Player Matchup

Skadi
Skadi
AngryGnomez
Skadi
Level 68
God Stats
3W - 0L
1,754 SR
Queue Stats
5W - 0L
1,864 Elo+
Party 2
Hel
Hel
BebeeBarrett
Hel
Level 38
God Stats
4W - 0L
1,481 SR
Queue Stats
5W - 0L
1,886 Elo+
Party 2
Nemesis
Nemesis
DevilsDespair69
Nemesis
Level 105
God Stats
1W - 2L
1,233 SR
Queue Stats
81W - 65L
1,531 Elo+
Solo
Tiamat
Tiamat
JXBM
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
LordShadowxz
Kukulkan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 93
1,494 SR
1,656 Elo+

VS

Team Averages
Level 38
1,444 SR
1,468 Elo+
Fenrir
Fenrir
BarryFoster14
Fenrir
Level 23
God Stats
18W - 22L
1,402 SR
Queue Stats
23W - 30L
1,431 Elo+
Party 1
He Bo
He Bo
Fordan
He Bo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,481 Elo+
Party 1
Sobek
Sobek
luckydays
Sobek
Level 27
God Stats
0W - 4L
1,161 SR
Queue Stats
56W - 49L
1,412 Elo+
Party 1
Ares
Ares
notifay
Ares
Level 33
God Stats
17W - 10L
1,748 SR
Queue Stats
149W - 163L
1,590 Elo+
Solo
Anhur
Anhur
terpintime
Anhur
Level 62
God Stats
7W - 8L
1,408 SR
Queue Stats
29W - 41L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
7,893
564
8,804
8,977
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
7,224
516
3,244
6,507
1,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 2 / 2
7,606
543
4,403
8,917
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
JXBM
Tiamat
15
6 / 1 / 3
9,170
655
10,523
9,260
5,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
LordShadowxz
Kukulkan
14
2 / 1 / 2
8,368
598
6,790
5,413
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,853
418
3,122
9,289
3,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
Fordan
He Bo
12
3 / 6 / 0
6,834
488
6,114
9,479
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sobek
luckydays
Sobek
12
2 / 0 / 0
6,766
483
2,861
9,430
8,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
notifay
Ares
10
0 / 1 / 3
6,150
439
2,859
11,020
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
12
3 / 4 / 0
6,808
486
5,182
11,245
3,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
15
Kills
8
8
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
0
4
2
0.25
W
2
1
3
3.5
W
3
2
2
2
L
He Bo
Fordan
He Bo
3
6
0
0.5
W
Tiamat
JXBM
Tiamat
6
1
3
7.5
W
Kukulkan
LordShadowxz
Kukulkan
2
1
2
3
L
Sobek
luckydays
Sobek
2
0
0
2
L
Ares
notifay
Ares
0
1
3
1.5
L
Anhur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,764
Damage
20,138
39,074
Taken
50,463
14,625
Mitigated
24,333
18,276
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,804
3,706
0
2,380
8,977
2,097
474
1,350
7,627
0
55,653
L
3,122
672
0
2,718
9,289
3,494
0
3,728
5,561
0
26,787
W
3,244
315
1,730
3,405
6,507
1,933
0
1,595
4,872
17,187
0
W
4,403
2,130
0
4,666
8,917
3,101
0
2,686
6,188
0
45,919
L
He Bo
Fordan
He Bo
6,114
997
0
1,949
9,479
3,076
0
5,517
3,962
32,611
0
W
Tiamat
JXBM
Tiamat
10,523
1,072
0
4,755
9,260
5,565
0
3,958
5,079
53,974
0
W
Kukulkan
LordShadowxz
Kukulkan
6,790
734
0
1,340
5,413
1,929
332
1,764
3,474
50,522
0
L
Sobek
luckydays
Sobek
2,861
580
0
2,797
9,430
8,610
192
4,161
5,269
23,554
0
L
Ares
notifay
Ares
2,859
118
0
1,214
11,020
5,687
0
3,867
7,153
20,493
0
L
Anhur
5,182
2,342
0
4,614
11,245
3,466
0
3,284
7,961
0
38,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,261
Gold Earned
32,411
398
Minions Killed
302
0
Camps Cleared
0
1,268,787
Distance Traveled
1,185,421
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,893
564
105
8
0
230,901
1
L
Fenrir
5,853
418
59
4
0
220,799
0
W
Hel
7,224
516
21
2
0
240,609
4
W
Nemesis
7,606
543
75
5
0
274,601
4
L
He Bo
6,834
488
79
6
0
213,854
1
W
Tiamat
9,170
655
100
7
0
277,935
6
W
Kukulkan
8,368
598
97
7
0
244,741
0
L
Sobek
6,766
483
59
4
0
270,567
0
L
Ares
6,150
439
22
2
0
260,322
3
L
Anhur
6,808
486
83
6
0
219,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role