191,162
0
L
Thoth
10,005
1,001
31
3
0
186,349
0
W
Athena
12,990
1,299
14
1
0
213,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role