Player Matchup

Set
Set
MelodicalL
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,009 Elo+
Party 2
Ymir
Ymir
TiinLe
Ymir
Level 17
God Stats
241W - 270L
1,421 SR
Queue Stats
338W - 408L
1,307 Elo+
Party 3
Mulan
Mulan
Verrcas
Mulan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,009 Elo+
Party 2
Medusa
Medusa
Vizzer93
Medusa
Level 24
God Stats
8W - 7L
1,727 SR
Queue Stats
222W - 287L
1,307 Elo+
Party 3
Agni
Agni
seppie7
Agni
Level 17
God Stats
26W - 54L
1,352 SR
Queue Stats
262W - 320L
1,261 Elo+
Party 3
Team Averages
Level 13
1,500 SR
1,178 Elo+

VS

Team Averages
Level 27
1,404 SR
1,475 Elo+
Cupid
Cupid
DmarioD
Cupid
Level 29
God Stats
9W - 7L
1,482 SR
Queue Stats
22W - 26L
1,289 Elo+
Party 1
Danzaburou
Danzaburou
GanjamanGAIDY
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,780 Elo+
Party 4
Mulan
Mulan
RaiDen9
Mulan
Level 28
God Stats
7W - 8L
1,040 SR
Queue Stats
24W - 18L
1,372 Elo+
Party 1
Set
Set
StillZyga
Set
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,467 Elo+
Party 4
Cerberus
Cerberus
UostykRiesutus
Cerberus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,467 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 11 / 5
9,361
426
4,220
15,632
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
TiinLe
Ymir
16
5 / 8 / 7
10,305
468
11,678
25,430
27,602
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Verrcas
Mulan
17
3 / 8 / 5
10,612
482
9,773
25,280
22,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Vizzer93
Medusa
15
4 / 9 / 6
9,673
440
9,021
17,117
6,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
seppie7
Agni
15
1 / 7 / 6
9,565
435
11,151
15,659
5,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DmarioD
Cupid
18
6 / 2 / 12
12,257
557
20,186
11,632
5,051
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
GanjamanGAIDY
Danzaburou
19
9 / 5 / 11
12,967
589
22,830
21,496
9,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
RaiDen9
Mulan
20
12 / 1 / 8
13,161
598
16,670
14,093
11,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 9 / 7
11,300
514
9,447
18,588
8,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
17
10 / 2 / 13
12,429
565
12,827
16,248
16,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
16
Kills
42
43
Deaths
19
29
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cupid
DmarioD
Cupid
6
2
12
6
W
Danzaburou
GanjamanGAIDY
Danzaburou
9
5
11
2.9
L
3
11
5
0.5
W
Mulan
RaiDen9
Mulan
12
1
8
16
W
5
9
7
0.94
L
Ymir
TiinLe
Ymir
5
8
7
1.06
W
Cerberus
10
2
13
8.25
L
Mulan
Verrcas
Mulan
3
8
5
0.69
L
Medusa
Vizzer93
Medusa
4
9
6
0.78
L
Agni
seppie7
Agni
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,843
Damage
81,960
99,118
Taken
82,057
69,497
Mitigated
51,287
9,891
Healing
29,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
DmarioD
Cupid
20,186
14,472
0
2,223
11,632
5,051
1,633
2,496
8,986
0
74,650
W
Danzaburou
GanjamanGAIDY
Danzaburou
22,830
10,523
0
12,177
21,496
9,339
5,222
7,248
14,173
0
94,302
L
4,220
1,212
0
363
15,632
6,640
264
1,783
13,674
0
16,732
W
Mulan
RaiDen9
Mulan
16,670
1,871
0
7,828
14,093
11,465
1,637
3,199
10,719
0
76,954
W
9,447
4,048
0
4,562
18,588
8,526
754
4,232
14,281
0
70,174
L
Ymir
TiinLe
Ymir
11,678
1,637
427
590
25,430
27,602
570
5,518
19,812
37,924
0
W
Cerberus
12,827
1,185
0
2,761
16,248
16,906
87
6,036
10,187
36,009
0
L
Mulan
Verrcas
Mulan
9,773
1,072
0
3,457
25,280
22,623
315
684
24,371
447
68,692
L
Medusa
Vizzer93
Medusa
9,021
5,223
0
1,491
17,117
6,837
2,557
3,170
13,922
0
40,609
L
Agni
seppie7
Agni
11,151
589
222
3,341
15,659
5,795
0
1,672
13,868
48,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,516
Gold Earned
62,114
351
Minions Killed
549
0
Camps Cleared
0
1,845,340
Distance Traveled
1,922,129
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,257
557
110
5
0
336,364
1
W
Danzaburou
12,967
589
145
7
0
358,143
3
L
Set
9,361
426
30
1
0
341,143
1
W
Mulan
13,161
598
129
6
0
412,651
1
W
Set
11,300
514
98
4
0
393,690
0
L
Ymir
10,305
468
50
2
0
398,566
4
W
Cerberus
12,429
565
67
3
0
421,281
4
L
Mulan
10,612
482
112
5
0
378,153
1
L
Medusa
9,673
440
68
3
0
372,149
1
L
Agni
9,565
435
91
4
0
355,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role