Player Matchup

Cernunnos
Cernunnos
Gold IV
ADrunkMedic
Cernunnos
Gold IV
Level 43
God Stats
6W - 5L
1,640 SR
Queue Stats
109W - 88L
1,473 MMR
Solo
Ymir
Ymir
Silver II
DarkRedsRevenge
Ymir
Silver II
Level 40
God Stats
0W - 1L
1,823 SR
Queue Stats
6W - 7L
1,462 MMR
Solo
Scylla
Scylla
Gold IV
GoDeeper
Scylla
Gold IV
Level 107
God Stats
8W - 13L
1,537 SR
Queue Stats
817W - 806L
1,473 MMR
Solo
Awilix
Awilix
Bronze III
MjyZykant
Awilix
Bronze III
Level 109
God Stats
0W - 1L
1,911 SR
Queue Stats
3W - 5L
1,457 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Mordy98
Sun Wukong
Bronze III
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
186W - 207L
1,458 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,682 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,602 SR
1,480 MMR
Tyr
Tyr
Platinum V
Deoxyt
Tyr
Platinum V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
KobePlaysSmite
Chang'e
Bronze III
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 27L
1,466 MMR
Solo
Bastet
Bastet
Gold IV
MoronicTroll
Bastet
Gold IV
Level 143
God Stats
14W - 9L
1,748 SR
Queue Stats
400W - 413L
1,459 MMR
Solo
Izanami
Izanami
Silver II
Nika3
Izanami
Silver II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
RoycedaFiveNine
Ares
Gold IV
Level 83
God Stats
28W - 20L
1,762 SR
Queue Stats
280W - 281L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ADrunkMedic
Cernunnos
14
0 / 7 / 3
8,909
424
10,390
16,843
6,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 6
8,935
425
7,061
18,892
15,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
GoDeeper
Scylla
17
5 / 7 / 3
10,552
502
11,318
12,405
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
MjyZykant
Awilix
14
4 / 6 / 3
9,610
458
8,961
16,595
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
Mordy98
Sun Wukong
14
1 / 8 / 4
8,895
424
7,954
17,265
12,457
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetDanzaburouApolloNemesis

VS

Bans
TsukuyomiPersephonePoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Deoxyt
Tyr
18
6 / 2 / 9
12,055
574
10,410
15,911
15,026
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
10 / 1 / 11
12,184
580
18,419
13,022
4,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
19
9 / 1 / 5
12,104
576
9,924
15,671
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Nika3
Izanami
18
4 / 5 / 6
11,666
556
14,705
20,176
8,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 15
10,801
514
10,814
19,589
15,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
78
11
Kills
32
32
Deaths
11
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ADrunkMedic
Cernunnos
0
7
3
0.21
L
1
4
6
1
W
Tyr
Deoxyt
Tyr
6
2
9
5.25
L
Scylla
GoDeeper
Scylla
5
7
3
0.93
W
10
1
11
15.5
L
Awilix
MjyZykant
Awilix
4
6
3
0.92
L
Sun Wukong
Mordy98
Sun Wukong
1
8
4
0.38
W
Bastet
9
1
5
11.5
W
Izanami
Nika3
Izanami
4
5
6
1.4
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,684
Damage
64,272
82,000
Taken
84,369
44,433
Mitigated
50,284
13,076
Healing
38,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ADrunkMedic
Cernunnos
10,390
5,427
0
4,433
16,843
6,615
822
4,037
12,806
0
62,089
L
7,061
1,123
0
2,351
18,892
15,190
0
7,811
11,081
27,889
0
W
Tyr
Deoxyt
Tyr
10,410
1,060
0
6,191
15,911
15,026
1,632
4,794
10,991
0
72,212
L
Scylla
GoDeeper
Scylla
11,318
1,283
0
474
12,405
4,163
123
5,235
7,170
58,256
0
W
18,419
1,482
7,016
8,775
13,022
4,938
1,682
3,577
9,369
85,391
0
L
Awilix
MjyZykant
Awilix
8,961
3,584
0
4,090
16,595
6,008
0
6,675
9,920
0
60,697
L
Sun Wukong
Mordy98
Sun Wukong
7,954
1,155
0
1,728
17,265
12,457
0
5,849
11,416
0
49,573
W
Bastet
9,924
3,802
0
5,436
15,671
6,106
1,026
4,068
11,557
0
82,513
W
Izanami
Nika3
Izanami
14,705
11,567
0
6,209
20,176
8,869
782
5,772
14,334
0
97,374
W
10,814
309
0
4,425
19,589
15,345
0
8,674
10,635
28,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,901
Gold Earned
58,810
442
Minions Killed
551
0
Camps Cleared
0
1,934,006
Distance Traveled
2,062,084
22
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,909
424
109
5
0
327,551
9
L
Ymir
8,935
425
33
2
0
388,875
6
W
Tyr
12,055
574
138
7
0
425,330
6
L
Scylla
10,552
502
103
5
0
374,676
5
W
Chang'e
12,184
580
123
6
0
433,052
3
L
Awilix
9,610
458
88
4
0
455,658
0
L
Sun Wukong
8,895
424
109
5
0
387,246
2
W
Bastet
12,104
576
123
6
0
455,632
6
W
Izanami
11,666
556
135
6
0
309,246
11
W
Ares
10,801
514
32
2
0
438,824
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role