Player Matchup

Merlin
Merlin
Gold I
Alcatraz XVIII
Merlin
Gold I
Level 136
God Stats
27W - 24L
1,612 SR
Queue Stats
345W - 328L
1,710 MMR
Party 2
Khepri
Khepri
Platinum I
Laureenzius
Khepri
Platinum I
Level 157
God Stats
8W - 5L
1,708 SR
Queue Stats
179W - 151L
1,680 MMR
Party 1
Susano
Susano
Gold IV
OMG_itz_Laurenz
Susano
Gold IV
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 64L
1,669 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
Temired
Danzaburou
Platinum V
Level 126
God Stats
29W - 20L
1,722 SR
Queue Stats
217W - 202L
1,747 MMR
Party 2
Thanatos
Thanatos
Gold II
Yam8078
Thanatos
Gold II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,678 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,608 SR
1,697 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,475 SR
1,662 MMR
Thor
Thor
Gold I
 
Thor
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Hera
Hera
Platinum IV
KeLLoGGs88
Hera
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 128L
1,827 MMR
Party 3
Medusa
Medusa
Platinum V
davilillo8XD
Medusa
Platinum V
Level 116
God Stats
3W - 2L
1,374 SR
Queue Stats
118W - 110L
1,775 MMR
Party 4
Geb
Geb
Gold I
fujeeh
Geb
Gold I
Level 135
God Stats
3W - 5L
1,500 SR
Queue Stats
444W - 446L
1,656 MMR
Solo
Chang'e
Chang'e
Gold V
vlMonspeet
Chang'e
Gold V
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 21L
1,553 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
8,088
578
5,073
3,794
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
12
0 / 0 / 5
7,594
542
2,280
6,189
4,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 1 / 3
9,223
659
8,531
9,761
4,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Temired
Danzaburou
16
5 / 0 / 1
9,792
699
6,592
6,654
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Yam8078
Thanatos
13
4 / 2 / 3
8,276
591
5,860
10,945
4,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetScyllaCu ChulainnApolloNu Wa

VS

Bans
PersephoneGuan YuCthulhuSun WukongKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 1 / 1
7,246
518
2,848
6,670
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 1
6,352
454
4,380
6,954
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
11
0 / 5 / 0
6,482
463
1,819
9,347
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
fujeeh
Geb
8
0 / 2 / 2
5,722
409
1,737
6,224
2,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
vlMonspeet
Chang'e
12
0 / 7 / 1
7,369
526
4,866
10,779
3,302
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
3
3
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
1
2.5
W
2
0
1
2.5
L
1
3
1
0.5
W
Khepri
0
0
5
2.5
W
7
1
3
8.5
W
Danzaburou
Temired
Danzaburou
5
0
1
5.5
W
Thanatos
Yam8078
Thanatos
4
2
3
2.75
L
Medusa
0
5
0
0
L
Geb
fujeeh
Geb
0
2
2
0.5
L
Chang'e
vlMonspeet
Chang'e
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
15,650
37,343
Taken
39,974
17,790
Mitigated
11,802
20,138
Healing
11,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,848
456
0
3,018
6,670
2,202
0
1,300
5,284
0
40,172
W
5,073
230
0
1,576
3,794
1,370
0
1,350
2,444
55,706
0
L
4,380
1,872
0
1,371
6,954
2,100
0
3,073
3,697
40,701
0
W
Khepri
2,280
298
0
2,011
6,189
4,909
432
2,300
3,889
20,765
0
W
8,531
2,039
0
3,209
9,761
4,540
0
3,718
6,043
0
57,752
W
Danzaburou
Temired
Danzaburou
6,592
2,793
0
4,940
6,654
2,453
2,012
671
5,983
0
70,346
W
Thanatos
Yam8078
Thanatos
5,860
1,971
0
8,402
10,945
4,518
0
2,944
8,001
0
55,589
L
Medusa
1,819
830
0
2,971
9,347
1,925
0
744
8,569
0
38,026
L
Geb
fujeeh
Geb
1,737
558
0
1,742
6,224
2,273
0
1,860
4,292
11,108
0
L
Chang'e
vlMonspeet
Chang'e
4,866
377
0
2,857
10,779
3,302
582
0
10,779
47,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
33,171
472
Minions Killed
376
0
Camps Cleared
0
1,438,752
Distance Traveled
1,194,374
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,246
518
91
7
0
281,888
1
W
Merlin
8,088
578
124
9
0
275,587
8
L
Hera
6,352
454
90
6
0
240,975
2
W
Khepri
7,594
542
26
2
0
279,257
4
W
Susano
9,223
659
104
7
0
319,277
4
W
Danzaburou
9,792
699
129
9
0
255,686
4
W
Thanatos
8,276
591
89
6
0
308,945
6
L
Medusa
6,482
463
78
6
0
210,552
3
L
Geb
5,722
409
16
1
0
196,314
1
L
Chang'e
7,369
526
101
7
0
264,645
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role