Player Matchup

Set
Set
BlauerAdler
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,504 Elo+
Party 2
Agni
Agni
Boss_DaIek
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 145L
1,384 Elo+
Party 3
Athena
Athena
Dominuslang
Athena
Level 81
God Stats
2W - 2L
1,448 SR
Queue Stats
5W - 6L
1,361 Elo+
Party 2
Cthulhu
Cthulhu
Echochampionzo
Cthulhu
Level 46
God Stats
8W - 5L
1,814 SR
Queue Stats
71W - 99L
1,482 Elo+
Party 3
Medusa
Medusa
Skirmischer2OOO
Medusa
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,364 Elo+
Party 2
Team Averages
Level 54
1,552 SR
1,419 Elo+

VS

Team Averages
Level 78
1,396 SR
1,415 Elo+
Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BernyMcLeod
Fenrir
Level 26
God Stats
12W - 16L
1,364 SR
Queue Stats
27W - 40L
1,336 Elo+
Party 1
Chang'e
Chang'e
Diclonus
Chang'e
Level 61
God Stats
41W - 39L
1,435 SR
Queue Stats
204W - 250L
1,317 Elo+
Party 1
Hera
Hera
RasauQ_Gaming
Hera
Level 83
God Stats
2W - 2L
1,175 SR
Queue Stats
255W - 206L
1,556 Elo+
Solo
Neith
Neith
XIX Sh4D0WS XIX
Neith
Level 75
God Stats
140W - 161L
1,506 SR
Queue Stats
385W - 474L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,749
432
1,128
5,573
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
5,461
496
914
5,685
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
8
1 / 2 / 1
5,322
484
2,040
6,648
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
6,200
564
5,282
7,944
6,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 3 / 0
5,065
460
3,384
5,820
1,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
3 / 1 / 4
5,939
540
5,096
8,337
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
10
4 / 1 / 1
6,434
585
1,795
7,005
2,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Diclonus
Chang'e
10
2 / 1 / 3
5,567
506
2,673
5,779
1,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 1 / 2
6,941
631
4,038
2,890
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
5,661
515
4,215
6,413
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
13
13
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
4
5
W
Fenrir
4
1
1
4.5
L
0
3
2
0.33
L
1
4
1
0.38
W
Chang'e
Diclonus
Chang'e
2
1
3
3.5
L
Athena
1
2
1
0.75
L
0
1
0
0
W
3
1
2
4
L
1
3
0
0.33
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,748
Damage
17,817
31,670
Taken
30,424
12,896
Mitigated
9,413
9,120
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,096
3,010
0
3,222
8,337
2,565
36
1,446
6,891
0
26,917
W
Fenrir
1,795
807
0
3,486
7,005
2,409
0
665
6,304
0
28,202
L
1,128
199
0
1,381
5,573
1,542
0
1,647
3,926
0
14,355
L
914
80
0
647
5,685
1,677
0
2,391
3,294
25,275
0
W
Chang'e
Diclonus
Chang'e
2,673
272
2,199
2,771
5,779
1,520
498
594
5,185
25,903
0
L
Athena
2,040
499
381
1,096
6,648
2,405
0
1,566
5,082
10,081
0
L
5,282
423
0
3,991
7,944
6,220
0
0
7,944
36,074
0
W
4,038
863
0
250
2,890
778
474
532
2,242
42,537
0
L
3,384
1,382
0
1,624
5,820
1,052
0
1,107
4,713
0
25,973
W
4,215
2,746
0
3,385
6,413
2,141
0
4,847
1,566
0
26,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,797
Gold Earned
30,542
225
Minions Killed
286
0
Camps Cleared
0
1,040,347
Distance Traveled
980,324
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,939
540
52
5
0
173,418
2
W
Fenrir
6,434
585
58
5
0
217,272
0
L
Set
4,749
432
29
3
0
227,730
0
L
Agni
5,461
496
52
5
0
199,111
3
W
Chang'e
5,567
506
33
3
0
205,171
3
L
Athena
5,322
484
17
2
0
224,162
3
L
Cthulhu
6,200
564
84
8
0
208,887
2
W
Hera
6,941
631
91
8
0
214,588
4
L
Medusa
5,065
460
43
4
0
180,457
1
W
Neith
5,661
515
52
5
0
169,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role