Player Matchup

Danzaburou
Danzaburou
BlackTrudeau652
Danzaburou
Level 18
God Stats
30W - 11L
1,786 SR
Queue Stats
87W - 64L
1,792 Elo+
Party 1
Bellona
Bellona
Cleocakes
Bellona
Level 29
God Stats
5W - 1L
1,728 SR
Queue Stats
84W - 57L
1,775 Elo+
Solo
Ymir
Ymir
GrayestNote995
Ymir
Level 6
God Stats
4W - 0L
1,702 SR
Queue Stats
8W - 3L
1,853 Elo+
Party 1
Yemoja
Yemoja
KingPooin709
Yemoja
Level 16
God Stats
1W - 0L
1,813 SR
Queue Stats
26W - 13L
1,772 Elo+
Party 1
Cabrakan
Cabrakan
VROSKIxJUUL
Cabrakan
Level 14
God Stats
3W - 3L
1,501 SR
Queue Stats
72W - 59L
1,756 Elo+
Party 1
Team Averages
Level 17
1,706 SR
1,790 Elo+

VS

Team Averages
Level 18
1,543 SR
1,670 Elo+
Hercules
Hercules
DrShrubs
Hercules
Level 29
God Stats
8W - 7L
1,716 SR
Queue Stats
196W - 147L
1,638 Elo+
Solo
Olorun
Olorun
Pmv1
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,698 Elo+
Solo
Ymir
Ymir
RufousYeti
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,676 Elo+
Solo
Set
Set
Wockhardt-o
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,546 Elo+
Solo
Nu Wa
Nu Wa
kumguzzlerthiccy
Nu Wa
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 42L
1,790 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackTrudeau652
Danzaburou
14
9 / 3 / 8
9,704
607
13,422
11,199
3,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Cleocakes
Bellona
16
3 / 2 / 1
9,048
566
3,565
11,140
6,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 8
8,433
527
5,052
12,607
8,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
14
3 / 3 / 7
8,164
510
12,162
11,662
4,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
VROSKIxJUUL
Cabrakan
15
3 / 2 / 8
8,438
527
7,784
12,499
7,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrShrubs
Hercules
15
6 / 1 / 0
9,176
574
4,746
11,691
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Pmv1
Olorun
11
0 / 6 / 2
6,864
429
6,540
12,590
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 8 / 4
6,934
433
2,697
13,341
6,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 5 / 2
7,435
465
3,346
10,668
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
3 / 1 / 3
9,099
569
18,135
7,724
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
21
Kills
12
12
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlackTrudeau652
Danzaburou
9
3
8
4.33
W
Bellona
Cleocakes
Bellona
3
2
1
1.75
L
Hercules
DrShrubs
Hercules
6
1
0
6
W
3
2
8
3.5
W
Yemoja
3
3
7
2.17
L
Olorun
Pmv1
Olorun
0
6
2
0.17
L
0
8
4
0.25
W
Cabrakan
VROSKIxJUUL
Cabrakan
3
2
8
3.5
L
3
5
2
0.8
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,985
Damage
35,464
59,107
Taken
56,014
30,574
Mitigated
27,626
20,411
Healing
15,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlackTrudeau652
Danzaburou
13,422
6,059
0
3,063
11,199
3,904
451
6,312
4,573
0
56,860
W
Bellona
Cleocakes
Bellona
3,565
1,588
0
6,496
11,140
6,270
1,935
2,587
8,220
0
64,590
L
Hercules
DrShrubs
Hercules
4,746
1,410
0
6,165
11,691
10,644
332
5,193
6,348
0
45,008
W
5,052
732
0
3,060
12,607
8,890
14
6,384
5,905
29,438
0
W
Yemoja
12,162
854
559
2,265
11,662
4,363
47
5,560
5,624
50,934
0
L
Olorun
Pmv1
Olorun
6,540
2,995
677
4,244
12,590
4,306
351
5,701
6,799
44,500
0
L
2,697
533
0
574
13,341
6,559
128
5,166
8,063
17,763
0
W
Cabrakan
VROSKIxJUUL
Cabrakan
7,784
1,348
0
4,968
12,499
7,147
0
5,026
7,139
60,376
0
L
3,346
1,420
0
1,449
10,668
3,660
468
5,828
4,680
0
23,631
L
18,135
3,873
0
2,854
7,724
2,457
1,111
2,340
5,126
70,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,787
Gold Earned
39,508
465
Minions Killed
397
0
Camps Cleared
0
1,517,919
Distance Traveled
1,496,312
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,704
607
101
6
0
302,433
1
W
Bellona
9,048
566
136
9
0
334,816
2
L
Hercules
9,176
574
95
6
0
329,160
1
W
Ymir
8,433
527
40
3
0
281,645
1
W
Yemoja
8,164
510
88
6
0
292,424
3
L
Olorun
6,864
429
80
5
0
249,735
1
L
Ymir
6,934
433
37
2
0
295,198
2
W
Cabrakan
8,438
527
100
6
0
306,601
1
L
Set
7,435
465
52
3
0
328,005
2
L
Nu Wa
9,099
569
133
8
0
294,214
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role