Player Matchup

King Arthur
King Arthur
Bronze III
CocaSwoleA
King Arthur
Bronze III
Level 68
God Stats
2W - 6L
1,390 SR
Queue Stats
7W - 11L
1,493 MMR
Solo
Agni
Agni
Silver III
IAmSgtSanchez
Agni
Silver III
Level 100
God Stats
4W - 2L
1,590 SR
Queue Stats
44W - 48L
1,481 MMR
Solo
Artemis
Artemis
Gold V
LoveShack420
Artemis
Gold V
Level 145
God Stats
17W - 16L
1,817 SR
Queue Stats
295W - 303L
1,473 MMR
Solo
Set
Set
Gold IV
WombRaider1369
Set
Gold IV
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
276W - 277L
1,490 MMR
Solo
Ymir
Ymir
Gold V
imZatch
Ymir
Gold V
Level 135
God Stats
2W - 3L
1,727 SR
Queue Stats
190W - 186L
1,463 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,605 SR
1,480 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 80
1,515 SR
1,488 MMR
Ra
Ra
Gold II
JuiceMan28
Ra
Gold II
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 257L
1,487 MMR
Solo
Anhur
Anhur
Silver II
MakeItNastyy
Anhur
Silver II
Level 140
God Stats
5W - 4L
1,589 SR
Queue Stats
18W - 17L
1,462 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Speads
Guan Yu
Gold IV
Level 86
God Stats
7W - 8L
1,486 SR
Queue Stats
63W - 65L
1,489 MMR
Solo
Sylvanus
Sylvanus
Silver II
daviidtls
Sylvanus
Silver II
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold I
victorscl
Apollo
Gold I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CocaSwoleA
King Arthur
14
0 / 5 / 0
8,856
443
2,659
9,362
8,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 5 / 2
8,718
436
5,112
9,111
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
LoveShack420
Artemis
16
0 / 4 / 4
9,790
490
8,265
16,179
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 3
10,109
505
7,662
13,296
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
imZatch
Ymir
14
4 / 3 / 2
9,442
472
7,533
16,226
13,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
DanzaburouScyllaErlang ShenCu ChulainnNu Wa

VS

Bans
TsukuyomiJanusNemesisPersephoneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 6
12,197
610
14,134
10,742
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
2 / 1 / 9
11,881
594
6,768
10,868
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Speads
Guan Yu
19
5 / 0 / 7
12,637
632
8,499
12,401
16,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
daviidtls
Sylvanus
15
2 / 3 / 8
9,851
493
5,973
13,712
12,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
victorscl
Apollo
18
4 / 2 / 8
11,818
591
8,634
14,127
6,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
59
6
Kills
21
21
Deaths
6
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CocaSwoleA
King Arthur
0
5
0
0
L
0
5
2
0.2
W
8
0
6
11
L
Artemis
LoveShack420
Artemis
0
4
4
0.5
W
2
1
9
6.5
W
Guan Yu
Speads
Guan Yu
5
0
7
8.5
L
2
4
3
0.88
W
Sylvanus
daviidtls
Sylvanus
2
3
8
2
L
Ymir
imZatch
Ymir
4
3
2
1.67
W
Apollo
victorscl
Apollo
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,231
Damage
44,008
64,174
Taken
61,850
34,483
Mitigated
45,910
13,570
Healing
32,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CocaSwoleA
King Arthur
2,659
438
0
200
9,362
8,822
80
1,734
7,585
304
52,574
L
5,112
518
0
1,203
9,111
2,853
654
3,283
5,642
56,996
0
W
14,134
2,540
4,673
5,769
10,742
4,719
967
2,932
7,810
93,957
0
L
Artemis
LoveShack420
Artemis
8,265
2,903
0
6,784
16,179
4,812
0
4,480
11,593
0
76,163
W
6,768
3,682
0
5,620
10,868
5,030
4,523
1,891
8,977
0
91,597
W
Guan Yu
Speads
Guan Yu
8,499
1,156
1,727
4,572
12,401
16,487
290
1,818
10,583
0
76,898
L
7,662
2,389
0
4,087
13,296
4,628
0
3,524
9,684
0
79,441
W
Sylvanus
daviidtls
Sylvanus
5,973
1,780
1,980
2,999
13,712
12,988
397
4,122
9,590
22,918
7,144
L
Ymir
imZatch
Ymir
7,533
1,304
0
1,296
16,226
13,368
0
6,039
9,903
30,855
0
W
Apollo
victorscl
Apollo
8,634
5,398
0
5,269
14,127
6,686
2,229
2,694
11,433
0
84,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,915
Gold Earned
58,384
550
Minions Killed
625
0
Camps Cleared
0
1,805,516
Distance Traveled
2,011,129
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,856
443
108
5
0
368,386
4
L
Agni
8,718
436
123
6
0
333,052
1
W
Ra
12,197
610
154
8
0
409,654
4
L
Artemis
9,790
490
143
7
0
309,002
2
W
Anhur
11,881
594
128
6
0
370,861
8
W
Guan Yu
12,637
632
160
8
0
430,063
5
L
Set
10,109
505
129
6
0
389,690
10
W
Sylvanus
9,851
493
46
2
0
368,675
6
L
Ymir
9,442
472
47
2
0
405,386
9
W
Apollo
11,818
591
137
7
0
431,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role