Player Matchup

Ymir
Ymir
DevisNoobGamer
Ymir
Level 30
God Stats
2W - 0L
1,795 SR
Queue Stats
37W - 30L
1,714 Elo+
Solo
Set
Set
FariKo LhavA
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,481 Elo+
Party 1
Scylla
Scylla
carlosm121
Scylla
Level 86
God Stats
9W - 11L
1,692 SR
Queue Stats
224W - 213L
1,544 Elo+
Party 1
Guan Yu
Guan Yu
davidm08
Guan Yu
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 12L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
wqkks
Danzaburou
Level 26
God Stats
34W - 49L
1,415 SR
Queue Stats
160W - 211L
1,352 Elo+
Solo
Team Averages
Level 35
1,580 SR
1,526 Elo+

VS

Team Averages
Level 15
1,628 SR
1,570 Elo+
Fenrir
Fenrir
Adepti
Fenrir
Level 21
God Stats
1W - 2L
1,563 SR
Queue Stats
51W - 31L
1,712 Elo+
Party 2
Ra
Ra
DRyuSenpai
Ra
Level 6
God Stats
1W - 4L
1,550 SR
Queue Stats
4W - 11L
1,364 Elo+
Solo
Ymir
Ymir
DynamicShroud
Ymir
Level 16
God Stats
3W - 1L
1,949 SR
Queue Stats
23W - 19L
1,686 Elo+
Party 2
King Arthur
King Arthur
LuckyNisp
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 100L
1,533 Elo+
Solo
Neith
Neith
zhady21
Neith
Level 13
God Stats
5W - 10L
1,579 SR
Queue Stats
6W - 11L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 4
11,332
540
16,740
13,790
11,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
4 / 4 / 9
12,067
575
14,879
16,979
10,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
carlosm121
Scylla
20
13 / 0 / 6
12,996
619
20,465
7,381
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
davidm08
Guan Yu
19
8 / 1 / 13
12,337
587
12,319
18,570
25,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
wqkks
Danzaburou
17
4 / 2 / 6
11,054
526
9,838
11,593
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adepti
Fenrir
17
8 / 4 / 1
10,627
506
14,636
20,750
10,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 12 / 1
7,973
380
5,130
15,529
5,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 5 / 4
8,422
401
3,653
19,240
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
LuckyNisp
King Arthur
12
0 / 12 / 1
7,655
365
4,085
23,556
9,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
zhady21
Neith
13
1 / 6 / 0
8,195
390
3,467
14,265
5,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
38
Kills
9
9
Deaths
39
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Adepti
Fenrir
8
4
1
2.13
L
0
12
1
0.04
W
9
2
4
5.5
L
0
5
4
0.4
W
4
4
9
2.13
L
King Arthur
LuckyNisp
King Arthur
0
12
1
0.04
W
Scylla
carlosm121
Scylla
13
0
6
16
W
Guan Yu
davidm08
Guan Yu
8
1
13
14.5
W
Danzaburou
wqkks
Danzaburou
4
2
6
3.5
L
Neith
zhady21
Neith
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,241
Damage
30,971
68,313
Taken
93,340
54,414
Mitigated
44,610
33,075
Healing
15,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Adepti
Fenrir
14,636
5,325
0
5,859
20,750
10,449
0
4,952
15,662
0
57,263
L
5,130
449
120
1,264
15,529
5,849
709
7,775
7,335
39,646
0
W
16,740
6,022
0
6,081
13,790
11,138
46
2,555
11,235
67,351
8,212
L
3,653
1,326
0
1,770
19,240
12,777
0
10,815
8,147
27,462
0
W
14,879
7,421
0
4,888
16,979
10,256
2,712
959
16,020
0
88,476
L
King Arthur
LuckyNisp
King Arthur
4,085
725
0
2,313
23,556
9,580
311
8,340
15,004
0
32,604
W
Scylla
carlosm121
Scylla
20,465
1,478
144
2,172
7,381
2,996
1,606
1,724
5,657
96,566
0
W
Guan Yu
davidm08
Guan Yu
12,319
2,878
2,966
11,088
18,570
25,092
2,038
1,097
17,473
0
75,770
W
Danzaburou
wqkks
Danzaburou
9,838
3,689
0
5,736
11,593
4,932
4,709
2,448
9,145
0
53,542
L
Neith
zhady21
Neith
3,467
1,230
0
3,822
14,265
5,955
159
3,688
10,339
0
45,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,786
Gold Earned
42,872
590
Minions Killed
385
0
Camps Cleared
0
1,902,035
Distance Traveled
1,735,592
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,627
506
92
4
0
460,867
3
L
Ra
7,973
380
76
4
0
301,578
1
W
Ymir
11,332
540
85
4
0
365,011
8
L
Ymir
8,422
401
52
2
0
362,269
2
W
Set
12,067
575
147
7
0
365,981
1
L
King Arthur
7,655
365
64
3
0
278,676
0
W
Scylla
12,996
619
153
7
0
390,136
1
W
Guan Yu
12,337
587
122
6
0
453,585
1
W
Danzaburou
11,054
526
83
4
0
327,322
8
L
Neith
8,195
390
101
5
0
332,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role