Player Matchup

Jormungandr
Jormungandr
BROCK DA BULL
Jormungandr
Level 33
God Stats
28W - 17L
1,651 SR
Queue Stats
96W - 64L
1,549 Elo+
Party 1
Tiamat
Tiamat
DodgeThis657
Tiamat
Level 123
God Stats
12W - 8L
1,361 SR
Queue Stats
44W - 31L
1,601 Elo+
Solo
Awilix
Awilix
mccreemy sauce
Awilix
Level 82
God Stats
1W - 1L
1,348 SR
Queue Stats
136W - 116L
1,544 Elo+
Party 1
Team Averages
Level 79
1,453 SR
1,565 Elo+

VS

Team Averages
Level 98
1,441 SR
1,485 Elo+
Kukulkan
Kukulkan
GingrDaddy
Kukulkan
Level 85
God Stats
94W - 78L
1,641 SR
Queue Stats
147W - 139L
1,512 Elo+
Solo
Hercules
Hercules
ItzMeru
Hercules
Level 89
God Stats
9W - 10L
1,396 SR
Queue Stats
470W - 463L
1,403 Elo+
Solo
Danzaburou
Danzaburou
eddie_cody
Danzaburou
Level 121
God Stats
1W - 2L
1,284 SR
Queue Stats
9W - 16L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BROCK DA BULL
Jormungandr
17
2 / 1 / 8
12,950
589
15,410
25,202
25,771
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
17
1 / 1 / 8
12,877
585
17,885
17,372
20,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 1 / 2
14,508
659
14,407
18,013
8,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GingrDaddy
Kukulkan
16
1 / 3 / 2
11,939
543
19,337
13,488
5,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ItzMeru
Hercules
16
2 / 2 / 0
11,732
533
14,863
26,893
30,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
eddie_cody
Danzaburou
13
0 / 6 / 1
11,357
516
10,894
16,530
6,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
3
3
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BROCK DA BULL
Jormungandr
2
1
8
6
W
Tiamat
1
1
8
5
L
Kukulkan
GingrDaddy
Kukulkan
1
3
2
0.67
L
Hercules
ItzMeru
Hercules
2
2
0
1
L
Danzaburou
eddie_cody
Danzaburou
0
6
1
0.08
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,702
Damage
45,094
60,587
Taken
56,911
54,818
Mitigated
41,959
20,106
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BROCK DA BULL
Jormungandr
15,410
3,786
1,680
7,868
25,202
25,771
424
11,055
13,002
62,850
0
W
Tiamat
17,885
485
0
8,681
17,372
20,649
829
3,256
13,478
75,874
0
L
Kukulkan
GingrDaddy
Kukulkan
19,337
1,758
0
0
13,488
5,400
345
9,060
4,178
72,976
0
L
Hercules
ItzMeru
Hercules
14,863
3,980
756
12,772
26,893
30,198
0
13,984
12,359
471
34,291
L
Danzaburou
eddie_cody
Danzaburou
10,894
3,118
0
3,017
16,530
6,361
1,301
9,227
7,003
0
69,000
W
14,407
7,834
0
1,877
18,013
8,398
230
4,340
13,219
0
98,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,335
Gold Earned
35,028
273
Minions Killed
243
0
Camps Cleared
0
1,270,224
Distance Traveled
1,161,543
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,950
589
87
4
0
368,417
1
W
Tiamat
12,877
585
87
4
0
424,810
1
L
Kukulkan
11,939
543
126
6
0
406,792
6
L
Hercules
11,732
533
41
2
0
425,996
5
L
Danzaburou
11,357
516
76
3
0
328,755
0
W
Awilix
14,508
659
99
5
0
476,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role