Player Matchup

Merlin
Merlin
Reinaith
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 16L
1,709 Elo+
Party 2
Yemoja
Yemoja
iRekTi
Yemoja
Level 88
God Stats
1W - 2L
1,155 SR
Queue Stats
80W - 74L
1,684 Elo+
Party 2
Neith
Neith
mezzala69
Neith
Level 6
God Stats
12W - 9L
1,516 SR
Queue Stats
21W - 13L
1,683 Elo+
Party 2
Team Averages
Level 58
1,390 SR
1,692 Elo+

VS

Team Averages
Level 42
1,500 SR
1,377 Elo+
Arachne
Arachne
 
Arachne
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Derkempfer
Ah Puch
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
84W - 96L
1,340 Elo+
Party 1
Geb
Geb
Dwiister
Geb
Level 45
God Stats
6W - 1L
1,500 SR
Queue Stats
89W - 135L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Reinaith
Merlin
15
3 / 3 / 3
10,344
647
18,086
12,640
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
iRekTi
Yemoja
10
0 / 7 / 4
9,594
600
3,017
13,969
12,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
mezzala69
Neith
13
4 / 7 / 1
9,954
622
5,337
11,307
4,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 3 / 5
11,772
736
11,710
11,558
7,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Derkempfer
Ah Puch
15
7 / 2 / 6
11,336
709
13,900
12,349
5,282
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 11
11,719
732
5,792
13,179
12,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
17
17
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
3
5
3.17
W
Ah Puch
Derkempfer
Ah Puch
7
2
6
5
W
3
2
11
4.25
L
Merlin
Reinaith
Merlin
3
3
3
1.5
L
Yemoja
iRekTi
Yemoja
0
7
4
0.29
L
Neith
mezzala69
Neith
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,440
Damage
31,402
37,916
Taken
37,086
21,236
Mitigated
25,625
6,049
Healing
15,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,710
7,448
0
4,122
11,558
7,349
879
6,564
4,994
0
51,437
W
Ah Puch
Derkempfer
Ah Puch
13,900
1,239
0
6,585
12,349
5,282
1,186
8,585
3,764
58,057
0
W
5,792
904
0
5,062
13,179
12,994
593
6,589
6,590
22,676
0
L
Merlin
Reinaith
Merlin
18,086
524
0
713
12,640
4,844
0
7,010
5,630
76,085
0
L
Yemoja
iRekTi
Yemoja
3,017
945
2,733
1,651
13,969
12,307
0
6,867
7,102
13,770
0
L
Neith
mezzala69
Neith
5,337
2,293
0
952
11,307
4,085
426
5,851
5,456
0
16,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,892
Gold Earned
34,827
226
Minions Killed
143
0
Camps Cleared
0
763,553
Distance Traveled
945,815
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,772
736
54
3
0
346,399
3
W
Ah Puch
11,336
709
60
4
0
290,756
1
W
Geb
11,719
732
29
2
0
308,660
4
L
Merlin
10,344
647
150
9
0
265,577
5
L
Yemoja
9,594
600
40
3
0
262,176
2
L
Neith
9,954
622
36
2
0
235,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role