Player Matchup

Janus
Janus
Eruvandince
Janus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 25L
1,406 Elo+
Party 1
Ares
Ares
HaizeCam
Ares
Level 6
God Stats
0W - 2L
1,303 SR
Queue Stats
2W - 6L
1,265 Elo+
Solo
Sol
Sol
inhalee_exhal3
Sol
Level 44
God Stats
4W - 9L
1,500 SR
Queue Stats
95W - 104L
1,438 Elo+
Party 1
Neith
Neith
jongie
Neith
Level 21
God Stats
83W - 80L
1,648 SR
Queue Stats
1,152W - 1,209L
1,434 Elo+
Solo
Kuzenbo
Kuzenbo
robinson_buckets
Kuzenbo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,369 Elo+
Solo
Team Averages
Level 17
1,490 SR
1,382 Elo+

VS

Team Averages
Level 20
1,518 SR
1,405 Elo+
Izanami
Izanami
Coded Legend
Izanami
Level 18
God Stats
31W - 19L
1,517 SR
Queue Stats
75W - 68L
1,438 Elo+
Party 2
Ao Kuang
Ao Kuang
PiccasoBaby13
Ao Kuang
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 109L
1,371 Elo+
Solo
Terra
Terra
RoseVegito77
Terra
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 66L
1,418 Elo+
Party 2
Discordia
Discordia
ThatsHot04
Discordia
Level 30
God Stats
49W - 44L
1,598 SR
Queue Stats
237W - 237L
1,429 Elo+
Solo
Danzaburou
Danzaburou
mamahoodini
Danzaburou
Level 18
God Stats
16W - 18L
1,473 SR
Queue Stats
51W - 62L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 16 / 3
9,558
869
7,467
19,375
7,340
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
0 / 9 / 2
9,382
853
1,245
14,883
9,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 11 / 4
10,405
946
26,409
24,276
9,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
jongie
Neith
15
2 / 0 / 0
9,887
899
9,618
10,389
5,225
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
1 / 1 / 0
9,389
854
5,922
14,409
12,180
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Coded Legend
Izanami
18
8 / 0 / 11
11,135
1,012
17,711
10,994
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
PiccasoBaby13
Ao Kuang
18
6 / 1 / 22
11,705
1,064
6,996
16,827
6,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
6 / 3 / 23
12,067
1,097
9,333
13,338
12,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
ThatsHot04
Discordia
19
8 / 2 / 22
11,658
1,060
18,105
8,831
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
mamahoodini
Danzaburou
18
9 / 0 / 23
11,817
1,074
25,746
9,461
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
138
6
Kills
37
37
Deaths
6
9
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Izanami
Coded Legend
Izanami
8
0
11
13.5
L
1
16
3
0.16
L
Ares
0
9
2
0.11
W
Ao Kuang
PiccasoBaby13
Ao Kuang
6
1
22
17
W
6
3
23
5.83
W
Discordia
ThatsHot04
Discordia
8
2
22
9.5
L
2
11
4
0.36
L
Neith
jongie
Neith
2
0
0
2
W
Danzaburou
mamahoodini
Danzaburou
9
0
23
20.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,661
Damage
77,891
83,332
Taken
59,451
44,098
Mitigated
30,649
3,359
Healing
24,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Coded Legend
Izanami
17,711
13,830
0
5,369
10,994
4,056
0
8,217
2,777
0
48,412
L
7,467
4,156
0
0
19,375
7,340
0
10,754
8,621
15,605
0
L
Ares
1,245
514
0
311
14,883
9,783
0
5,128
9,755
4,025
0
W
Ao Kuang
PiccasoBaby13
Ao Kuang
6,996
2,265
0
4,856
16,827
6,766
0
10,143
6,684
14,042
0
W
9,333
2,658
5,485
5,421
13,338
12,820
0
9,094
4,244
20,717
0
W
Discordia
ThatsHot04
Discordia
18,105
1,823
220
1,654
8,831
3,475
0
6,252
2,579
43,945
0
L
26,409
12,384
0
1,846
24,276
9,570
0
7,889
16,387
49,387
0
L
Neith
jongie
Neith
9,618
2,937
0
1,202
10,389
5,225
0
4,153
6,236
0
26,465
W
Danzaburou
mamahoodini
Danzaburou
25,746
13,910
0
1,799
9,461
3,532
0
7,337
2,124
0
38,354
L
5,922
1,087
0
0
14,409
12,180
0
6,510
7,899
20,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
58,382
146
Minions Killed
209
1
Camps Cleared
8
809,178
Distance Traveled
1,076,747
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,135
1,012
81
7
6
192,676
1
L
Janus
9,558
869
17
2
0
154,150
0
L
Ares
9,382
853
7
1
0
86,775
2
W
Ao Kuang
11,705
1,064
18
2
0
226,432
2
W
Terra
12,067
1,097
19
2
1
217,640
2
W
Discordia
11,658
1,060
50
5
1
212,140
0
L
Sol
10,405
946
62
6
0
175,294
1
L
Neith
9,887
899
39
4
1
202,159
0
W
Danzaburou
11,817
1,074
41
4
0
227,859
0
L
Kuzenbo
9,389
854
21
2
0
190,800
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role