Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
VenomBurstKing
Artio
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 15L
1,664 Elo+
Solo
Neith
Neith
dbsteelers
Neith
Level 142
God Stats
2W - 0L
1,715 SR
Queue Stats
401W - 390L
1,678 Elo+
Solo
Zeus
Zeus
iBlueFlxme
Zeus
Level 94
God Stats
4W - 9L
1,613 SR
Queue Stats
805W - 776L
1,655 Elo+
Solo
Mulan
Mulan
plank-or-tin
Mulan
Level 160
God Stats
1W - 1L
1,884 SR
Queue Stats
83W - 44L
1,703 Elo+
Solo
Team Averages
Level 126
1,642 SR
1,640 Elo+

VS

Team Averages
Level 133
1,540 SR
1,692 Elo+
Nemesis
Nemesis
K9SniffSniff
Nemesis
Level 141
God Stats
10W - 10L
1,846 SR
Queue Stats
332W - 241L
1,790 Elo+
Party 1
Fafnir
Fafnir
Kampjaco
Fafnir
Level 147
God Stats
5W - 6L
1,208 SR
Queue Stats
170W - 148L
1,551 Elo+
Solo
Sol
Sol
TheBigO314
Sol
Level 129
God Stats
7W - 11L
1,682 SR
Queue Stats
254W - 222L
1,665 Elo+
Solo
Neith
Neith
dhavv
Neith
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 161L
1,807 Elo+
Party 1
King Arthur
King Arthur
itZ Lord Weaboo
King Arthur
Level 148
God Stats
6W - 9L
1,463 SR
Queue Stats
79W - 68L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 1
6,116
612
4,668
5,498
3,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 5
5,095
510
1,775
6,776
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
10
3 / 1 / 1
6,041
604
4,100
4,410
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 1
5,734
573
5,538
3,470
941
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 1 / 3
5,902
590
3,466
5,792
2,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
K9SniffSniff
Nemesis
9
3 / 2 / 1
5,455
546
4,356
5,182
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
Kampjaco
Fafnir
7
0 / 3 / 3
4,742
474
1,509
6,279
3,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,025
503
1,992
4,843
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
dhavv
Neith
8
1 / 2 / 2
5,077
508
3,896
5,002
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
itZ Lord Weaboo
King Arthur
9
0 / 2 / 0
4,847
485
3,538
8,927
5,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
9
Kills
4
4
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Nemesis
K9SniffSniff
Nemesis
3
2
1
1.75
L
Fafnir
Kampjaco
Fafnir
0
3
3
0.5
L
0
1
0
0
W
0
2
5
1.25
W
Neith
3
1
1
3.5
L
Neith
dhavv
Neith
1
2
2
1
W
2
0
1
2.5
L
King Arthur
itZ Lord Weaboo
King Arthur
0
2
0
0
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,547
Damage
15,291
25,946
Taken
30,233
10,330
Mitigated
12,535
10,083
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,668
652
0
3,158
5,498
3,249
0
0
5,173
34,796
0
L
Nemesis
K9SniffSniff
Nemesis
4,356
1,770
0
367
5,182
1,570
0
1,166
4,016
0
31,650
L
Fafnir
Kampjaco
Fafnir
1,509
379
0
1,520
6,279
3,257
0
2,863
3,416
7,588
0
L
1,992
725
0
1,833
4,843
1,313
0
2,949
1,894
25,016
0
W
1,775
238
450
2,079
6,776
2,714
0
1,721
5,029
6,659
0
W
Neith
4,100
2,214
0
1,308
4,410
1,054
186
5
4,405
0
33,791
L
Neith
dhavv
Neith
3,896
1,183
0
2,435
5,002
1,227
0
496
4,506
0
25,814
W
5,538
611
0
1,443
3,470
941
0
1,095
2,261
34,934
0
L
King Arthur
itZ Lord Weaboo
King Arthur
3,538
620
0
2,809
8,927
5,168
0
4,039
4,420
0
21,198
W
3,466
1,161
0
1,645
5,792
2,372
0
518
5,252
0
29,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,888
Gold Earned
25,146
270
Minions Killed
239
0
Camps Cleared
0
980,004
Distance Traveled
931,306
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,116
612
70
7
0
210,227
1
L
Nemesis
5,455
546
60
6
0
218,599
4
L
Fafnir
4,742
474
5
1
0
198,144
3
L
Sol
5,025
503
69
7
0
181,486
2
W
Artio
5,095
510
9
1
0
200,424
1
W
Neith
6,041
604
63
6
0
173,527
2
L
Neith
5,077
508
59
6
0
181,247
1
W
Zeus
5,734
573
67
7
0
179,385
3
L
King Arthur
4,847
485
46
5
0
151,830
2
W
Mulan
5,902
590
61
6
0
216,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role