Player Matchup

Olorun
Olorun
FallAnemone2912
Olorun
Level 21
God Stats
30W - 33L
1,520 SR
Queue Stats
31W - 35L
1,431 Elo+
Solo
Sobek
Sobek
Rowe-_-Bowe
Sobek
Level 30
God Stats
3W - 4L
1,500 SR
Queue Stats
267W - 345L
1,383 Elo+
Party 1
Baron Samedi
Baron Samedi
Rud_Industries
Baron Samedi
Level 30
God Stats
17W - 22L
1,460 SR
Queue Stats
153W - 224L
1,381 Elo+
Party 1
Pele
Pele
caIiforya
Pele
Level 26
God Stats
17W - 13L
1,552 SR
Queue Stats
149W - 182L
1,469 Elo+
Solo
Nike
Nike
rasta1110
Nike
Level 16
God Stats
10W - 6L
1,516 SR
Queue Stats
25W - 29L
1,410 Elo+
Solo
Team Averages
Level 25
1,510 SR
1,415 Elo+

VS

Team Averages
Level 41
1,624 SR
1,524 Elo+
Cthulhu
Cthulhu
Goku7275
Cthulhu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Thor
Thor
Krysmiko
Thor
Level 29
God Stats
4W - 5L
1,569 SR
Queue Stats
60W - 73L
1,448 Elo+
Solo
Artemis
Artemis
Masked_PlayerX
Artemis
Level 129
God Stats
33W - 16L
1,882 SR
Queue Stats
415W - 367L
1,553 Elo+
Party 2
Hel
Hel
xValancedx
Hel
Level 22
God Stats
26W - 15L
1,694 SR
Queue Stats
121W - 90L
1,736 Elo+
Party 2
Apollo
Apollo
xVlone-Chopperx
Apollo
Level 18
God Stats
29W - 24L
1,472 SR
Queue Stats
31W - 29L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 1
7,970
531
8,472
16,241
5,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 1
6,356
424
3,478
11,253
8,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Rud_Industries
Baron Samedi
11
2 / 9 / 0
6,750
450
3,611
10,420
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
11
1 / 2 / 2
6,862
457
3,507
7,186
2,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nike
12
4 / 6 / 4
7,913
528
6,323
9,982
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Goku7275
Cthulhu
12
2 / 8 / 3
7,924
528
5,605
12,492
8,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
11
2 / 0 / 1
7,426
495
1,634
4,409
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
7 / 1 / 9
8,617
574
12,234
7,233
2,371
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
13 / 2 / 2
10,754
717
14,973
13,842
6,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 11
7,823
522
5,112
9,192
3,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
12
Kills
27
27
Deaths
13
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
W
Cthulhu
Goku7275
Cthulhu
2
8
3
0.44
W
Thor
2
0
1
2.5
W
7
1
9
11.5
L
0
4
1
0.13
L
Baron Samedi
Rud_Industries
Baron Samedi
2
9
0
0.22
L
Pele
1
2
2
1
L
Nike
4
6
4
1
W
13
2
2
7
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
39,558
55,082
Taken
47,168
24,316
Mitigated
21,951
12,960
Healing
21,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,472
5,222
306
6,723
16,241
5,895
1,590
9,213
6,558
43,875
0
W
Cthulhu
Goku7275
Cthulhu
5,605
1,039
0
425
12,492
8,876
774
3,944
8,539
23,606
0
W
Thor
1,634
246
0
2,163
4,409
1,406
0
0
4,348
0
31,538
W
12,234
8,699
0
3,116
7,233
2,371
3,468
2,820
4,413
0
48,378
L
3,478
541
0
2,118
11,253
8,395
0
1,636
9,521
27,256
0
L
Baron Samedi
Rud_Industries
Baron Samedi
3,611
79
573
1,332
10,420
3,827
0
2,522
7,775
26,798
0
L
Pele
3,507
1,000
0
1,124
7,186
2,060
0
2,377
4,645
0
36,529
L
Nike
6,323
1,509
0
784
9,982
4,139
91
3,705
6,005
0
33,790
W
14,973
1,550
2,123
9,941
13,842
6,077
3,066
5,545
8,297
63,314
0
W
5,112
3,289
276
3,230
9,192
3,221
918
3,252
5,940
0
29,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,851
Gold Earned
42,544
286
Minions Killed
370
0
Camps Cleared
0
1,238,086
Distance Traveled
1,343,203
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,970
531
75
5
0
205,765
0
W
Cthulhu
7,924
528
50
3
0
287,918
2
W
Thor
7,426
495
68
5
0
186,770
0
W
Artemis
8,617
574
68
5
0
256,802
0
L
Sobek
6,356
424
24
2
0
274,723
1
L
Baron Samedi
6,750
450
41
3
0
244,083
2
L
Pele
6,862
457
81
5
0
243,228
1
L
Nike
7,913
528
65
4
0
270,287
3
W
Hel
10,754
717
141
9
0
313,709
2
W
Apollo
7,823
522
43
3
0
298,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role