Player Matchup

Jing Wei
Jing Wei
IbumABSINTHTABU
Jing Wei
Level 64
God Stats
2W - 5L
1,500 SR
Queue Stats
2W - 7L
1,299 Elo+
Party 2
Scylla
Scylla
Nearkun
Scylla
Level 119
God Stats
0W - 2L
1,705 SR
Queue Stats
13W - 19L
1,671 Elo+
Party 2
King Arthur
King Arthur
SlumpHound
King Arthur
Level 81
God Stats
22W - 45L
1,084 SR
Queue Stats
145W - 243L
1,288 Elo+
Solo
Team Averages
Level 88
1,430 SR
1,419 Elo+

VS

Team Averages
Level 84
1,706 SR
1,606 Elo+
Sobek
Sobek
CharismaticJoke
Sobek
Level 29
God Stats
7W - 4L
1,659 SR
Queue Stats
31W - 33L
1,528 Elo+
Party 1
Scylla
Scylla
URLIPSONMINE
Scylla
Level 95
God Stats
54W - 32L
1,724 SR
Queue Stats
483W - 288L
1,774 Elo+
Party 1
Cupid
Cupid
shyguy0906
Cupid
Level 128
God Stats
2W - 3L
1,733 SR
Queue Stats
120W - 76L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
0 / 5 / 4
6,997
583
2,018
8,765
3,199
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Nearkun
Scylla
12
4 / 3 / 0
8,140
678
9,080
6,587
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SlumpHound
King Arthur
9
0 / 7 / 3
6,930
578
3,892
15,788
6,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 11
8,896
741
3,488
10,279
9,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
13
5 / 0 / 10
9,624
802
11,722
7,406
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
14
9 / 1 / 6
10,090
841
11,034
6,564
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
15
15
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
3
11
2.17
L
Jing Wei
0
5
4
0.4
L
Scylla
Nearkun
Scylla
4
3
0
1.33
L
King Arthur
SlumpHound
King Arthur
0
7
3
0.21
W
Scylla
5
0
10
10
W
Cupid
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,990
Damage
26,244
31,140
Taken
24,249
11,428
Mitigated
14,213
4,679
Healing
13,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,488
425
583
3,618
10,279
9,851
229
3,488
6,396
12,137
0
L
Jing Wei
2,018
1,311
38
826
8,765
3,199
0
4,724
3,755
0
11,890
L
Scylla
Nearkun
Scylla
9,080
313
0
876
6,587
2,009
0
3,370
3,021
35,975
0
L
King Arthur
SlumpHound
King Arthur
3,892
47
0
2,939
15,788
6,220
0
6,479
9,082
0
12,587
W
Scylla
11,722
1,223
0
3,980
7,406
2,119
551
3,561
3,595
43,865
0
W
Cupid
11,034
6,040
927
4,070
6,564
2,243
2,495
2,147
4,307
0
48,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,067
Gold Earned
28,610
103
Minions Killed
147
0
Camps Cleared
0
604,604
Distance Traveled
690,412
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,896
741
16
1
0
228,413
3
L
Jing Wei
6,997
583
13
1
0
198,612
2
L
Scylla
8,140
678
72
6
0
206,231
2
L
King Arthur
6,930
578
18
2
0
199,761
1
W
Scylla
9,624
802
51
4
0
245,147
5
W
Cupid
10,090
841
80
7
0
216,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role