Player Matchup

Pele
Pele
HorsCoq
Pele
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 120L
1,614 Elo+
Party 1
Nu Wa
Nu Wa
MindYaBusiness
Nu Wa
Level 118
God Stats
1W - 5L
1,292 SR
Queue Stats
641W - 528L
1,566 Elo+
Party 1
Athena
Athena
ParkerP33
Athena
Level 125
God Stats
1W - 1L
1,735 SR
Queue Stats
4W - 3L
1,717 Elo+
Solo
Anhur
Anhur
Tahjaun
Anhur
Level 130
God Stats
5W - 6L
1,666 SR
Queue Stats
363W - 333L
1,612 Elo+
Solo
Hel
Hel
iAllium
Hel
Level 103
God Stats
6W - 9L
1,559 SR
Queue Stats
87W - 79L
1,545 Elo+
Solo
Team Averages
Level 116
1,550 SR
1,611 Elo+

VS

Team Averages
Level 112
1,539 SR
1,618 Elo+
Ullr
Ullr
Bleachey
Ullr
Level 108
God Stats
39W - 42L
1,414 SR
Queue Stats
431W - 415L
1,562 Elo+
Party 3
Tiamat
Tiamat
IsmaelCruz
Tiamat
Level 69
God Stats
6W - 7L
1,670 SR
Queue Stats
178W - 181L
1,649 Elo+
Solo
Anubis
Anubis
LegacyGameFreak
Anubis
Level 108
God Stats
1W - 0L
1,735 SR
Queue Stats
61W - 52L
1,603 Elo+
Party 2
Hercules
Hercules
TiredlyGodz
Hercules
Level 128
God Stats
1W - 1L
1,296 SR
Queue Stats
27W - 15L
1,746 Elo+
Party 2
Terra
Terra
Xorgxter
Terra
Level 147
God Stats
9W - 11L
1,582 SR
Queue Stats
584W - 569L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
HorsCoq
Pele
15
1 / 8 / 5
9,205
438
9,713
21,257
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 8 / 5
9,081
432
14,838
16,795
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Athena
ParkerP33
Athena
16
1 / 1 / 4
9,842
469
12,783
20,404
14,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Tahjaun
Anhur
17
0 / 3 / 3
9,936
473
6,857
18,889
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
17
7 / 6 / 3
11,041
526
12,872
16,723
6,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
4 / 2 / 5
11,309
539
16,308
17,789
6,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
IsmaelCruz
Tiamat
17
2 / 2 / 9
10,135
483
11,056
13,173
10,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 4 / 8
10,798
514
13,480
11,850
5,113
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
TiredlyGodz
Hercules
16
11 / 6 / 7
10,834
516
16,153
21,081
10,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
Xorgxter
Terra
19
2 / 0 / 9
12,105
576
13,466
20,963
15,912
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
14
Kills
26
26
Deaths
14
20
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
2
5
3.25
L
Pele
HorsCoq
Pele
1
8
5
0.44
W
Tiamat
IsmaelCruz
Tiamat
2
2
9
3.25
W
7
4
8
2.75
L
5
8
5
0.94
L
Athena
ParkerP33
Athena
1
1
4
3
L
Anhur
Tahjaun
Anhur
0
3
3
0.5
W
Hercules
TiredlyGodz
Hercules
11
6
7
2.42
W
Terra
Xorgxter
Terra
2
0
9
6.5
L
Hel
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,063
Damage
70,463
94,068
Taken
84,856
37,357
Mitigated
48,345
38,379
Healing
36,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
16,308
7,036
0
10,087
17,789
6,210
925
5,793
11,435
0
99,062
L
Pele
HorsCoq
Pele
9,713
2,983
0
6,804
21,257
6,499
244
7,957
13,300
0
61,362
W
Tiamat
IsmaelCruz
Tiamat
11,056
507
0
6,617
13,173
10,431
200
4,497
8,396
66,669
0
W
13,480
393
0
5,212
11,850
5,113
710
6,967
4,352
67,285
0
L
14,838
3,214
185
1,884
16,795
4,399
21
6,936
9,859
34,706
0
L
Athena
ParkerP33
Athena
12,783
4,847
0
8,781
20,404
14,367
0
13,081
7,323
62,113
0
L
Anhur
Tahjaun
Anhur
6,857
3,217
0
7,981
18,889
5,654
405
2,183
16,706
0
80,754
W
Hercules
TiredlyGodz
Hercules
16,153
3,898
0
4,006
21,081
10,679
0
10,637
9,760
0
54,738
W
Terra
Xorgxter
Terra
13,466
2,140
1,402
9,372
20,963
15,912
576
10,145
10,420
71,395
0
L
Hel
12,872
62
5,536
7,208
16,723
6,438
181
7,845
8,878
69,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,105
Gold Earned
55,181
532
Minions Killed
577
0
Camps Cleared
0
1,986,528
Distance Traveled
2,031,898
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,309
539
168
8
0
406,388
4
L
Pele
9,205
438
96
5
0
406,624
4
W
Tiamat
10,135
483
99
5
0
409,107
3
W
Anubis
10,798
514
112
5
0
373,589
0
L
Nu Wa
9,081
432
34
2
0
361,847
4
L
Athena
9,842
469
122
6
0
457,705
0
L
Anhur
9,936
473
140
7
0
370,561
4
W
Hercules
10,834
516
55
3
0
393,719
5
W
Terra
12,105
576
143
7
0
449,095
3
L
Hel
11,041
526
140
7
0
389,791
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role