Player Matchup

Ares
Ares
Caranava47
Ares
Level 144
God Stats
16W - 10L
1,760 SR
Queue Stats
437W - 397L
1,536 Elo+
Party 2
Tiamat
Tiamat
GHOSTDOGG12
Tiamat
Level 128
God Stats
33W - 25L
1,574 SR
Queue Stats
484W - 429L
1,561 Elo+
Party 1
Chaac
Chaac
GhostDaOne-
Chaac
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 86L
1,507 Elo+
Party 1
Da Ji
Da Ji
SonicRiders_
Da Ji
Level 122
God Stats
14W - 14L
1,616 SR
Queue Stats
54W - 39L
1,555 Elo+
Party 1
Izanami
Izanami
vvv_ZODIAC77_vvv
Izanami
Level 160
God Stats
30W - 15L
1,738 SR
Queue Stats
530W - 472L
1,552 Elo+
Party 2
Team Averages
Level 134
1,637 SR
1,542 Elo+

VS

Team Averages
Level 128
1,574 SR
1,487 Elo+
Izanami
Izanami
CleverJoey5400
Izanami
Level 139
God Stats
9W - 8L
1,515 SR
Queue Stats
112W - 128L
1,465 Elo+
Solo
Hera
Hera
Jhene_Chilombo
Hera
Level 78
God Stats
7W - 10L
1,489 SR
Queue Stats
593W - 503L
1,497 Elo+
Solo
Ares
Ares
JotaroKujo69420
Ares
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,508 Elo+
Solo
Athena
Athena
Proffit-_-
Athena
Level 145
God Stats
6W - 11L
1,472 SR
Queue Stats
465W - 448L
1,446 Elo+
Solo
Thanatos
Thanatos
appyjuise
Thanatos
Level 153
God Stats
31W - 18L
1,896 SR
Queue Stats
491W - 466L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 13
9,044
565
4,832
14,414
10,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
17
9 / 2 / 5
10,788
674
9,788
11,727
11,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 5 / 7
8,714
545
7,218
17,399
16,168
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
13 / 3 / 6
10,332
646
13,393
8,131
3,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 2 / 4
10,894
681
6,841
7,470
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 10 / 6
9,103
569
11,294
18,798
6,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 7 / 2
8,000
500
8,369
9,760
3,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
6 / 6 / 4
10,286
643
7,566
13,038
9,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
Proffit-_-
Athena
12
2 / 8 / 3
7,403
463
4,713
12,605
9,639
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
appyjuise
Thanatos
1
0 / 0 / 0
4,788
299
0
0
0

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
31
Kills
16
17
Deaths
31
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
5
13
1.3
L
4
10
6
0.7
W
Tiamat
9
2
5
5.75
W
2
5
7
1.1
L
4
7
2
0.71
L
6
6
4
1.33
L
Athena
Proffit-_-
Athena
2
8
3
0.44
W
13
3
6
5.33
L
Thanatos
appyjuise
Thanatos
0
0
0
0
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,072
Damage
31,942
59,141
Taken
54,201
45,389
Mitigated
29,725
17,659
Healing
7,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,832
228
0
4,276
14,414
10,018
1,360
4,950
9,396
25,285
0
L
11,294
6,991
0
4,502
18,798
6,740
1,792
6,233
12,415
0
56,878
W
Tiamat
9,788
1,270
281
4,850
11,727
11,798
522
5,617
5,871
59,224
0
W
7,218
2,327
477
7,275
17,399
16,168
971
4,103
13,230
29
37,487
L
8,369
2,434
0
250
9,760
3,424
0
3,971
5,764
42,632
0
L
7,566
59
0
1,654
13,038
9,922
332
3,024
9,964
36,131
0
L
Athena
Proffit-_-
Athena
4,713
975
0
1,113
12,605
9,639
46
1,421
10,909
24,666
0
W
13,393
5,420
0
0
8,131
3,336
387
2,996
5,085
0
35,124
L
Thanatos
appyjuise
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
6,841
4,693
0
500
7,470
4,069
8,678
2,522
4,911
0
85,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,772
Gold Earned
39,580
425
Minions Killed
294
0
Camps Cleared
0
1,505,905
Distance Traveled
986,250
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,044
565
40
3
0
320,418
1
L
Izanami
9,103
569
115
7
0
260,354
4
W
Tiamat
10,788
674
114
7
0
325,023
1
W
Chaac
8,714
545
55
3
0
270,862
0
L
Hera
8,000
500
80
5
0
231,122
1
L
Ares
10,286
643
55
3
0
283,975
0
L
Athena
7,403
463
44
3
0
210,799
0
W
Da Ji
10,332
646
47
3
0
313,359
1
L
Thanatos
4,788
299
0
0
0
0
0
W
Izanami
10,894
681
169
11
0
276,243
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role