Player Matchup

Erlang Shen
Erlang Shen
DanieI-gonza
Erlang Shen
Level 119
God Stats
5W - 0L
1,836 SR
Queue Stats
245W - 228L
1,548 Elo+
Solo
Vulcan
Vulcan
I Mikasa x
Vulcan
Level 95
God Stats
5W - 2L
1,500 SR
Queue Stats
216W - 193L
1,625 Elo+
Party 1
Jing Wei
Jing Wei
June Mesty
Jing Wei
Level 124
God Stats
1W - 3L
1,267 SR
Queue Stats
94W - 84L
1,571 Elo+
Solo
Nu Wa
Nu Wa
SuperFufu34
Nu Wa
Level 116
God Stats
8W - 3L
1,599 SR
Queue Stats
245W - 192L
1,607 Elo+
Party 1
Guan Yu
Guan Yu
ThePymo
Guan Yu
Level 80
God Stats
8W - 1L
1,910 SR
Queue Stats
272W - 213L
1,569 Elo+
Party 1
Team Averages
Level 107
1,622 SR
1,584 Elo+

VS

Team Averages
Level 135
1,692 SR
1,595 Elo+
Skadi
Skadi
MattllB
Skadi
Level 87
God Stats
18W - 12L
1,644 SR
Queue Stats
793W - 796L
1,592 Elo+
Solo
Nox
Nox
Ragnarocked_
Nox
Level 154
God Stats
3W - 8L
1,594 SR
Queue Stats
413W - 389L
1,613 Elo+
Party 2
Bacchus
Bacchus
Raludom-Rellim
Bacchus
Level 147
God Stats
8W - 8L
1,786 SR
Queue Stats
438W - 405L
1,608 Elo+
Party 2
Bellona
Bellona
Skullbock
Bellona
Level 128
God Stats
2W - 5L
1,556 SR
Queue Stats
227W - 239L
1,548 Elo+
Solo
Thor
Thor
Time-To-Evolve
Thor
Level 160
God Stats
2W - 1L
1,878 SR
Queue Stats
461W - 431L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DanieI-gonza
Erlang Shen
15
6 / 1 / 6
9,022
531
6,535
10,623
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Vulcan
I Mikasa x
Vulcan
16
5 / 3 / 3
9,404
553
6,327
3,870
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
June Mesty
Jing Wei
17
1 / 1 / 5
9,949
585
5,298
10,038
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 6
9,412
554
6,926
8,335
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
ThePymo
Guan Yu
14
1 / 2 / 5
8,486
499
9,532
11,266
8,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
MattllB
Skadi
15
0 / 4 / 2
8,811
518
6,609
11,041
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 1 / 4
8,253
485
4,802
6,029
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 3 / 3
7,195
423
3,241
10,339
5,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Skullbock
Bellona
11
1 / 3 / 1
7,527
443
7,230
10,761
5,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
7 / 6 / 2
8,072
475
5,538
12,376
3,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
17
Kills
10
10
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DanieI-gonza
Erlang Shen
6
1
6
9
W
Vulcan
I Mikasa x
Vulcan
5
3
3
2.17
W
Jing Wei
June Mesty
Jing Wei
1
1
5
3.5
L
Skadi
MattllB
Skadi
0
4
2
0.25
L
1
1
4
3
L
1
3
3
0.83
L
Bellona
Skullbock
Bellona
1
3
1
0.5
W
4
3
6
2.33
W
Guan Yu
ThePymo
Guan Yu
1
2
5
1.75
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,618
Damage
27,420
44,132
Taken
50,546
21,936
Mitigated
19,221
18,294
Healing
9,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DanieI-gonza
Erlang Shen
6,535
2,689
0
4,703
10,623
6,254
0
2,482
8,018
0
44,874
W
Vulcan
I Mikasa x
Vulcan
6,327
2,617
0
511
3,870
1,229
93
951
2,789
50,571
0
W
Jing Wei
June Mesty
Jing Wei
5,298
3,164
0
4,254
10,038
3,885
924
613
9,425
0
72,224
L
Skadi
MattllB
Skadi
6,609
3,461
0
3,179
11,041
3,326
0
683
10,358
0
68,753
L
4,802
529
0
250
6,029
1,742
0
2,115
3,759
47,232
0
L
3,241
596
0
603
10,339
5,341
0
2,657
7,545
22,401
0
L
Bellona
Skullbock
Bellona
7,230
2,276
0
3,765
10,761
5,447
0
2,677
7,694
0
40,260
W
6,926
1,792
0
3,106
8,335
2,546
288
1,229
7,100
71,984
0
W
Guan Yu
ThePymo
Guan Yu
9,532
1,980
110
5,610
11,266
8,022
123
2,393
8,757
0
46,915
L
5,538
1,705
0
2,186
12,376
3,365
0
4,866
7,370
0
41,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,273
Gold Earned
39,858
536
Minions Killed
431
0
Camps Cleared
0
1,711,218
Distance Traveled
1,507,588
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,022
531
68
4
0
361,070
6
W
Vulcan
9,404
553
108
6
0
337,511
8
W
Jing Wei
9,949
585
137
8
0
334,437
6
L
Skadi
8,811
518
139
8
0
291,972
4
L
Nox
8,253
485
112
7
0
318,191
4
L
Bacchus
7,195
423
34
2
0
305,856
5
L
Bellona
7,527
443
83
5
0
264,058
5
W
Nu Wa
9,412
554
130
8
0
321,960
1
W
Guan Yu
8,486
499
93
5
0
356,240
5
L
Thor
8,072
475
63
4
0
327,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role