Player Matchup

Osiris
Osiris
Platinum III
Daaxu
Osiris
Platinum III
Level 128
God Stats
11W - 6L
1,770 SR
Queue Stats
112W - 93L
1,860 MMR
Solo
Janus
Janus
Platinum I
Daddyreturns
Janus
Platinum I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum II
DomicanCandys
Izanami
Platinum II
Level 152
God Stats
4W - 0L
1,909 SR
Queue Stats
62W - 58L
1,808 MMR
Solo
Ymir
Ymir
Platinum III
Ineptiitude
Ymir
Platinum III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
PLUSmiinusO
Erlang Shen
Platinum V
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,636 SR
1,634 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,651 SR
1,698 MMR
Poseidon
Poseidon
Gold II
Chilliphilly
Poseidon
Gold II
Level 155
God Stats
2W - 1L
1,894 SR
Queue Stats
48W - 41L
1,838 MMR
Solo
Thanatos
Thanatos
Platinum III
Clovver
Thanatos
Platinum III
Level 103
God Stats
3W - 1L
1,835 SR
Queue Stats
70W - 65L
1,866 MMR
Solo
Cerberus
Cerberus
Platinum IV
Cobrasky13
Cerberus
Platinum IV
Level 154
God Stats
60W - 55L
1,525 SR
Queue Stats
494W - 496L
1,784 MMR
Solo
Anhur
Anhur
Gold III
Izuked
Anhur
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
MαchineGunKelly
Baron Samedi
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Daaxu
Osiris
13
1 / 3 / 0
8,014
572
7,474
12,395
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 1 / 3
9,416
673
8,158
7,035
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
14
3 / 1 / 3
8,684
620
5,972
9,815
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 2 / 8
7,704
550
3,066
9,994
6,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
PLUSmiinusO
Erlang Shen
12
2 / 2 / 4
7,627
545
5,184
11,838
5,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AphroditeSetApolloTsukuyomiDanzaburou

VS

Bans
PersephoneCthulhuTyrKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Chilliphilly
Poseidon
12
0 / 2 / 0
7,036
503
4,659
5,261
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Clovver
Thanatos
13
2 / 2 / 2
7,468
533
5,841
9,825
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Cobrasky13
Cerberus
14
4 / 3 / 1
8,230
588
8,301
13,301
10,595
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Izuked
Anhur
12
1 / 4 / 2
7,319
523
7,194
10,345
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
MαchineGunKelly
Baron Samedi
11
2 / 4 / 2
6,621
473
4,536
6,535
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
15
Kills
9
9
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Chilliphilly
Poseidon
0
2
0
0
L
Thanatos
Clovver
Thanatos
2
2
2
1.5
L
Cerberus
Cobrasky13
Cerberus
4
3
1
1.5
W
Osiris
Daaxu
Osiris
1
3
0
0.33
W
7
1
3
8.5
W
Izanami
3
1
3
4.5
W
2
2
8
3
L
Anhur
Izuked
Anhur
1
4
2
0.5
L
Baron Samedi
MαchineGunKelly
Baron Samedi
2
4
2
0.75
W
Erlang Shen
PLUSmiinusO
Erlang Shen
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,854
Damage
30,531
51,077
Taken
45,267
21,339
Mitigated
22,698
19,668
Healing
23,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Chilliphilly
Poseidon
4,659
306
0
1,442
5,261
1,749
0
2,235
2,958
52,509
0
L
Thanatos
Clovver
Thanatos
5,841
1,349
0
10,022
9,825
3,333
0
1,839
7,902
0
53,325
L
Cerberus
Cobrasky13
Cerberus
8,301
1,010
0
6,251
13,301
10,595
0
2,531
10,681
50,611
0
W
Osiris
Daaxu
Osiris
7,474
2,247
0
5,724
12,395
5,035
0
7,013
5,356
0
46,128
W
8,158
1,115
0
1,211
7,035
2,421
0
1,618
5,339
67,119
0
W
Izanami
5,972
4,883
0
5,442
9,815
2,365
0
858
8,955
0
63,669
W
3,066
606
0
2,204
9,994
6,480
0
4,342
5,530
12,258
0
L
Anhur
Izuked
Anhur
7,194
3,757
0
3,837
10,345
3,067
0
1,292
9,019
0
46,999
L
Baron Samedi
MαchineGunKelly
Baron Samedi
4,536
407
400
2,027
6,535
3,954
0
2,967
3,483
21,758
0
W
Erlang Shen
PLUSmiinusO
Erlang Shen
5,184
2,005
0
5,087
11,838
5,038
0
3,311
8,401
0
49,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,445
Gold Earned
36,674
444
Minions Killed
470
0
Camps Cleared
0
1,473,754
Distance Traveled
1,358,890
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,036
503
112
8
0
283,170
7
L
Thanatos
7,468
533
106
8
0
314,585
1
L
Cerberus
8,230
588
120
9
0
255,185
5
W
Osiris
8,014
572
87
6
0
275,895
2
W
Janus
9,416
673
141
10
0
321,433
5
W
Izanami
8,684
620
120
9
0
252,987
5
W
Ymir
7,704
550
16
1
0
289,025
10
L
Anhur
7,319
523
95
7
0
235,709
3
L
Baron Samedi
6,621
473
37
3
0
270,241
6
W
Erlang Shen
7,627
545
80
6
0
334,414
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role