Player Matchup

Rama
Rama
AlekseySAN
Rama
Level 29
God Stats
3W - 3L
1,761 SR
Queue Stats
26W - 20L
1,688 Elo+
Party 2
Ares
Ares
BoraIonut
Ares
Level 27
God Stats
3W - 1L
1,838 SR
Queue Stats
16W - 14L
1,688 Elo+
Party 2
Nu Wa
Nu Wa
DraGGyFTW
Nu Wa
Level 9
God Stats
1W - 1L
1,762 SR
Queue Stats
14W - 8L
1,812 Elo+
Party 2
Bakasura
Bakasura
Sukala
Bakasura
Level 16
God Stats
3W - 3L
1,972 SR
Queue Stats
23W - 20L
1,578 Elo+
Party 2
Jormungandr
Jormungandr
Trifose
Jormungandr
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 19
1,767 SR
1,653 Elo+

VS

Team Averages
Level 35
1,726 SR
1,583 Elo+
Izanami
Izanami
KakaIlLka
Izanami
Level 16
God Stats
1W - 0L
1,656 SR
Queue Stats
27W - 11L
1,641 Elo+
Party 1
Thor
Thor
R3dLight
Thor
Level 106
God Stats
2W - 0L
1,729 SR
Queue Stats
47W - 34L
1,558 Elo+
Party 1
Kuzenbo
Kuzenbo
Schaddow
Kuzenbo
Level 16
God Stats
8W - 2L
1,721 SR
Queue Stats
161W - 97L
1,536 Elo+
Solo
Rama
Rama
dolabeb
Rama
Level 10
God Stats
2W - 0L
1,901 SR
Queue Stats
9W - 4L
1,615 Elo+
Party 1
Ra
Ra
theblueshell6
Ra
Level 26
God Stats
12W - 9L
1,625 SR
Queue Stats
102W - 103L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,535
454
2,575
7,152
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
6
0 / 5 / 1
4,422
442
3,337
8,535
3,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nu Wa
DraGGyFTW
Nu Wa
7
1 / 3 / 1
4,495
450
3,273
5,028
1,506
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Sukala
Bakasura
7
0 / 4 / 1
4,640
464
2,093
6,711
1,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Trifose
Jormungandr
7
1 / 4 / 1
4,617
462
5,591
6,564
3,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KakaIlLka
Izanami
11
7 / 0 / 2
6,506
651
7,338
5,015
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
9
0 / 2 / 4
5,200
520
1,054
5,109
1,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Schaddow
Kuzenbo
9
2 / 0 / 8
6,215
622
4,526
6,052
4,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
dolabeb
Rama
10
5 / 0 / 5
6,135
614
7,097
8,540
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 0 / 0
6,962
696
3,978
3,511
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
20
20
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Ares
0
5
1
0.1
L
Nu Wa
DraGGyFTW
Nu Wa
1
3
1
0.5
W
Izanami
KakaIlLka
Izanami
7
0
2
8
W
Thor
0
2
4
1
W
Kuzenbo
Schaddow
Kuzenbo
2
0
8
6
L
Bakasura
Sukala
Bakasura
0
4
1
0.13
L
Jormungandr
Trifose
Jormungandr
1
4
1
0.38
W
Rama
dolabeb
Rama
5
0
5
7.5
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,869
Damage
23,993
33,990
Taken
28,227
11,584
Mitigated
11,482
5,404
Healing
14,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,575
2,135
0
2,475
7,152
1,423
110
1,550
5,602
0
21,859
L
Ares
3,337
371
0
886
8,535
3,848
84
2,271
6,264
7,557
0
L
Nu Wa
DraGGyFTW
Nu Wa
3,273
888
0
688
5,028
1,506
198
3,527
1,501
17,091
0
W
Izanami
KakaIlLka
Izanami
7,338
4,914
0
2,512
5,015
1,515
1,962
1,935
3,080
0
39,140
W
Thor
1,054
449
0
2,304
5,109
1,456
0
1,579
3,377
0
17,551
W
Kuzenbo
Schaddow
Kuzenbo
4,526
2,106
0
1,436
6,052
4,775
306
2,151
3,785
14,324
0
L
Bakasura
Sukala
Bakasura
2,093
1,531
0
875
6,711
1,640
0
239
6,472
0
20,120
L
Jormungandr
Trifose
Jormungandr
5,591
1,436
0
480
6,564
3,167
0
917
5,647
18,792
0
W
Rama
dolabeb
Rama
7,097
4,937
0
5,234
8,540
2,551
780
3,802
4,363
0
29,905
W
3,978
931
557
1,978
3,511
1,185
220
2,297
1,164
45,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,709
Gold Earned
31,018
151
Minions Killed
306
0
Camps Cleared
0
852,935
Distance Traveled
833,879
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,535
454
47
5
0
165,407
0
L
Ares
4,422
442
6
1
0
170,393
2
L
Nu Wa
4,495
450
22
2
0
168,733
0
W
Izanami
6,506
651
85
9
0
150,007
0
W
Thor
5,200
520
49
5
0
142,726
1
W
Kuzenbo
6,215
622
12
1
0
200,402
2
L
Bakasura
4,640
464
43
4
0
153,463
1
L
Jormungandr
4,617
462
33
3
0
194,939
1
W
Rama
6,135
614
63
6
0
140,480
0
W
Ra
6,962
696
97
10
0
200,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role